Grampy_Bone
Arcane
Any gem drop/special hunt events going on?
Plus the announcement of Monster Hunter 6 at the same time of the rise (heh), and now the game's got more players than the likes of Elden Ring, DayZ, Civ6 and various football games.some streamers started playing it again like asmongold and it had the biggest discount during the new year/christmas period so far.But why now? Rise didn't satisfied players enough?
Rise is a portable game with a bunch of annoying issues not present in world. World was designed as a mass market Monster hunter and did it's job extremely well. Once Rise had finished getting new content people went back to World.But why now? Rise didn't satisfied players enough?
The combination of graphics, audio, animations, and weight of the weapons was done perfectly in MHW. For example, when you land that true charge slash with GS, or SAED with CB, you really feel like you just landed a massive hit. No other MH game nailed the feeling of landing that massive hit like World did. Giving the player adequate feedback for their actions adds a lot to the fun factor of the general gameplay. These are things they just didn't get right in MHR. Weapons felt too floaty, and the gameplay was too fast for a MH game.The game can only be the best in the franchise if you care mostly about graphics.
This is half true. Monsters still don't react to being hit unless you hit a meter threshold you can't see. I don't have a good solution but I don't like big action games making big monsters no sell your attacks. If a guy rams a hunting horn into your asshole and starts playing it you're not going to stand there and not react. Great sword to the face takes multiple fully charged shots to get the stun and that bothers me.Giving the player adequate feedback for their actions adds a lot to the fun factor of the general gameplay.
Rise's ability to run up cliffs is nice. Can really speed up getting around but it's levels are so bland and they often put collectibles in annoying places do you spend forever hunting basic material instead of the monsters.Then there is environment itself which has many avenues to give you an edge in combat, its own ecosystem of smaller monsters etc.
I don't think that's what most people want any more. As bad as pokemon has got you have to give it to them when they said they're compete with mobile games now. Every second you're collecting herbs or honey for your potions you could be on your phone reading twitter or playing some gacha shit. I don't do either but I understand if I was designing a monster hunting game with a bunch of clunky systems I'm scared to change because the fanbase will riot, I have to minimize the risk of someone picking up a phone instead. Monster hunter is really difficult to get into because of all it's legacy jank and cutting down on farming and needing to run around a map to find resources is one of the best ways to cut back on down time without a backlash.I hope they go back to make the game feel like a hunting game again, relying more on preparation and strategy and no being just action boss battles (despite being high quality). There are a lot of games for that.
I don't think that's what most people want any more. As bad as pokemon has got you have to give it to them when they said they're compete with mobile games now. Every second you're collecting herbs or honey for your potions you could be on your phone reading twitter or playing some gacha shit. I don't do either but I understand if I was designing a monster hunting game with a bunch of clunky systems I'm scared to change because the fanbase will riot, I have to minimize the risk of someone picking up a phone instead. Monster hunter is really difficult to get into because of all it's legacy jank and cutting down on farming and needing to run around a map to find resources is one of the best ways to cut back on down time without a backlash.
There is a shit load of bloat and so much they could remove and clean up. How much work went into making your room when almost no one uses them? Monster hunters biggest drawback is how many out of date and barely functional systems clog up the early game. World starts with a massive tutorial then an overwhelming amount of hub options laid out in a really complex way. If you don't have a guide it can be over whelming to even get into your first hunt. Let alone having to manage equipment. It would probably be better for those systems to be introduced a bit later and the chest give you your early supplies.I don't think that's what most people want any more. As bad as pokemon has got you have to give it to them when they said they're compete with mobile games now. Every second you're collecting herbs or honey for your potions you could be on your phone reading twitter or playing some gacha shit. I don't do either but I understand if I was designing a monster hunting game with a bunch of clunky systems I'm scared to change because the fanbase will riot, I have to minimize the risk of someone picking up a phone instead. Monster hunter is really difficult to get into because of all it's legacy jank and cutting down on farming and needing to run around a map to find resources is one of the best ways to cut back on down time without a backlash.
And still they introduce more and more features and menu bloat that are a chore to manage for short attention spam nu players (or everyone). But apparently the issue is getting some mushrooms to craft some traps or mine some ores for weapon upgrades while hunting .
In any case, I´m playing M4HU right now, and almost haven´t got to spent any time gathering materials between the stuff sold in stores and the multiply items feature. Just good old hunting, and crafting traps and bombs to prepare for the hunts.
How do you do that without turning off a lot of players who are just in it to fight the monsters? I'm new to the series since last year was the first time I really got into one after dropping the series 1-2 hunts in over it's history repeatedly. I wouldn't want to bother with finding broken twigs and shit. Scout flies also make it way easier to notice harvesting spots which is a benefit. There's better ways to handle tracking but I think that should be something you have with a companion. I really want Wild to let you capture smaller monsters and use them as mounts to get around so you could have mounts with really good tracking skills you ride around to get scout flies. There's a really obvious capture/companion mechanic but they only dipped into it with Rise with monster riding. When it could be a main mechanic and make capturing important. Instead of painful sieges you could have kaiju battles with monsters you had to capture yourself. Way more fun and gives you a reason to capture over kill and vice versa if they want to explore reward differences.I'd be fine with them streamlining other areas but making the hunt more rigorous. Less gamey systems for tracking, a little more towards simulation. Tracks that don't glow, blood trails, swaying and broken vegetation indicating something just passed through, lying in wait on monsters' roaming paths, etc. They could have a scoutfly-like scent mechanic too but more immersive, it wouldn't be available every time, could get lost if the beast goes through water, wind would affect it, your own scent could give you away, etc. Different monsters would require different approaches of varying intensity. You could have a monster that is super elusive but not that tough, one that we and the NPCs have never seen before, maybe even randomly generated so that you wouldn't even see the one in your game on the internet and spoil it for yourself. Think about how rewarding it would be to finally catch the mf after some demanding prep and tracking.
First, it's the job of a designer to transform ideas into enjoyable mechanics. Are you saying it can't be done? According to what? All the mechanics in all games that you like now sounded good on paper? I doubt it. Maybe then Capcom should do away with any kind of tracking to satisfy the alleged fight purists. Teleport the player directly to the monster.How do you do that without turning off a lot of players who are just in it to fight the monsters? I'm new to the series since last year was the first time I really got into one after dropping the series 1-2 hunts in over it's history repeatedly. I wouldn't want to bother with finding broken twigs and shit. Scout flies also make it way easier to notice harvesting spots which is a benefit. There's better ways to handle tracking but I think that should be something you have with a companion. I really want Wild to let you capture smaller monsters and use them as mounts to get around so you could have mounts with really good tracking skills you ride around to get scout flies. There's a really obvious capture/companion mechanic but they only dipped into it with Rise with monster riding. When it could be a main mechanic and make capturing important. Instead of painful sieges you could have kaiju battles with monsters you had to capture yourself. Way more fun and gives you a reason to capture over kill and vice versa if they want to explore reward differences.
World already does that. Arena fights or dropping you on top of the monster as you start the quest.Maybe then Capcom should do away with any kind of tracking to satisfy the alleged fight purists. Teleport the player directly to the monster.
I doubt that's true. It's easy for vets to lose sight of how incredibly complex monster hunter is. I tried the Rise demo and though Insect glaive looked fun. I went "oh this games so clunky why would I bother?" and gave up on it. I later played World with a coop partner who pointed me towards how the games function and I became a big fan of the series. Even something as simple as making mega potions seems quite intimidating when Honey is so rare. It's not until you get the tree to farm it for you that you really get over the potions grind. Remember if someone fails at a mission and has to refarm things it's going to put them off playing further in many cases.I think easier gathering and tracking would be on the low end of the list of reasons that World is their biggest hit.
It can play a lot like a souls game if you want it to. Weapons vary wildly but you will get fights similar to the moose in Elden Ring. Sif and Flamelurker.it's on a sale for PS5. How is this shit? Any resemblance to Souls or something?
Souls combat was very inspired by MH at first, albeit there's no lock on in MH. I think you'd like the game, but it's very complicated to get into at first and the interface and UI are atrocious. There are way too many systems and you will feel overwhelmed for the first few hours for sure. It gets better the more you play. To some extent all MH games suffer from this, but World has an especially intrusive and egregious interface.it's on a sale for PS5. How is this shit? Any resemblance to Souls or something?
Push R3. For some reason oldfags miss this. World has lock on and I think it even has a tutorial telling you about it. Works better than Souls lock on too.Souls combat was very inspired by MH at first, albeit there's no lock on in MH
It locks the camera on the monster. What the fuck else do you want a lock on to do? It doesn't auto turn you to face it but that doesn't stop it being a lock on.Not the same thing, you're insane if you think MHW's Target Camera comes close to how useful lock on is in Souls. It's much better and faster to just play with it off.