Cryomancer
Arcane
Fireballs, raise skeletons, this things are too "vanilla". when I say exotic spell, I say things like the ability to transform the caster into a freaking toad demon like in Jade empire
Or for example, the 6th tier spell, claws of the umber hulk from Ravenloft : Strahd possession/Stone prophet which transform caster's hands into a umber hulk claw. In P&P, this spell allow all types of crazy stuff in underdark, to make deadly traps, dig tunnels and so on. In the games, it only gives a very powerful melee attack which can be used against enemies immune to magic.
In VtMB, Tremere blood magic is a bit exotic, but is vastly different from P&P Thaumaturgy - Path of Blood(which is mostly useful for information gathering and except by the 4 and 5th dots, worthless in combat), but the computer game really lacks the most exotic Thaumaturgy paths like Biothaumaturgy and Technomancy.
In Gothic 2 NoTR expansion, the game got lots of new interesting exotic spells, allowing the PC to literally throw Geysers at the enemy, conjure a insect swarm and so on. Sadly this spells got removed in later PB games and now PB games has only very "normal' spells.
Sacred 1/2(3 is awful) has some interesting spells, daemon has tentacle based spells, dragon mage has shapeshifting and gust of the wind spells. Might & Magic V~VIII has sharpmetal spell. It animates tine pieces of metal at extreme speed and throw at the enemy at very high speed.
Or for example, the 6th tier spell, claws of the umber hulk from Ravenloft : Strahd possession/Stone prophet which transform caster's hands into a umber hulk claw. In P&P, this spell allow all types of crazy stuff in underdark, to make deadly traps, dig tunnels and so on. In the games, it only gives a very powerful melee attack which can be used against enemies immune to magic.
In VtMB, Tremere blood magic is a bit exotic, but is vastly different from P&P Thaumaturgy - Path of Blood(which is mostly useful for information gathering and except by the 4 and 5th dots, worthless in combat), but the computer game really lacks the most exotic Thaumaturgy paths like Biothaumaturgy and Technomancy.
In Gothic 2 NoTR expansion, the game got lots of new interesting exotic spells, allowing the PC to literally throw Geysers at the enemy, conjure a insect swarm and so on. Sadly this spells got removed in later PB games and now PB games has only very "normal' spells.
Sacred 1/2(3 is awful) has some interesting spells, daemon has tentacle based spells, dragon mage has shapeshifting and gust of the wind spells. Might & Magic V~VIII has sharpmetal spell. It animates tine pieces of metal at extreme speed and throw at the enemy at very high speed.