Hello everyone and happy belated new year 2022. I'm currently confined in my room, I got covid past sunday but I'm ok. The first night was hard, despite having three vax shots (different companies) I had fever and was almost allucinating when I closed my eyes. Now I'm feeling almost normal but still closed in my room, sleeping in a mattress while fiancee and 2 daughters live outside. My mother and fiancee catched it too, but they are ok now.
Sorry for the lack of feedback and answers. Here is some progress:
2 Complete Tarot Walls, dissolving them, companion slot swapping, blood fountain potion filling:
Coat of Arms and Archdukal Banner. Please note how Alaphaeis and Charome is specially written in-game. I'm planning on merging my novel with the videogame. Happen in the same world but follow different events and protagonists, despite being related and the plot joining at the end of the game and at the end of the novel:
Thanks to everyone for the answers and encouragement. I will try to answer the most interesting points now:
Lady Error:
One random idea:
Right now the face of Morgana on the left is sort of confusing or unnecessary since the party members are displayed on the right. I don't know anything about the lore of the game (who is Morgana?), but it would be nice to have her change facial expressions depending on what the party does or experiences.
For example: sad face, smiling face, sick face, enraged face, etc.
Morgana will be slightly customised at a character creation (more like: modification) menu at the beginning of the game. Her story and lore will be unfolded during the game. I agree with the changing facial expressions, I already thought of that. My main influence here was Doom guy hurting evolving face. We will do this in the future, hopefully.
She is the most important member of the party so she's displayed left, I will not change in the foreseable future, now I'm way committed in this current design/layout.
About Grimoire. I will play it. I bought it on GOG, I will play it to get ideas/inspiration.
Party and turn-based, good art style and music. Will it have NPC interactions as well?
Yes. A few. Already working on that but currently can't show.
unseeingeye
I'm sorry about your struggles and I can relate to them. Medication is working fine for me now, psychologist and psychiatrist are of great help, specially during this pandemic turmoil. If you want to talk privately about that and my suggestions please write me to
jaume.alcazo@gmail.com
I hope you find force to start some creative project that fits you, it would help you greatly, I feel. If is not creating games can be writing, painting, playing games, streaming games, creating youtube videos, reading, starting a blog, etc...
Thank you very much for appreciating the work
About inventory "Anvil of Dawn, or maybe the Ravenloft and Menzoberranzen games?" I will study it. I beated Anvil of Dawn long time ago (I think I was teenager) and i'm very fond of it. I will replay it to get ideas eventually. I'm not so sure about Menzo, but will take a look. Ah, by the way Matt Chat covered Menzo:
As for the paperdoll screen, I like it how it is already but would echo the previous comment about including a visual change representing the equipped armor or clothing, if that is not out of the realm of possibility considering your already limited time and resources.
That would be ideal, like in Serpent Isle (currently replaying it), but it's too much work for just me and Mrmo. Maybe after a Kickstarter success I could consider this, but I find it too challenging for me right now.
(Screenshot taken by me with Exult, Silver Seed + SI Fixes mod):
Arthandas
My main issue is the items tab in the bottom center. It kinda works in adventure games because yon never have to juggle around more than 10-20 items and you don't have to sort them into weapons/armors/consumables/etc. Here it looks like a nightmare where you have to scroll through 100 unsorted things. I always thought a grid with tabs is the most elegant solution for games with wide range of equipment, something like here, in Original Sin 1/2:
I understand your point. But the two row inventory is a nod to Elvira 1+2 & Waxworks specially and can't let it go. It's too ingrained in my brain, soul (and the code). BUT YOUR POINT IS VERY IMPORTANT, so I came up with some possible solutions: Stacking items of the same type (pretty standard in all rpg, you know) and Serpent Isle containers. Think bags, specially, for organizing your material. So in this way I would be referencing another one of my teenage crushes, Serpent Isle. So you could put for instance all your collected Tarot Cards in one bag and all the potions into another. BUT GRIDDING THE BAGS, not untidied like Serpent Isle, but an invisible grid inside the bags/tiny chests/containers. What do you think about this solution?
karnak
Personally I think it'd be a nice touch if you could include some sort of visual change for the paperdoll: i.e. the character really wearing the clothes and armor you put on the slots. But I also understand this would mostly be a cosmetic thing and it'd probably take a lot of time to draw.
Too much effort for just me/us
Already addressed it answering to unseeingeye. It would be ideal, but it scares me. I don't know.
Adenocaulon
Be aware, a combination of dungeon crawler and point and click adventure is a good idea, they are very compatible genres.
But you would aim to catch the audience of both blobber rpg and first person graphical adventure, both audiences are currently very niche. The problem would be if the game is liked only by people who like both genres, which is a minor public, so you would try to avoid this situation. I would avoid trying to create a hardcore blobber and hardcore point and click at the same time, a moderate approach to both genera can be justified.
Thank you Adenocaulon
I'll thake this in account.
Glop_dweller
I'll take a look into that combat system. But right now I think on doing a prototype of combat based on Monster Sanctuary. I played it with my daughter and felt a cool combat system for me even it's "Pokemonish":
What do you think (all of you) on this combat system? Did you played it/liked it? I would never came accross this unless played with my daughter that likes Pokemon and currently there's no PC Pokemon game. I don't like Pokemons. I was too old when they came out and always found them childish and silly, but the combat system of Monster Sanctuary felt allright to inspire on it for Morgana, instead of Bard's Tale. I don't know.
Finish
Well my head is a bit cloudy now. If I didn't answer something or there's ANYTHING you want to point/ask/critisize please be welcome. I can use very well the feedback
Stay safe, stay healthy and have a good time.
Bonus, some paperdoll backgrounds done by Mrmo long time ago (Ultima 7 style, not Serpent Isle):
Here's some progress on the upscaling Tarot Cards as well:
https://pixeljoint.com/forum/forum_posts.asp?TID=26827
Best regards