Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,350
That's the irony.The player was also handpicked by the Empire precisely because he met several of the criteria in the prophecy. They wanted an inside guy the locals might see as legit.
That's the irony.The player was also handpicked by the Empire precisely because he met several of the criteria in the prophecy. They wanted an inside guy the locals might see as legit.
If you finished main quest you will. If not she won't. Don't you get it?Even if you never get to be proclaimed Nerevarine, because you do not follow the standard path, you will still be called Nerevarine by Azura in Tribunal.
What do you mean? You can ignore the prophecy yet still kill Dagoth Ur. How are you a Nerevarine if you are not Hortator and do not unite Dunmer like Azura wants?You can ignore the main story, but this in itself means nothing
So can, funny enough, any NPC it doesn't have anything special about it, unlike Wraithguard, Keening & Sunder.He is able to wear the Moon-and-Star ring and not die.
Meaningless point to be made, since it just obviously means they didn't put in a script for that even if it were meant to be true since it's not a party game where you get to choose equipment for others.So can, funny enough, any NPC
It's a worthless +5 +5 artifact. It's even weaker than any other standard item in game. Its whole thing is obviously purely symbolic at this point. Just like your sword in Tribunal which is a dwemer (hated race) artifact, worn by some guard, made later to burn by alchemy.Meaningless point to be made, since it just obviously means they didn't put in a script for that even if it were meant to be true since it's not a party game where you get to choose equipment for others.So can, funny enough, any NPC
Now you're talking as if you were the one who hadn't played the game. Moon-and-Star being purely symbolic was the entire point from the beginning - by only allowing Nerevar to wear it, it was meant to be proof of his status as an individual or the true Nerevarine. It being shitty doesn't disprove anything.It's a worthless +5 +5 artifact. It's even weaker than any other standard item in game. Its whole thing is obviously purely symbolic at this point. Just like your sword in Tribunal which is a dwemer (hated race) artifact, worn by some guard, made later to burn by alchemy.Meaningless point to be made, since it just obviously means they didn't put in a script for that even if it were meant to be true since it's not a party game where you get to choose equipment for others.So can, funny enough, any NPC
Daggerfall's story is only somewhat good at the superficial analysis level, which makes it pretty much the exact opposite of Morrowind's. Yes, at the surface Daggerfall really shines in that it is meant to be an intricate slow drive into unveiling political intrigue, but at the end of the day, you just carry out random tasks for nobles until Underking tells you where Lysandus' Tomb is, and with Medora's help you learn from an angry ghost of who the real killer was. There's some individual interesting tidbits, and some individual stupid tidbits coexisting in the midst of the main quests. But when you look at the complete picture, it's a lot more of vaguely unrelated side plots where you do random things for people until somebody gracefully tells you the next step of the story rather than functioning like an actual investigation. And then it ends on a plot to summon a giant mecha.No matter how you spin it, Morrowind's story still has nothing on Daggerfall's. No prophecies, no choisen ones - just a ruthless political fight between several parties. Has some proper branching too, with several possible ways in and several endings.
The point of the ring was to help him unite the tribes, and the kill thing to make it so it wouldn't fall into wrong hands.Now you're talking as if you were the one who hadn't played the game. Moon-and-Star being purely symbolic was the entire point from the beginning - by only allowing Nerevar to wear it, it was meant to be proof of his status as an individual or the true Nerevarine. It being shitty doesn't disprove anything.
Which is more or less what you do through most Morrowind's main quest too.you just carry out random tasks
That's the irony.The player was also handpicked by the Empire precisely because he met several of the criteria in the prophecy. They wanted an inside guy the locals might see as legit.
For the first half of the plot for Caius Cosades, they really are random and almost identical to Daggerfall in that regard (although more grounded for the most part). For the 2nd half of trying to play along with the prophecy, there is a clearer structure, even if sometimes you end up fulfilling random tasks, there's a clear goal in mind, and you seek out the people to work for first - in Daggerfall the people just inform you via letters when they're ready to coincidentally divulge the next part of the related plot onto you. I'm sure you can see wherein the difference lies.Which is more or less what you do through most Morrowind's main quest too.you just carry out random tasks
What do you mean? You can ignore the prophecy yet still kill Dagoth Ur. How are you a Nerevarine if you are not Hortator and do not unite Dunmer like Azura wants?
...?If you finished main quest you will. If not she won't. Don't you get it?
Azura will refer to you as the Nerevarine, even if you haven't progressed far enough in the Morrowind main quest to be declared the Nerevarine.
If you fulfill the Morrowind Main Quest by non-standard means, such as the Back Path, you may never be declared Nerevarine. Azura will still refer to you as Nerevar in her monologue at the conclusion of the Tribunal Main Quest.
That's a pretty good summary in the end. The spirit of Neravar really being reborn is completely meaningless, by the end of the game you ARE the Nerevarine - not because of some reincarnation or soul travel business, but because you fulfilled the conditions of being the Nerevarine, ie. acted as Azura's tool of vengeance against the false gods as punishment for their hubris. This is why Moon-and-Star could very well be cursed and kill anyone who isn't "the Nerevarine", Azura just arbitrarily decides who can wear it or not, it was magic put upon the ring. That's the appreciable ambiguity of the plot, and a twist on the "chosen one" subplot by deconstructing the idea of what a "chosen one" is. The "false incarnates" were not always false incarnates - their deaths proved they were false incarnates because the Nerevarine wouldn't die, he would fulfill the prophecy. Azura might have just attempted many times until she suddenly got a Nerevarine that succeeded.That's the irony.The player was also handpicked by the Empire precisely because he met several of the criteria in the prophecy. They wanted an inside guy the locals might see as legit.
If you believe that the player is the actual reincarnation of Nerevar, yes. Otherwise it's gives credibility to the idea that the player is not a reincarnation but a "fabricated" hero for an Imperial plot.
You can point out evidence for both sides of the argument. Ultimately, I don't think it matters. Is prophecy something that foretells the future? Or is it something that shapes the future? If the end result is the same, does it matter? Whether the player is inhabited by the spirit of Nerevar or only exhibiting the spirit of Nerevar, the power of prophecy is still on full display.
I think you might be confusing "false incarnates" and "failed incarnates". Failed incarnates are failed, but they aren't false.The "false incarnates" were not always false incarnates - their deaths proved they were false incarnates because the Nerevarine wouldn't die, he would fulfill the prophecy. Azura might have just attempted many times until she suddenly got a Nerevarine that succeeded.
Maybe you should play it? Because by now it's certain you've never played it.Again you need to replay it (assuming you did play it in the first place) and this time pay some attention to what's going on in your screen
Not only is the question of whatever or not you truly are the Neverine is left very ambiguous (and in fact there's more proof to the contrary), one the game's main themes is how the interpretation (or misinterpretation) of historical events and cultural beliefs highly affect the present reality
Azura herself calls you - the player, in case it wasn't obvious enough for you - "Nerevar Reborn. Incarnate". In the outro (the video just above yours) you're directly called "Nerevarine", also by Azura. When talking to the ghosts of the Failed Incarnates you can ask them about "not the one" (indicating there is "the one"). The player wins the game by following the prophecy, which is essentially its own confirmation that he is the chosen one (which is supposed to be the Nerevarine). There is nothing "very ambiguous" about it.
It was a task imposed to you by someone else, even if it did have a purpose, it doesn't immediately further any of your goals. You're not even told about the prophecy immediately in the game, only have it explained to you later. That's why it's reminiscent of Daggerfall's happenstance quests since something like getting some information about Medora Direnni from Lhotun, even though it proved meaningful afterwards, it only seemed tangentially related and the quest you did to get it was just flavor (like the quests you do for Caius' informats).I don't see whats random about seeking informants for Caius on cult and sixth house.
Yes, that was my bad for getting the terms mixed up. However, it's worth noting that failed incarnates are also a variety of false incarnates - proved to have been false only after dying, because the "real" Nerevarine is only the one that finishes the prophecy.I think you might be confusing "false incarnates" and "failed incarnates". Failed incarnates are failed, but they aren't false.The "false incarnates" were not always false incarnates - their deaths proved they were false incarnates because the Nerevarine wouldn't die, he would fulfill the prophecy. Azura might have just attempted many times until she suddenly got a Nerevarine that succeeded.
Daggerfall's main quest dungeons and quests are handcrafted.I want daggerfall with handcrafted dungeons and quests
Not really, the same can be said of Daggerfall - in the first half of MQ you do a few random tasks for local nobles to get in their good graces, then the endgame becomes clearer. There's still a not insignificant chunk of the main quest left to play after you're told about Lysandus, not to mention the second plotline, with the letter. And even before that, Morgiah and Lhotun give you direct leads you can follow outright, while waiting or other letters to arrive.I'm sure you can see wherein the difference lies.
You say that, but there is actually little arcing plotline that directly follows: for instance, Akorithi just happens to need you for something and hears of a capable dungeon dweller when you do Lhotun's quest, calls you to do her stuff. Then after you help her, Underking hears about you and happens to need you for something, which reveals the actual important information related to Lysandus' tomb. Mynisera happens to be important in the midst of it, and because it's conveniently Lhotun that tells you about it, it ties both aspects of Lysandus' questline to him - she helps you craft the dust of restful death - a minor arc with her, and even then you are the one who is summoned to her because you don't know you need it first, reducing your own agency. That's the Lysandus path of the main quest, 1/3. Learning the Tomb's location and getting the Dust, then killing Woodborne.Not really, the same can be said of Daggerfall - in the first half of MQ you do a few random tasks for local nobles to get in their good graces, then the endgame becomes clearer. There's still a not insignificant chunk of the main quest left to play after you're told about Lysandus, not to mention the second plotline, with the letter.I'm sure you can see wherein the difference lies.
Daggerfall's main quest dungeons and quests are handcrafted.I want daggerfall with handcrafted dungeons and quests
Seems you need to replay it
As there is no chosen one shtick in Morrowind...
Not quite - Lhotun tells you that Medora was Lysandus' lover, providing a direct lead to investigate. And at the end of her first quest she vaguely hints that she'll contact you later on, so it's not that she does that out of the blue.Mynisera happens to be important in the midst of it, and because it's conveniently Lhotun that tells you about it, it ties both aspects of Lysandus' questline to him - she helps you craft the dust of restful death - a minor arc with her, and even then you are the one who is summoned to her because you don't know you need it first, reducing your own agency.