You are being silly because Morrowind, of all TES games, is the one with the strongest original vision. In all of the older TES games, the lore and mood that are unique to that specific setting are present in a greater or lesser way, but it was Morrowind that amped that up to 11 out of Arena or Daggerfall or any of the spin offs (to be fair, I haven't played Redguard). Morrowind has an alien atmosphere that is specific of that that particular place, it has a lot of emphasis in the unique culture and history of the Dark Elves. Unlike Daggerfall, it doesn't look like a "standard" fantasy setting with medieval trappings and whatnot. Because of all that, it is probably the worst possible game you could use AI to "upscale" stuff.What a dumbfuck statement. Just because they enabled mod support, that doesn't mean they didn't have an original vision for the game. Especially for Morrowind of all things, which people always praised for its very unique and specific "alien" and exotic feel.
You completely misunderstood what I said.
That Bethesda makes their games with mod support in mind makes all "muh original vision!!1!!" complaints nonsensical. The game was expected to be modded. Not even the devs think of their original vision as something to be protected. Whether you like it or not doesn't matter, others do like it.
In other words, I'm not denying there was an original vision. What I'm criticizing is the idea that just because there was an original vision, mods that change it are bad.
And yes, it is completely possible to spoil all the mood and visuals with mods as well. That changes nothing about whether they are important to that particular game or not.