i just gave up on bandit hideouts and put the difficulty down to retarded baby mode, and then reset it once i was done. no amount of tactics is going to help against 40 bandits when you have 8 men who are RANDOMLY SELECTED.
There is so much retardation in some decisions like this...i just gave up on bandit hideouts and put the difficulty down to retarded baby mode, and then reset it once i was done. no amount of tactics is going to help against 40 bandits when you have 8 men who are RANDOMLY SELECTED.
I'm a bad player but the mace seems much better in sieges.
How so? Just wacking people over the head as they scale the walls?
Is helmet from bannerlord poster artwork even in game?
Yeah, fucked me up. I'm guessing they accidentally launched the game with an outdated version of the item balancing and this is the balance they meant to launch with, because the latest patch reactivates about 200 items that weren't there to start.Anyone notice the messing around they are doing with item values and armour and weapon stats? Kinda pointless to do this balancing before having the game in a fully playable state.
From what I have seen currently there is not much point in having lots of money as you cannot do much with it. To raise armies you are still dependant on recruiting and you cannot buy huge merc armies or other military stuff. It would be cool if you could buy armor and weapon upgrades for your armies beyond just leveling them up.I made so much money exploting the combat system before they fixed it with yesterday's patch (basically cheesing siege defenses against 600+ armies and making about half a million selling all the loot) that I'm basically going around the world and buying all the expensive items I see just for the lolz.
PS. You can't have any.
It seems very popular on Twitch amongst the normies.Right now, probably not. I think that only MnB/Warband fans who've waited for 8 years will find any pleasure in the game in its current state.
Eventually, given enough time, with everything balanced out and all its features incorporated, it might even become the single greatest single-player experience in the history of the UNIVERSE.
- Another fix for Aserai's basic troop.
- Fixed a bug that prevented the main party from starving if the tutorial is skipped.
- Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
- Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
- Terrain performance fix for low configs.
- Fixed an error for the settlement recruit notification.
- Fixed formation size showing 0 in multiplayer lobby Armory.
- Fixed a rare crash that happens when ordering your troops to raid a settlement.
- Simplified Chinese text improvements.
- Fixed a crash related to archer weapon behaviour.
- Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.
- Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
- NPC lords will now be more selective when targeting distant settlements for hostile actions.
- Fixed a crash that happened when logging in to multiplayer.
- Fixed a crash that occurred after successfully defending a castle during a siege.
Yes.I have one question as a complete M&B newbie - is this game worth buying/playing as a singleplayer?
Yeah. Definitely didn't expect this pleasent surprise today.Can't say I was expecting them to deliver daily patches, even on a Saturday evening.
Also LOL at the second skill choice for "Two-Handed". What the hell does garrison has to do with the two-handed skill??
8 years and no one could come up with the amazing idea of being able to choose who follows you... I like the game but ffs, they really could've put some more effort in some thingsPS. Protip: It turns out that, just like in Warband, the troops that accompany you when raiding a hideout are the ones at the very top of your troops list.
They had a two handed mace in old Gamescom could be a leftover.There is cataphract mace in game but cataphracts dont use it.