I got bored so I started a new character.
I was surprised that some skill only takes effect if you simulate battles.
Then I decided to just make a high Tactics, Leadership and maybe Medicine character to see how it goes from there.
I will simulate every fight. And take the +20% Exp culture to speed up the troop promotions.
Something is definitely off.
After 5 battles with looters of varying size, I noticed my gold is slowly draining away, and my troops are constantly promoted and suffered from 0 casualties.
By the 14th day in-game, the 100% White Warband has this composition:
I could go bankrupt just promoting these.
I guess I could take these guys for village raiding. Still, it's funny that you can advance way faster with just simulating battles than fighting actual ones.
I'm guessing the following factors will need tweaking:
1. Calculations favor the player's Warband heavily vs looters. No casualties after 5 engagements are VERY rare when you fight actual battles.
2. The EXP reward seems way higher.
3. The amount of captives is increased as well. I was battling 25 looters with my band of 20 veteran archers.
I captured 13 and suffered only a few wounded.
Long live Iren's warband I guess. This 100% White Clan will prosper.
Edit: latest test vs 23 Sea Raiders
1 Casualty... 15 captives. holy shit.