Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Mount & Blade II: Bannerlord

Inconceivable

Learned
Joined
Aug 31, 2020
Messages
251
Location
Germany
They won't be getting another nickel out of me, for Bannerlord DLCs or any other game they release in the future. Shit-tier, incompetent, hack studio can fuck off and die for all I care.

Why the hard feelings? Haven't played it yet... waiting for full release and a discount, but the Steam reviews don't look bad at all.
Maybe... read the thread you're posting in? At least the last few pages?

Yes, that is probably what I should have done.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,062
They won't be getting another nickel out of me, for Bannerlord DLCs or any other game they release in the future. Shit-tier, incompetent, hack studio can fuck off and die for all I care.

Why the hard feelings? Haven't played it yet... waiting for full release and a discount, but the Steam reviews don't look bad at all.

We waited 7 1/2 years from when the game was announced to when it reached Early Access. This was a frustratingly long wait, given that a competent studio with equivalent resources could've reasonably achieved that milestone in half the time, exacerbated by the fact that there was never much concrete communication from the developers as far as the status of the project, why certain popular features were cut, or why it was taking so long. Just a lot of hand-waving and noncommittal bullshit. The studio hid for years behind the fact that they never actually committed to a release date or took pre-orders from the fans.

Then when the game released to EA, it was a buggy broken mess. Not just crashes and performance issues, but tons of basic features not implemented or working correctly, and lots of questionable design. It was shocking for the game to be in such a poor state, after so many years of (alleged) work. We still had hope, because the devs said the game would be in EA for 1 year before full release. That deadline came and went, months ago. Personally I haven't played the game for quite some time now, but reports indicate it hasn't made very much progress, and has even gotten worse in some ways with subsequent patches. The devs started taking our money, so now they fucking owe us what was promised, but the current product is not even close.

The last thing is that the modding community, which was such a huge part of the success of earlier M&B games, has largely been alienated by the devs. The devs should be working with modders to make the game easier to work on, but for some bizarre unknown reason, they are actively making it more difficult. So modders can't fix the issues, even though there are many of them out there who want to.

All that being said, the game is not a complete dumpster fire. It's playable and even has a few good qualities, so you might have some fun with it. It might be worth picking up at a deep discount.

Unfortunately it's just a huge disappointment relative to what the fans expected, and had every right to expect, based on all the time and effort that supposedly went into the game. After 9 years we should have a highly stable, feature-rich vanilla game to enjoy, with tons of mods and total conversions to choose from, and a robust mutiplayer base. And instead we have none of those, and likely never will.

So yeah, fuck Taleworlds, for creating my favorite franchise ever and then completely failing to realize anything close to its full potential. The Mount & Blade series would be better off in the hands of literally any other developer.
 
Last edited:

Inconceivable

Learned
Joined
Aug 31, 2020
Messages
251
Location
Germany
They won't be getting another nickel out of me, for Bannerlord DLCs or any other game they release in the future. Shit-tier, incompetent, hack studio can fuck off and die for all I care.

Why the hard feelings? Haven't played it yet... waiting for full release and a discount, but the Steam reviews don't look bad at all.
So yeah, fuck Taleworlds, for creating my favorite franchise ever and completely failing to realize anything close to its full potential. The Mount & Blade series would be better off in the hands of literally any other developer.

I guess as long as its still Early Access, there is still hope. I'd start to get worried if the game is marked as released, yet still doesn't play well.
I get the frustration with the long development time, but there must be something going on to warrant that it's taking so long. It's in the developers best interest to get a game out as fast as possible, in the best shape as possible. At some point they start losing money. There are plenty people like me who won't buy the Early Access.
And they know M&B has a huge fanbase. If they alienate us, it will be the end of their franchise and their income stream. I think there is hope stuff will get better.

In the meantime, I wouldn't stress about it. There's no shortage of other great games to play. Go back to Warband if you miss M&B. Play some cool mods.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,010
Location
UK
To be fair, bethesda would do a much better job I think, maybe dumb done some stuff, but warband wasn't all that complex anyway, vanilla warband was quite light in features from my memory.
Regardless though, at least the modding tools they'd provide should be decent no?
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,062
The Mount & Blade series would be better off in the hands of literally any other developer

Be careful what you wish for.

I see what you're saying, but in this case I really mean it. I'd rather see the franchise turned into lootbox-infused, infinite DLC, soulless corporate iPhone games than to continue on in a neverending state of purgatory.

I guess as long as its still Early Access, there is still hope. I'd start to get worried if the game is marked as released, yet still doesn't play well.
I get the frustration with the long development time, but there must be something going on to warrant that it's taking so long. It's in the developers best interest to get a game out as fast as possible, in the best shape as possible. At some point they start losing money. There are plenty people like me who won't buy the Early Access.
And they know M&B has a huge fanbase. If they alienate us, it will be the end of their franchise and their income stream. I think there is hope stuff will get better.

In the meantime, I wouldn't stress about it. There's no shortage of other great games to play. Go back to Warband if you miss M&B. Play some cool mods.

Yes, that "hope" angle is how they've strung along for this long. It's like seeing a good friend languish for years in a coma. Well he's not dead, so there's still hope, right? He might wake up, let's just hold on a little longer.

And yet the truth is... no, he's not going to fucking wake up, just like this game is not going to drastically improve after 9 years of failure. It just is what it is at this point. If the devs lack the courage and integrity to pull the plug, then I will make the personal choice to step away and stop giving a shit. I don't really like video games that much anymore anyway.


Like I said earlier, even Todd is smart enough to recognize that if people with actual talent want to work on your shitty game for free, you should allow them to.
 
Last edited:

deama

Prophet
Joined
May 13, 2013
Messages
5,010
Location
UK
Only game I know that recovered from something like this was no man's sky, pretty sure that's not happening with bannerlord though lol.
 

Inconceivable

Learned
Joined
Aug 31, 2020
Messages
251
Location
Germany
Yes, that "hope" angle is how they've strung along for this long. It's like seeing a good friend languish for years in a coma. Well he's not dead, so there's still hope, right? He might wake up, let's just hold on a little longer.

And yet the truth is... no, he's not going to fucking wake up, just like this game is not going to magically improve after 9 years of failure. It just is what it is at this point. If the devs lack the courage and integrity to pull the plug, then I will make the personal choice to step away and stop giving a shit. I don't really like video games that much anymore anyway.

Yes, well, I just checked and realized that Warband was released 11 years ago. 8-O
That is a LONG time between sequels.
I'm getting old, you see. Time isn't what it used to be.

Maybe they have some kind of bet going on with Cloud Imperium Games.
 

FriendlyMerchant

Guest
https://www.taleworlds.com/en/News/467

Future Plans
futureplans.aug21.00.png


Greeting warriors of Calradia!

With the recent release of e1.6.0 and well over a hundred game updates under our belt since the start of early access, we figured it’s about time that we discussed some of the progress made since our previous blog post back in April before turning our attention to some of the future plans for the game. Oh, and fair warning, this is a bit of a big one so you might want to grab yourself a drink and make yourself comfortable before reading on!
Why don't they first focus on the elements that were present in Warband and improve them then add in the new things? i.e. companion personalities and interactions.



Sieges keep on improving!

Over the past few months, dozens of new scenes, items, animations, icons, artwork, and sounds have been added to the game, greatly expanding the options and experiences available to you while journeying through Calradia. Additionally, several new features and systems were introduced, presenting you with fresh challenges while giving you greater control over key aspects of the game.

Some of the additions could be considered to be a bit more substantial, such as; Crafting Orders, which provides more purpose and meaning to the extensive weapon crafting system by allowing you to explore a new career path within the sandbox; Keep Battles, which expand sieges with the addition of climactic battles in the heart of besieged castles; Party and Kingdom War Stances, which allow you to assign orders to subordinate parties to dictate their approach towards hostilities; and Duel, a new multiplayer game mode that pits you against other players in single combat.

Meanwhile, other impactful, but perhaps a bit more subtle, additions were made, including; unique rewards when joining a kingdom for the first time; ransom offers for prisoners; revised cultural bonuses; more difficulty options, including an Ironman mode which restricts your playthrough to a single save file; new quests; the ability to abdicate a throne; various quality of life and UI updates, such as the overhaul of the Kingdom Wars tab and the introduction of an event log; Encyclopedia and Party screen tweaks; AI combat improvements; settlement production icons; and the ability to pick and choose specific troops in custom battles.



Explore a new career path with Crafting Orders!

Of course, none of this will be news to you if you have been following the development of the game from the patch notes or Development Update videos, so let’s move on to discuss some of our plans moving forward!


gamescom
Usually, around this time of the year, we’d be sharing our plans for gamescom with you. However, with the ongoing Covid-19 pandemic making meeting you in person in Cologne this year all but impossible, we have decided to forgo participating in gamescom related activities this time around, including the online event. Instead, we feel that our time would be best spent keeping our heads down and focussing entirely on the development of the game, without any additional distractions.


Returning to the Studio
With most of our employees now having received their second vaccine shot, we have started to make plans for a phased return to the studio. Naturally, the health and well-being of our team are of utmost importance to our decision making and we will be taking many safety measures. This, combined with the many new faces that have joined the team since we started working remotely makes planning the seating arrangements a little trickier, but we want to assure you that, just as at the start of the pandemic, we are well prepared for this transition and work will continue on the game unabated.



Face off against other players in single combat in multiplayer Duel mode


Singleplayer
Switching the topic back to the game, in the short to medium term we intend to focus on the following priorities for singleplayer. However, please be aware that this is not an exhaustive list and you should expect a few additional surprises in addition to the planned features outlined below!


Battle Terrain System
The battle terrain system was initially announced in Development Update #7 and it was great to see the positive feedback that it received! The feature will provide a more strategic and unique experience for each and every battle by associating specific scenes with campaign map regions rather than terrain types, while also taking into account party positioning and orientation within the region to influence the initial battle setup.

Since the announcement, we have continued to work on the system and have notably increased the pool of field battle scenes to better support it. However, due to the sheer scale of this feature and the amount of work required, you can expect to see updates to this through the addition of new scenes long after it is made available to you.



Choose your battle(field)s wisely with the Battle Terrain System

Granting of Peerage to Companions
While adventuring through Calradia, it is almost guaranteed that you will pick up a companion or two to accompany you on your journey. These characters can fight alongside you in battle, or assist you with crafting, questing, or governing your fiefs. They may also be assigned to lead caravans or clan parties to earn you additional coin or influence. As your campaign progresses and the bonds between you and your followers develop, we feel that it’s only appropriate that you should be able to reward them for their loyalty and service by elevating them to the ranks of the nobility, if you so choose of course!


Order of Battle
While the Mount & Blade series has always emphasised fighting alongside and commanding your troops from within the thick of the battle, nothing speaks against establishing some order before you clash with your enemies!

This feature will allow you to assign troops and heroes to formations, as well as, give them orders and position them during the deployment phase for both battles and sieges.



Prepare for battle with the Order of Battle deployment phase


Banner Bearers
Alongside Order of Battle, we are working on the Banner Bearer feature, which will allow heroes to bring their banners to battle and have them carried by soldiers within their formation. Not only will this make battles more colourful and visually diverse, but there will also be gameplay effects for the soldiers marching under each banner.


Party Templates
Another means to increase the variety of encounters and make AI party leaders feel more distinct are party templates. Currently, party leaders pursue largely the same “effective” template through their recruitment and upgrading of troops. We will explore and implement a greater number of templates that may be assigned to AI party leaders based on their cultural and character traits.


Cut Scenes
The sandbox simulation includes many significant life events, ranging from the death of a comrade to witnessing the birth of your child. Whether these are ill or good tidings, they are currently communicated quite abstractly. As such, we intend to give them more life and improve overall immersion by introducing several cut scene notifications, similar to the existing execution animation.



Commemorate significant life events with cut scenes

Looking a bit further ahead, we will continue to make progress in many other key areas of the sandbox, with some of our longer-term priorities being:


Sally Out Mission
Sieges in Bannerlord are quite dynamic events that can play out in a number of different ways, with one outcome being defenders sallying out to break the siege. Currently, the game will initiate a standard field battle for these encounters, which can be a little immersion breaking and isn’t truly befitting of the event. In the future, we want the sally out action to have its own dedicated mission that plays out on the relevant siege scene, making these unique events a bit more special. Forth Eorlingas!


Scenes
As always, and as our recent patch notes can attest to, work continues on adding a variety of new scenes to the game. In addition to Towns, our current focus is on creating scenes for the Battle Terrain System. Naturally, you should also expect to see improvements and updates to existing scenes, as well as, the addition of some new, more specific scenes.



Unique Town scenes for you to explore and conquer!


Claimant Quests
The setting of Mount & Blade II: Bannerlord is one of turmoil, with the Emperor murdered and the Calradic Empire heading towards civil war. It should come as no surprise that such times of change provide opportunities to actors that would otherwise have stayed in the shadows. They may just need the right hero to help them press their claim...


Vocalisation
Yup, you heard that right! A portion of the dialogues in Bannerlord will be voiced in English. This will focus on areas that you are likely to experience often or in a meaningful way, such as greetings and conversations from the main storyline.


Other
Of course, we will also be working on maintaining, balancing and improving all of the existing singleplayer features and content. This is including further AI fixes and improvements, for sieges in particular, as well as, a continued effort to improve performance across the board. This extends to the polishing of any newly introduced content, such as War & Peace reasons, and balancing existing mechanics like Birth & Death rates, skill experience gains, and armour effectiveness. It also covers the addition of smaller mechanics, like an AI death chance in simulation battles, an option to respec perks, and the ability to retire the active main character.

Furthermore, we will continue to expand content such as issue quests, music and sounds, animations, models (including crafting pieces), artwork, and so forth.
Multiplayer
Moving on to the multiplayer side of the game, these are our current priorities for the short to medium term. However, just as with the singleplayer plans outlined above, this is not an all-encompassing list!


Ranked Matchmaking
The matchmaking system will allow you to play the game in a more competitive setting and be assigned ranks based on your performances in both Skirmish and Captain game modes. This system will be much stricter than the current match finding system when it comes to pairing evenly matched opponents against one another, allowing you to test your skills against other players on a more even footing.


Progression System and Skins
The progression system will reward you simply for playing the game! You will be able to use your hard-earned points to unlock skins for your troops and sigils for your profile. Eventually, this will be expanded with further customisation systems that will reward you for your multiplayer engagements and escapades!



Show off more than just your combat prowess with multiplayer skins!


Voice Chat
A rudimentary version of voice chat was already introduced to Skirmish mode quite recently, however, we would be the first ones to admit that it is a little lacking. We intend to improve this over time by giving you more options and control over the voice chat system, allowing you to communicate with your teammates more easily and effectively.


Cheer and Shout Systems
Voice chat isn’t really for everyone, and it certainly doesn’t help when it comes to taunting your opponents! Thankfully, this is something that we have already taken into consideration with the Cheer and Shout systems. Cheers will allow you to express yourself to your opponents and teammates through a number of different animations and sounds. Meanwhile, Shouts will open up another method of communication with your teammates through a variety of combined audio and text commands, allowing you to suggest where to attack and defend more quickly and efficiently, and all without waking up everyone in the house!



Cheers and Shouts provide new ways for you to communicate in multiplayer


MVP System
Of course, it is all well and good discussing the ways that we intend to improve teamwork and communication in multiplayer, but that doesn’t mean that there shouldn’t be a bit of healthy competition within the team either right?! With the introduction of the Most Valuable Player (MVP) system, the best performing player in each round will receive an MVP award which will be displayed for all to see and admire, giving you that extra little incentive to push yourself to try and outperform your teammates.


End of Match Screen
Similarly, a new end of match screen is in the works which will give a more detailed summary of each game, including awards for players that achieve impressive feats during a match or otherwise excel in different areas of combat and the game mode.


Flag Capture Improvements
The flag capture system will be reworked to take away some of the emphasis from the flags. This will be achieved by having nearby enemies slow down the rate at which flags can be captured, with the aim of promoting a more free and open fight around the flag without needing to constantly hug the flag pole. This change also aims to ensure that rounds will no longer end while a fight is taking place under a flag, switching the focus in those moments from the flag to the combat.


Other
Alongside the more major updates outlined above, work will continue on improving all other aspects of multiplayer, including; an overhaul of the score calculation system to better account for damage dealt and objectives achieved; a rework of the entire scoreboard; the addition of multiple projectile mangonels to Siege, as well as, ballista aiming and performance improvements; a new single life game mode; general gameplay improvements to each game mode; new badges to track your accomplishments; updates and changes to perks; and a host of new maps.

Additionally, we will continue to work with our community combat testing group to further balance and refine the finer details of the combat and character class systems. More details on this will be shared in the next Development Update video, so make sure to give our YouTube channel a follow to ensure you don’t miss out on that!

Finally, later down the line (and possibly after the full release of the game), we intend to share custom server files to allow you to host your own multiplayer game servers.



Multiplayer perks have been overhauled and expanded giving you more tactical choices

Both
Of course, not all of the game’s features and systems are restricted to just singleplayer or multiplayer, and so, here’s just some of our plans for specific updates that will affect the entire game:


Battle Ambient Sound System
The Battle Ambient Sound System will group and merge distant battle sounds to single sound events, reducing sound-related calculations by up to 70%. This means that even low-end machines will be able to hear the distant roars and clashes of crowded battlefields without giving up on performance. The system will also allow us to sculpt more refined distant sounds in the future, so hurray for high-end too!

To further improve sounds, we are also working on transitioning to Quad Ambiences. Quad Ambiences will provide a depth of directionality to our ambient beds without adversely impacting performance, meaning that you should be able to tell which way you are facing even with your eyes closed. And as a pleasant side effect, it also means that ambients will sound much better on 5.1/7.1 surround sound systems too!


Language Support
We are pleased to announce that localisation of the game is ongoing for English, Turkish, Simplified Chinese, Brazilian-Portuguese, German, French, Italian, Japanese, Korean, Polish, Russian, and Spanish.

Additionally, together with our partners, we have been working on not just direct translations, but also on building a system that can support the game’s dynamic texts that have variable characters, objects, genders and grammatical contexts.


Modding Support
Modding support continues to be a key priority for us, with many recent changes made in direct response to the feedback from our modding community. We intend to continue fully supporting modding through improvements and additions to our existing modding tools, alongside new, and more detailed documentation and guides over on the Bannerlord Modding Documentation website. We can also confirm that Steam Workshop is planned as a future update meaning that you will be able to access and share mods with ease.



Bring your ideas to life with the Mount & Blade II: Bannerlord - Modding Kit

Whew! So that was quite a lot to get through, but it still leaves a couple of big questions unanswered. Mainly, when will the game be fully released, and on what platforms? Well, we want to be up-front at this point by saying that early access will continue on into next year, with our current estimate for the full release being Q2 2022. We are fairly confident that we will hit that target, however, if we feel the game still isn’t ready at that point, then we will delay the release. As for platforms, we can confirm that the game will be coming to consoles, however, we are unable to share any further details on this just yet.

And finally, we just want to take a moment to thank you for your continued support. Whether it’s through backing the game in early access, sending crash dumps and creating bug reports, sharing feedback over on our forums, or even just taking the time to read this post, we truly, truly appreciate it. Thank you!

Why don't they focus on make sure the things that were in Warband are in the game like the companion personalities and interactions before trying these new things so that we at least have an improved version of warband in terms of graphics and certain aspects of its gameplay before they move on to adding new things?
 

Pocgels

Scholar
Joined
Nov 15, 2016
Messages
166
In time, the real sin of bannerlord will be how it killed warband's multiplayer and modding communities
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
I'm still trying to figure out how Taleworlds could have fucked things up this badly. All they really had to do was to release a better looking Warband that could better utilize modern CPUs and GPUs to display bigger battles and implement a more intuitive way to handle mods.

Even taking into account the need to create a new engine or modify an existing one, the time between the announcement of the sequel and its release would have given anyone but the most incompetent of developers ample time to do either, especially considering how undercooked and featureless the game that got released into early-access truly was.

Then there's the baffling stance towards modding. Taleworlds can't even claim ignorance in this regard, a big part of their hype campaign for Bannerlord was focused on the improved modding tools and capabilities, yet when the game finally released modders quickly noticed that Taleworlds were deliberately sabotaging the efforts of the modding community, and it took an open letter from one of the bigger mod teams and widespread outcry for Taleworlds to relent, and even that was done with a lot of grumbling and hostility on their part.

And that's saying nothing about the sheer slowness of development of the game itself. Taleworlds were either being extremely naive or lying when they said the game would only stay 1 year in early access. That date has now come and gone and the game is not anywhere near feature-complete. In fact, it's missing a lot of core components, and even the most basic things have not been implemented properly.

I have very little hope for the game considering the developer's current attitude, unwillingness to listen to the community, general lack of transparency and communication and hints of money-grubbing schemes in the oven.

The really "funny" part is that the sequel to one of the few successful EA games out there is plagued by all the stereotypical pitfalls early-access projects are known for.

I'm not sure if the success has gotten to their heads and they think they can just abandon Bannerlord (since they've gotten everyone's money already) and move to the next scam without suffering any repercussions.

My one hope is that this whole debacle will encourage someone else to make a true sequel to Warband.
 

Inconceivable

Learned
Joined
Aug 31, 2020
Messages
251
Location
Germany
Man, I didn't realize it is so bad. It isn't really reflected in the Steam reviews. I hope they come around. I've been looking forward to this game so much, and the enhanced graphics and cities do look great.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,318
They introduced spear bracing with today's patch.

Is it even possible to complete the main quest in the game yet? Last time I played it got stuck after a certain point
No, they improved the family quest but never touched main quest after the conspiracy quest.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,422
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
They completely fucked the multiplayer gameplay with today's patch. They changed the game into a MOBA.

Not only infantry had auxiliary weapons removed and now typically only has one weapon (so no throwing or anything), or made OP weapons even more OP (like 2h and Xbows), but...

they...

added...

perks...

such as:

battle joy - you enjoy battles, +5% swing speed, -20% melee dmg taken!

pin cushion - you've been shot at so much, -15% ranged damage!


and so on...

You no longer choose equipment, now you choose these perks instead!

And because different infantries and cavalry had some strong points, it was not balanced, so now everybody's the same! It was hard balancing different troops, so everybody should have similar weapons now!

And without auxiliary weapons, because that was confusing!

One of the perks for the peasants is +20 points per assist and +10 per kill, so basically at the beginning of the match choose a peasant, hit a few enemies, and you can play heavy until the end of the match since then, which beats the point of these points in the first place, lmao

Today is the day, my friends, the day of uninstall. It literally plays like glorified MOBA now. They changed core gameplay out of the blue.
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,497
Man, I didn't realize it is so bad. It isn't really reflected in the Steam reviews. I hope they come around. I've been looking forward to this game so much, and the enhanced graphics and cities do look great.
It isn't really bad, but being able to play it in early access really demonstrates why it was in development for so long. Taleworlds is patching the game at a glacial pace, and each new update might fix a few things but fucks up a few others.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,062
I watched a little bit of this LP today and found it to be mildly entertaining.



All you need is two dozen mods and a big heaping scoop of LARP and you too can enjoy Mountain Blade Bannerlord. :M
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,318
They completely fucked the multiplayer gameplay with today's patch. They changed the game into a MOBA.

Not only infantry had auxiliary weapons removed and now typically only has one weapon (so no throwing or anything), or made OP weapons even more OP (like 2h and Xbows), but...

they...

added...

perks...

such as:

battle joy - you enjoy battles, +5% swing speed, -20% melee dmg taken!

pin cushion - you've been shot at so much, -15% ranged damage!


and so on...

You no longer choose equipment, now you choose these perks instead!

And because different infantries and cavalry had some strong points, it was not balanced, so now everybody's the same! It was hard balancing different troops, so everybody should have similar weapons now!

And without auxiliary weapons, because that was confusing!

One of the perks for the peasants is +20 points per assist and +10 per kill, so basically at the beginning of the match choose a peasant, hit a few enemies, and you can play heavy until the end of the match since then, which beats the point of these points in the first place, lmao

Today is the day, my friends, the day of uninstall. It literally plays like glorified MOBA now. They changed core gameplay out of the blue.
They added spear bracing. These moba things were in previous patch in the beta patch and now they made in the main patch , don't know why they still passed instead of being aborted since people in forum said It was a bad idea two weeks ago already.
 

Narax

Learned
Joined
Aug 28, 2020
Messages
102
Location
Dacia
This is the most retarded update so far, nobody asked for the shitty perks when the weapon loadout system worked just fine, despite its inconsistency.

Take a look at this, you either have useless perks that add +10% or +20% to various stats, for example an extra damage to shields, but we all know that's useless because shields never break in bannerlord, in fact, the unit is more likely to die first before the shield breaks. There are also completely overpowered perks that destroy cavalry, as if cavalry wasn't already bad enough, some perks even add +100% damage to cavalry.
qSTpj1E.png
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,970
Location
Flowery Land
They have, it's just they haven't updated their not-implemented tags and some are only partially functional, but according to bannerlordperks.com they all do SOMETHING.
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
999
Strap Yourselves In
This game is a prime example why I never touch EA games unless they are free and approximately 10 minute in length.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,753
Jesus Christ, the new beta actively made the start of the game worse. You cant go anywhere without being hunted down by groups of bandits now. Can't recruit people either because the other lords hoover up all the recruits. So you're stuck with a tiny party in the middle of a horde of bandits that will blob up and hunt YOU down constantly.

e: Oh and if - IF - you find a group alone that you're able to fight they will run away faster than you could ever manage at the start of the game with low scouting and no extra horses. FUN.

fuck.jpg
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom