Catacombs
Arcane
- Joined
- Aug 10, 2017
- Messages
- 6,116
Like what?I found it opens up completely new gameplay that I didnt even know existed.
Like what?I found it opens up completely new gameplay that I didnt even know existed.
Mountain Braid multiplayer does have some similar sub-communities to ARMA, such as the ones for Napoleonic mods that LARP as line infantry. Luzur
They also added a lot of quests, weapons, models, optimized everything. I am not sure if they already added battle maps based on where you are on main map, I am waiting for that to do another run.I have not played this since the first EA build. All that was added is dogshit multiplayer mode?
Taleworlds already tried that, no updates for months while they were "refactoring". Didn't seem to help all that much.Every single update is a long list of crash fixes and various bug fixes, with new features rarely added. To me, that means that for whatever reason (most likely a combination of unexperienced programmers and deadlines), their codebase is fucked. Because this is what your development process ends up being when the codebase is fucked – fixing and fixing and more fixing, because each one of your fixes is liable to break something else, and each new feature is liable to be halted mid-development due to encountering a seemingly impenetrable barrier of bugs. The slow progress would also be explained by it – tracking a bug can take anywhere between five minutes and a week, and tracking it in a fucked codebase (which tends to be basically unreadable) only further prolongs it. Instead of developing new shit, they keep going over old code and fixing it.
Pretty unfortunate, but hardly unusual in software development. Let's hope they'll realize sooner rather than later that there's only one real solution to this issue – to stop with the eternal fixing of various bugs, and instead stop development for a couple months and just rewrite the worst parts of the codebase, this time doing it properly. Of course, halting development for such a time will enrage the fans, which might be why they're still crawling at glacial speed instead.
Every single update is a long list of crash fixes and various bug fixes, with new features rarely added. To me, that means that for whatever reason (most likely a combination of unexperienced programmers and deadlines), their codebase is fucked. Because this is what your development process ends up being when the codebase is fucked – fixing and fixing and more fixing, because each one of your fixes is liable to break something else, and each new feature is liable to be halted mid-development due to encountering a seemingly impenetrable barrier of bugs. The slow progress would also be explained by it – tracking a bug can take anywhere between five minutes and a week, and tracking it in a fucked codebase (which tends to be basically unreadable) only further prolongs it. Instead of developing new shit, they keep going over old code and fixing it.
Pretty unfortunate, but hardly unusual in software development. Let's hope they'll realize sooner rather than later that there's only one real solution to this issue – to stop with the eternal fixing of various bugs, and instead stop development for a couple months and just rewrite the worst parts of the codebase, this time doing it properly. Of course, halting development for such a time will enrage the fans, which might be why they're still crawling at glacial speed instead.
Yeah, I've worked in fucked codebases before, it's an endless story. A truly Sisyphean task if there ever was one. The only real solution is to rewrite the whole damn thing (because you need to change the whole architecture if you want to be rid of these issues), but the management will never allow it because they'll balk at the prospect of redoing months of work. And so you'll spend those months endlessly fixing something that's inherently fucked, leading you to something that's sort of less broken in the sense that it doesn't crash so much anymore, but still just as fucked in the sense that the moment you try adding any new functionality, it'll all start breaking down again.I said it a long way back, but you can tell how fucked their codebase and how deep their technical debt is because basic scripting calls can cause hard crashes. Basically when a script fails, the game itself bluescreens. That's a level of fuck-up that's hard to describe.
It all depends on just what exactly you do with said "refactoring". We "refactored" our codebase many times too (by the way, just another show the codebase is fucked. You do not need refactoring time if your codebase is in good order). There's a big difference between refactoring some scripts so as to make them more readable and less error-prone, and between straight up deleting an entire feature or several in order to re-do the very core of how it works. The former helps but doesn't really solve the core issue, the latter is too radical for most managements to allow.Taleworlds already tried that, no updates for months while they were "refactoring". Didn't seem to help all that much.
Yeah, no idea what the situation in the company must be like for them to take this long.The sad thing to me is they already took a fucklong time to get to where they are right now. It took them almost a decade to write what they have, so if they started anew... jesus fuck, do you want to be coding on your deathbed? They took as long to reach an alpha engine stage as they took to make all of Warband's content, expansions, full releases, etc...
I love combat in this game, it's so fluid, accurate, excellent, fun and addictive.For someone complaining so much, you sure are addicted to this game.
It does, but only a handful per match usually.No, but I guess it doesn't have horses?
I wanted to write a long post but I think this is more appropriate: Learn to Play noob.First impression of the game is pretty bad. Where is the fun? Combat is a chore, your character is MUCH weaker than his troops so you're left spectating for the most part. Ai takes ages to mop up small groups of looters. Autocalc is a joke, 3 looters will kill 2-3 Elite Cav. Mounted combat remains a clusterfuck of terrible controls, but seems even worse. I'm tired of running enemies over for 1 dmg while the couched lance misses because...reasons. Enemies stun lock you all the time (even out of a fucking mounted charge), raiding villages got nerfed into being total shite, raiding caravans is impossible because THEY MOVE AT INSANELY HIGH SPEED and I can't catch 'em*, trade is unfun as rumors seem to come from the ether and the game doesn't even bother to tell you what the "base" price of an item is. Character look worse than Oblivion, battles are still small potatoes scale, multiple "Empire" factions is a shitty escuse for lame copy-pasting, UI doesn't help you keep track of opinions/good places for recruitment, KINGS are STILL trusting some guy they just met to collect their taxes, CHARNAME's family looks ugly and stupid and I regret rescuing them.
In short, the only improvement from Warband is turning sheep into items and removing herd mechanics. Everything else is a straight up downgrade.
OH and Steam reviews are "Very Positive" so I guess I must be playing a different version from all the cool kids.
*: Inb4 "just buy more horses hurr" -> STFU. Caravans aren't supposed to outrun small raiding parties and they didn't do so in Warband. This is something the original got right but the sequel managed to botch.
If you are on horseback don't slow down when in enemy part of the map.And still instantly die to a random javelin...