Anonymous Wife Scholar
Arcane
- Joined
- Jul 28, 2020
- Messages
- 1,284
Thank you anon! You are a good anon!No he is playing central empire
Thank you anon! You are a good anon!No he is playing central empire
Recruit should be more tier 1.5 than tier 2 like old Warband. In Warband looters were strong as farmers. Watchman was just tier 2 while farmer, recruit and looters all tier 1.Yes t2 infantry is elite of the elite lol. You didn't tell us how many troops were on each side... T2 infantry are basically looters with weakest armor. T1 are peasants with pitchforks and shit, those are worse than looters.. I don't have a clue what did you expect would happen... You just gave your peasants weakest armor and weapons they don't know how to use..I tested out the 1.7 and it feels like melee troops are now extremely prone to attrition from just about anything. Like, I had a fight between some T2 infantry and a bunch of looters and the looters just slaughtered almost all of them.
What! Are you American AI anon! Are you! What!AI is still retarded and will happily run deep into enemy territory to siege a castle, only to get into a fight it can't win.
What about siege a castle that has a small garrison and enemy lords are already defeated only for losing interest a moment before the assault and going somewhere else?AI is still retarded and will happily run deep into enemy territory to siege a castle, only to get into a fight it can't win.
What about siege a castle that has a small garrison and enemy lords are already defeated only for losing interest a moment before the assault and going somewhere else?AI is still retarded and will happily run deep into enemy territory to siege a castle, only to get into a fight it can't win.
Is the game good yet?
Kaoses tweaks updated lets you regain smithing stamina over time without resting, which is why I got it. Without it if you want to level smithing then you'll need to sit on your ass and do nothing except for smithing, I didn't find this engaging for some reason.Thinking I'll start playing it again after stopping nearly two years ago. What mods should I grab?
Is there ginger hair yet?
What! Are you America faction anon! Are you! What!I tested out the 1.7 and it feels like melee troops are now extremely prone to attrition from just about anything. Like, I had a fight between some T2 infantry and a bunch of looters and the looters just slaughtered almost all of them.
Kaoses tweaks updated lets you regain smithing stamina over time without resting, which is why I got it. Without it if you want to level smithing then you'll need to sit on your ass and do nothing except for smithing, I didn't find this engaging for some reason.Thinking I'll start playing it again after stopping nearly two years ago. What mods should I grab?
Only thing I could find that worked for the 1.7.0 beta. If there's something else that does the same thing then that'll be okay too.Kaoses tweaks updated lets you regain smithing stamina over time without resting, which is why I got it. Without it if you want to level smithing then you'll need to sit on your ass and do nothing except for smithing, I didn't find this engaging for some reason.Thinking I'll start playing it again after stopping nearly two years ago. What mods should I grab?
Why not a standalone mod for that?
It's 2 years this March since this clownshow hit early access.
P.S. Did they ever finishing implementing the main quest (i.e. the stuff with the Dragon Banner or whatever)? The fact that they released the game with a broken critical path, only to add a "sandbox mode" a year later, is peak Taleworlds and I will never not find it hilarious.
They changed it in 1.7Unless they changed it in 1.7, you very much can manually group units.
It's 2 years this March since this clownshow hit early access.
Well, he's clueless and wrong.
P.S. Did they ever finishing implementing the main quest (i.e. the stuff with the Dragon Banner or whatever)? The fact that they released the game with a broken critical path, only to add a "sandbox mode" a year later, is peak Taleworlds and I will never not find it hilarious.
Nope.
The skill system is also utterly fucked still. Unless you grind like a madman your own character will NEVER be as skilled as a random noble.
They actively moved BACKWARDS in some regards, for example you can't set unit groupings manually anymore. No way to put all recruits in one group.
Economy is broken and it is basically impossible to support multiple parties without exploiting smithing.
For some reason when I split my initial group in two so my new wife could have her own party, hers costs 1000+ denars when the original 80 men I had cost only ~250. It makes no fucking sense.
It's 2 years this March since this clownshow hit early access.
Well, he's clueless and wrong.
P.S. Did they ever finishing implementing the main quest (i.e. the stuff with the Dragon Banner or whatever)? The fact that they released the game with a broken critical path, only to add a "sandbox mode" a year later, is peak Taleworlds and I will never not find it hilarious.
Nope.
The skill system is also utterly fucked still. Unless you grind like a madman your own character will NEVER be as skilled as a random noble.
They actively moved BACKWARDS in some regards, for example you can't set unit groupings manually anymore. No way to put all recruits in one group.
Economy is broken and it is basically impossible to support multiple parties without exploiting smithing.
For some reason when I split my initial group in two so my new wife could have her own party, hers costs 1000+ denars when the original 80 men I had cost only ~250. It makes no fucking sense.
Sound like you just suck at the game. I never exploited smithing in my 3 full runs so far. And only thing 1.7 changed in this category is that they reduced smithing abuse a bit.