Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Mount & Blade II: Bannerlord

Shin

Cipher
Joined
Jan 5, 2015
Messages
697
It looks like exactly the same game as before, with some new shaders, character models, a new UI and a crafting system. Which is fine but does makes me wonder wtf they've been doing for all this time (show me some siege combat dammit). Eh, they did mention they had a board game in the tavern now, so I guess there's that.

I'll still buy it at day one, as repentance for buying M&B:W heavily discounted.
 

M. AQVILA

Arcane
Joined
Jan 6, 2016
Messages
3,722
Location
Galicia–North Portugal Euroregion
This really is just tweaked up Warband. Cool.

Dream RPG, is that you...?
Your dream RPG looks a lot like a strategy game.
:happytrollboy:

My favourite genres are Role-playing and Strategy so... I also like history, particularly classical antiquity. The only way this game could be better is if it was set in the classical period and featured fantasy elements.
 

Mustawd

Guest
This really is just tweaked up Warband. Cool.

Dream RPG, is that you...?
Your dream RPG looks a lot like a strategy game.
:happytrollboy:

My favourite genres are Role-playing and Strategy so... I also like history, particularly classical antiquity. The only way this game could be better is if it was set in the classical period and featured fantasy elements.

Reminds me a bit of DAoC MMO.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
They announced it September 2012, so given they might've started working on it half a year before, that's still only 4 years, not 6.
I've talked to an ex dev from the studio and according to him, there were some issues circa 2014, with a problematic employee, some re-dos of assets etc.
Still, entirely new engine and all that. Plus the game is twice the size of Warband. It's not something I personally cared about, but if you look at the videos, the cities look really good now. Having worked on The Last Days of the Third Age for years, I know all too well how long locations take to build.

edit: Oh and I absolutely think Paradox fucked them over big time (legally) and in some shape or form delayed Bannerlord a LOT, so their shitty MP Warband clones had a chance of success. Luckily they split up not that long ago.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,996
Well, look at how little they did from the M&B alpha in 2005 to the release of Warbands in 2010; the combat, overland movement and cities was already implemented when I bought it in 2005. The amount of progress they did in those 5 years is miniscule. They're arguably the slowest developers in history.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
You do realize they mainly focused on developing multiplayer at that point, right?
 

Got bored and left

Guest
edit: Oh and I absolutely think Paradox fucked them over big time (legally) and in some shape or form delayed Bannerlord a LOT, so their shitty MP Warband clones had a chance of success. Luckily they split up not that long ago.

Oh, I was not aware of this. What happened?
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
edit: Oh and I absolutely think Paradox fucked them over big time (legally) and in some shape or form delayed Bannerlord a LOT, so their shitty MP Warband clones had a chance of success. Luckily they split up not that long ago.

Oh, I was not aware of this. What happened?

It's all speculation and I would have to go do some digging to put a complete timeline together. But while it was clear TW were working on a sequel and even after the uneventful announcement of Bannerlord (an empty teaser trailer with a press release saying nothing), there was zero press, none of the developers talked about Bannerlord at all.
It wasn't until the split with Paradox that they started doing the dev journals and so on.
I think there was definitely something going on, either stalling production itself, or a gag order on production updates.

Paradox published Warband to (I would call it that anyway) great success and then proceeded to have another company make one clone of its multiplayer part after another. (War of the Roses and War of the Vikings) Even at the time I thought it was a major dick move towards TW, but people were happy to see some games trying to do the same thing as Warband.

People sometimes say that developing With Fire and Sword, Napoleonic Wars and Viking Conquest took away from TW's resources they could've devoted to Bannerlord, but I think the sum effect was minimal. They did help with the port of WFaS to the Warband engine and did support it with patches for some time, they did help with patching of NW and VC, but all these games/DLC were made by separate teams who licensed the engine, TW were working on Bannerlord at the same time.

As I said, it's my speculation that something went seriously sour in the deal with Paradox. Another possibility could be that they did waste time and somehow forced Paradox to drop them, but it sure as hell didn't feel like it - everything loosened up and things actually started happening with Bannerlord, after they split up. (the way they announced it too, seemed quite happy about having the power over their games back)

edit: quick Googling:
January 2008 - TW sign on with Paradox
March 2010 - Warband release
October 2nd 2012 - War of the Roses is released.
October 29th 2012 - Bannerlord announced.
November 22nd 2013 - First Bannerlord dev blog released
January 2014 - TW and Paradox split up.

So the first blog was released before they split up officially, but I think it's safe to assume it was already decided at that point.
 
Last edited:

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,914
Location
The Great Underground Empire
Atmosphere and graphics are fine, but what MB1 always needed was a simpler way to mod dialogue and quests. That was nightmarish.

I'd also like better collision so swinging your giant sword means anyone in the path of it gets hit whether they are friend, foe, or neutral. I hate it when combat systems ignore potential damage to allies.

Prevent horses from galloping along extreme slopes as well.

Oh, and a nude mod, of course.
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
Well, look at how little they did from the M&B alpha in 2005 to the release of Warbands in 2010; the combat, overland movement and cities was already implemented when I bought it in 2005. The amount of progress they did in those 5 years is miniscule. They're arguably the slowest developers in history.

Wasn't that just the husband and wife team, no extra staff? I would imagine they weren't working full time on the game at the time.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,996
I don't know when they started hiring other people, but I'm fairly certain they were working full time on it in 2005. They were selling the alpha, and the game had an explosive popularity at the time. When the game was released two years later, it was still pretty much the same, just minor tweaks and additions(like the improved arena and hirable npcs). Then, when Warbands came three years later, they had tacked on mp battles and the kingdom stuff.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
I think they expanded the studio for Warband, after the success and after they could afford it.

Multiplayer was a big deal, for years we've been told they couldn't add it to MnB because of the game's architecture. Obviously with Warband, they counted on having MP from the start and I assume that's what the majority of the work went into.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
It doesn't look much different, but all they really needed to do to justify it as a sequel was have more and deeper quests with player choice, slightly touched-up combat, visual enhancements, a new world map and factions/characters and a couple of tweaks.

Even then, as long as the multiplayer is as fun as it was in Warband then it's completely worth the purchase.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I never played M&B but this seems neat. Some hairstyle options caught my eye.

It's probably worth playing the original or Warband to get a feel for the (in my opinion, excellent) combat. The combat engine seems to be mostly the same.
 

Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,213
Chat was rowdy during the live showing on Youtube. The show made the mistake of pushing the Bannerlord presentation to the end of the day, so for hours any game that wasn’t Bannerlord received a poor reaction. Democracy 3 appeared and the mood was ‘Boo! Give us Bannerlord ya twats!’ When Dawn of War II: Retribution showed up it was ‘Bannerlord or we riot!’

And those were just the comments from me.

Digesting the footage has left me wondering whether it’ll command the same attention as Warband, but for those who are underwhelmed by the improvements shown thus far, keep in mind that single-player in Mount & Blade: Warband could be described as icing on top of the original Mount & Blade, and the result was fantastic.
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
They put bannerlord at the end of the stream on purpose so people will actually bother to watch the entire thing, even if people were screaming for it in chat they were still viewing the other games on stream.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,008
I never played M&B but this seems neat. Some hairstyle options caught my eye.

FUauB84.jpg
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,914
Location
The Great Underground Empire
I wouldn't want the graphics to be too good anyway. They're improved a bit, and that's enough. It's much more important to have bigger maps and more soldiers on the screen at once. In fact, as far as graphics go, I'd rather have bloodstains, corpses, and ragdolls that don't nuke performance the way they do in Warband than larger, fancier textures.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Hopefully they've optimised the engine better as well. M&B and Warband were not particularly well optimised.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom