Gregz
Arcane
Struggling to think of what's actually new apart from the huge graphical update and fancier menus.
The rag doll deaths maybe. I don't even think those are new; just tweaked.
I definitely saw a shield bash in there.
Talks about a Morrowind-like, learn by doing system but skills always improved with usage so errr...
And the ability tree doesn't appear to be anything more than fairly boring percentage bonuses (+6% horse hitpoints, +3 arrows in a quiver, *yawn*)
Combat doesn't look improved really - the AI literally stand still and do nothing at one point in the video.
I was hoping the AI might be smart enough to form pike walls/squares against cavalry and other tricks like that; they still act like lemmings.
If the campaign only amounts to farming bandits and doing fetch quests to build up reputation (again) then that's a huge waste.
Even the special NPC's in town offered a copy paste selection of troops.
Given the amount of time this has taken I genuinely thought they'd managed something ambitious like mixing Gothic with Warband.
I've done the whole sandbox/warlord campaign thing twice now, killing endless waves of bowling skittle AI.
It isn't going to get much better a third time around.
I'm as upset about the delays as anyone, but I think there's a lot of ignorance ITT. Bannerlord is far more than a new paint job.
There was a massive overhaul to siege mechanics, including destructible structures, siege engines, etc. AFAIK they have been showing this stuff in demos since last year?
The overarching gameplay may not change much, but they're adding a lot under the hood.
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