Out of utter boredom I decided to replay Storm of Zehir and I've just reached the final area. I was gonna do a fullblown Let's Play on Codex but instead I'm doing a sort of half-arsed
pictorial run which might be of interest to you guys.
What I like about SoZ:
>Difficulty
The game is fucking hard on D&D Hardcore Rules, harder than I recall, make no mistake . This isn't like the OC or Mask of the Betrayer where you can more or less just run in and kill things and take their stuff. If you aren't tactical and constantly on the ball making sure your party is pulling out all stops (chokepoints, prioritization etc) then the enemies will simply eat you alive. Even the "lowly" goblin-like batiri are a force to be reckoned with. Not only are the enemies stronger, there are also many more of them and they act more intelligently. For example, enemies will run from one side of a dungeon to the other to help out their comrades and this threatens to overwhelm the party, so you have to think more about how to get through a dungeon AS A WHOLE since you can't rest in any of them. Some of the battles can last for half an hour, pretty epic for MIDDLE levels...
You start off with up to four characters and you can hire one cohort. I suggest a balanced party covering the "necessary" roles of tank, healer, stealthmaster and arcane bombardier/disabler. This doesn't mean you don't multi-class and be boring but unless you're an expert character builder I don't recommend getting too cute with builds, especially if it delays spells and attack progression. Don't think about how awesome the build will be if you XP farm to epic levels like a retard, think about how good they'll be over the WHOLE course of the game instead.
>Crafting and Trading
Unless you have foreknowledge from previous runs crafting is absolutely essential to survival. AC is extremely important in SoZ, every +1 counts so work to optimize it. Yes tower shields are ugly, craft and equip them! You MAY find +3 enchanted items but they're rare as hen's teeth, +4 loot is almost a fable in SoZ...
The inventive trading system of goods and resources is easy to get to grips with and required to build up your merchant house, craft weapons and armors from woods and metals, gain specific merchant inventories and progress in the plot. Watching all your little upgraded caravans roll over the land and fight off bandits without needing your help is pretty satisfying...
>Speaking of which, Overland Map
People whine about it but I find they're the same idiots who don't like the spirit meter in MotB. They probably didn't RTFM and so didn't have a survivalist in the party so they moved slow and got forced into inane combat that took aeons to load up the area. But in the FIRST hub you're at there's two survivalist cohorts, HIRE ONE. These guys have the relevant skillsets to make traversing the overland as painless as possible. I chose the Ranger and pumped Spot, Survival and Hide and only EVER got forced into a fight by scripted events. Even if she rolled low, she could outrun them. If you accidentally bump into an monster (it happens), use a tanglefoot bag and run. NOT HARD.
>"Multi-headed Monster!"
When in dialogue mode small portraits of your party members line up along the window and you can choose who speaks based on skill checks. Some quests can be resolved without fights simply by choosing the diplomatic character to respond, and your cohort has unique flavor text as well.
>Quality art direction and music
Superior to OC and probably one step down from MotB, you can see prime examples of this in my link above. Color use and lighting is impressive, I wish more cRPG devs would take lighting seriously. I think many devs don't because its the hardest thing to get right, yet it has a profound effect.
Music and sound play a large part in SoZ atmosphere, there is a puzzle based on vocals. Bards sing actual songs in taverns and environs like Priory of the Depths and the miasma of Zecorian's Demesne are standouts.
>Epic final battle
As mentioned in my previous post, SoZ doesn't go out with a whimper like Mask of the Betrayer. I'll probably write about this and put up some pics in the next few days, my rogue has just begun infiltration of the opulent World Serpent Temple.