Luckmann
Arcane
Also, Storm of Zehir had a really great system for those CNPCs that you could recruit, in which they got unique dialogue options, and you could switch freely between who was talking. It has so much potential to work well, like essentially controlling the interjections of various team-members, whether recruited or created.It's kind of tragic that Storm of Zephyr didn't come out more polished with more opportunities to actually roleplay with your characters based on their backgrounds, races, classes and attributes. I liked the concept of building up your party entirely and starting out a low level adventure.
Sadly, I never saw it in anything again. Just another wasted opportunity, a great idea never picked up by any developer, presumably because the guy that thought of it didn't get to work on a similar thing again and developers don't seem to play games anymore.
Neeshka could easily have been worked in. She's a tiefling with a confirmed lineage to a named fiend. To say that she couldn't fit into a scenario with a dream-bear deity, a half-celestial, and a clean-shaven red hussy just because she's not /slitwrists is kinda ridiculous. Jerro didn't fit any better until he he was made to do so.No way, Jerro was a Warlock, he was never a Red Wizard. He was taken prisoner by the Red Wizards and brought to Thaymount. It's no more or less contrived than any potential explanation that would've brought Neeshka there, which would've been the patrician choice.
Oh, right. They considered Jerro a threat, Neeshka wasn't. She also wouldn't fit the tone or the themes of the game, but Jerro did.
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