Bad Sector
Arcane
- Joined
- Mar 25, 2012
- Messages
- 2,334
I think lighting looks more realistic from a technical perspective, but i do not really like the end result with these assets... they need to tone down the specular reflections in most of the materials (especially skins, which should not have any specular reflections at all) and adjust how the colors affect the surrounding areas because most of the 'after' images look too monochromatic compared to the 'before' images. NWN1 may never have been a visual masterpiece, but all of the games areas were designed with the previous lighting engine in mind and you cannot simply swap in a new lighting model and expect things to work - you also need to rework all the assets and scenes, preferably with an environment artist.
IMO what they should have done instead was to keep the existing lighting engine and made the new one an option in the area environment (where you configure overall area colors, ambience, etc) so that existing areas would look the same but any new areas for mods, etc will be able to use the new engine if they wanted. And for those who wanted to try it out with the existing content (while knowing that this might not work everywhere), an option (by default off) could be provided in the game.
Otherwise, as it is right now, it looks to me like the Tenebrae Quake engine mod - sure, it looks impressive (especially in 2002) but those maps weren't meant to look like that.
IMO what they should have done instead was to keep the existing lighting engine and made the new one an option in the area environment (where you configure overall area colors, ambience, etc) so that existing areas would look the same but any new areas for mods, etc will be able to use the new engine if they wanted. And for those who wanted to try it out with the existing content (while knowing that this might not work everywhere), an option (by default off) could be provided in the game.
Otherwise, as it is right now, it looks to me like the Tenebrae Quake engine mod - sure, it looks impressive (especially in 2002) but those maps weren't meant to look like that.