So its 25 cents here in niggertina and i own the diamond edition already, worth the price?
Translation: We created something no one will buy, so we pretend to be nice and give it away for free.I thought this was interesting.
First comment was from a guy who mocked up a quick fix for the pelvis mismatch I mentioned earlier
Isn't this thinner pelvis going to have the legs/ass clipping through it during animation since the engine doesn't use skinned meshes?
.... It also seems like there are some further issues than my quick inspection revealed (e.g. "complete catastrophe trying to use horses"). I didn't see anything about the tint maps mismatch at a quick glance, though. rogueknight333, presumably it's the same Vault crowd running that wiki, is it worth mentioning it to them? ...
I meant to ask if you wouldn't mind passing the above image if you have a chance, I don't have a Vault registration. Direct link to the example image, it's easy to see what the problem is and this is just one example, there are other instances:AFAIK, it appears to involve a lot of the same people, yes. If you are hoping someone will actually do something about an issue it prorbably does not hurt to bug them about it though.
Make your henchman the lockpicker and take the panther or faerie dragon familiar to tank. Use Sleep spells at first rather than Magic Missile. Magic Missile at level 1 is a trap. And keep your distance with a crossbow or bow in hand. Do all the quests in the village first before stepping outside the gates. You will need the XP.quick q for the hivemind, is it ok to play on easy?
I once finished the OC with a cleric/fighter(1) on normal or even hardcore difficulty, I think it was hardcore and henchmen were useless on that difficulty so I solo'd it. Right now I'm playing a wizard in SoU, I don't have much experience playing wizards so I'm wondering if I just need to git gud or easy is the way to go. I was playing with summons, a sneak attacking familiar and a henchman and still got slaughtered by rats on normal lol.
Make your henchman the lockpicker and take the panther or faerie dragon familiar to tank. Use Sleep spells at first rather than Magic Missile. Magic Missile at level 1 is a trap. And keep your distance with a crossbow or bow in hand. Do all the quests in the village first before stepping outside the gates. You will need the XP.
Although... What rats? Are you referring to the kobolds?
Did you do the crypt first? And other areas?Switched back to normal, very doable after getting a couple of levels. However right now I'm getting one-shotted by J'Nah and her lightning spells. Main problem seems to be that my retarded henchman and summons are just standing around after the conversation.
Did you do the crypt first? And other areas?Switched back to normal, very doable after getting a couple of levels. However right now I'm getting one-shotted by J'Nah and her lightning spells. Main problem seems to be that my retarded henchman and summons are just standing around after the conversation.
The OC starts you off, basically, at level 3.Did you do the crypt first? And other areas?Switched back to normal, very doable after getting a couple of levels. However right now I'm getting one-shotted by J'Nah and her lightning spells. Main problem seems to be that my retarded henchman and summons are just standing around after the conversation.
I did everything except Rumgut.
I beat her on easy, turned back to normal, got wrecked by the Manticore and decided this was no good. Right now I'm breezing through the OC with a wizard, the OC seems much more forgiving for low HP characters.
The OC starts you off, basically, at level 3.
Rumgut gives quite a bit of XP and a good amulet, and you don't have to fight him...
SoU has much better unique loot items. The OC tends to be quite generic.The OC starts you off, basically, at level 3.
Rumgut gives quite a bit of XP and a good amulet, and you don't have to fight him...
true, but you "start" SoU at level 2 (after the village quests). I'm close to finishing chapter I of the OC now, level 7, and so far it was very smooth sailing. YMMV, but I'd rather not play an arcane spellcaster in SoU.
BTW how glorious it is to be playing a game from saner times. The implied rape in Daelan's backstory, a male prostitute that refuses to serve fags, and not a single tranny character yet... awesome.
Siege of Shadowdale and Crimson Tides of Tethyr Enhanced Editions
I'm delighted to announce that my NWVault Hall of Fame modules Siege of Shadowdale and Crimson Tides of Tethyr will be receiving Enhanced Edition updates!
A little while back, Beamdog's Derek French confirmed that they'd like to add the modules to the Curated Content section of the main game. Now's the perfect time to give them a new coat of paint and ensure they play well with the latest version of NWNEE. What does a new coat of paint entail? Firstly, I want to ensure they're compatible with the new HD Models and Texture Pack. This means stripping out some of the older custom content that conflicts with the pack. I'd like to use ProjectQ to enhance the creature art in both modules. I may add some additional content depending on time restraints. Finally, I'll be fixing any bugs or issues I encounter. This is where I could use your help: if you've played these modules (either in 1.69 or EE) and you recall any bugs or issues (poor design, etc) that could use addressing, I'd be very grateful if you could post on this thread on Reddit, or else e-mail me at creativetitan@gmail.com
My hope is to get the enhanced modules added to the game early next year.
Never got around to Siege, but Crimson Tides was excellent, glad to hear they're getting some love and a spot as Curated Content. Hell, if Beamdog could spare some change for a bit of VO and portraits, it might've benefited them to have the two as EE DLC, seeing as they lead up to their official TotM campaign.From Luke Scull's Patreon last month: https://www.patreon.com/posts/siege-of-and-of-59857307
Uh-oh. I'm concerned about growing adoption of the HD Art Pack in its current state. I'm not in love with it, I'm not using it and, given that very unfortunate tintmap mismatch with the original assets, it means that mod builders have to design outfits for one or the other. This was a nasty bit of negligence on Beamdog's part, especially given their assumed goal of maintaining "full compatibility" with the DE's content. Yeah, it'll work, but stuff won't look right.Firstly, I want to ensure they're compatible with the new HD Models and Texture Pack.
Never got around to Siege, but Crimson Tides was excellent, glad to hear they're getting some love and a spot as Curated Content. Hell, if Beamdog could spare some change for a bit of VO and portraits, it might've benefited them to have the two as EE DLC, seeing as they lead up to their official TotM campaign.From Luke Scull's Patreon last month: https://www.patreon.com/posts/siege-of-and-of-59857307
But this...
Uh-oh. I'm concerned about growing adoption of the HD Art Pack in its current state. I'm not in love with it, I'm not using it and, given that very unfortunate tintmap mismatch with the original assets, it means that mod builders have to design outfits for one or the other. This was a nasty bit of negligence on Beamdog's part, especially given their assumed goal of maintaining "full compatibility" with the DE's content. Yeah, it'll work, but stuff won't look right.Firstly, I want to ensure they're compatible with the new HD Models and Texture Pack.
That's reassuring, good luck! Looking forward to 'em.I'm very mindful of the current state of the HD stuff. I'll figure it out.