Ok, I've tried it on a clean install on my laptop and... it's not perfect. Compare and contrast a custom armour I'd made for my hobby module:
- Anatomy around the torso waist and pelvis doesn't match precisely. The new pelvis shape in general has this weird diaper look. I understand it's a bit of challenge with the different racial morphs and how the pelvis was shaped in the original, not very anatomical, but it feels like there's some rough edges that could be smoothed out there. And it's distinctly more visible on the female models.
- Some of the new diffuse/tint maps seem to have a different shade, see the biceps and the right pauldron for the clearest examples. It looks like Beamdog might've made the same mistake Obsidian did with NWN2 and not used the same grey value for the base.
- Some of the tint maps are also incomplete. Pay close attention and you can see that the belt on the left image is black, whereas on the right it's the same colour as the "surcoat". You also won't see it in this image but I did check and the original surcoat has a central stripe that can be tinted distinctly as Cloth 1, whereas in the new version this is missing and absorbed by the Leather 2 setting. There's bound to be more of these oversights kicking about.
- In the original game, there are four different models for the lower part of the surcoat, Robes 5-8, whereas the new HD version has only two versions listed twice each. You can't see it in this angle, but the chainmail visible in the left image is replaced by cloth in the new one and the only other option is another cloth setting.
- Some proportions for the leg parts feel a tad exaggerated.
- Using the latest version of NWN EE there were no more problems with broken models in the Toolset, except for the Robe 2 version (the clerical one) which is still bugged and doesn't conform to the skeleton in the viewport.
I feel bad, this must have taken a lot of effort for the hundreds of parts, but the results are questionable at best.
I agree, I'll give 'em props for effort, but I think the old assets have a more "polished" look. I feel the issues could be patched, but I somehow suspect it's not a high priority.
P.S. Oh, in case any of you decide to play with the HD pack, particularly the OC, and you notice a lot of the NPCs are still using the old art - that's because a lot of those NPCs had custom preset appearances set, rather than using the inventory system.