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NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

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It's happening: http://blog.beamdog.com/2018/08/you-dont-want-to-miss-beamdogs-pax-panel.html

You don't want to miss Beamdog's PAX Panel



Beamdog is headed to PAX West next week to mingle with gamers, give away prizes, and reveal what’s to come at the official Beamdog PAX Panel.

The panel will be on Saturday, September 1, 2018 at 1 pm PDT in the Hydra Theatre, and livestreamed on Beamdog’s Twitch Channel and on PAX2.

Here’s why you don’t want to miss it:

D&D Announcements

Beamdog CEO, Trent Oster will be revealing some exciting news for Neverwinter Nights: Enhanced Edition. Alongside Beamdog, Wizards of the Coast Senior Producer for Digital Content, John Feil, will be there to lend his perspective on classic D&D games.

Portrait Prizes

Beamdog will be giving away two major prizes during their panel.

Audience members have a chance to win a Baldur’s Gate style portrait that may make an appearance in the Enhanced Edition family of Beamdog games.



We’ll be drawing two winners:
  • One person who asks a question during the panel’s Q&A will be drawn as the winner! Get your questions ready!
  • Watch us online! One viewer on Beamdog’s Twitch livestream of the panel will be selected to win!
Secret Guests

Watch out for a secret guest on the panel to announce something exciting for the Enhanced Edition family of games. You’ll have to tune in to find out more!
 

Reinhardt

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Audience members have a chance to win a Baldur’s Gate style portrait that may make an appearance in the Enhanced Edition family of Beamdog games.
Unfortunate chosen audience members should sue them.
 

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:codexisforindividualswithgenderidentityissues: http://blog.beamdog.com/2018/08/august-24-livestream-recap.html

August 24 Livestream Recap


“I’m now the owner on all legacy games, and my job is to make them better!” ~ Luke

During today’s livestream Beamdog Marketing & PR Manager Lee Guille and Producer Luke Rideout shared the latest news on Neverwinter Nights: Enhanced Edition and Infinity Engine games. Luke talked about what brought him into the game development and how he sees the future of the Enhanced Editions.

Missed the stream ? It's on YouTube and Twitch! Here's a quick summary of the highlights:

“As a producer I get a 360-degree view on the project. I make sure things happen!” ~ Luke
  • The Mac App Store builds of the 2.5 patches for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition need some QA testing. It’s been a while since our last update there, and we want to make sure everything will be working properly!
  • After bringing the 2.5 patches to the Mac App Store we’ll be looking at Planescape: Torment: Enhanced Edition. The 3.1.4 patch for PST:EE released on Steam will finally come to other stores.
  • Our players have waited a while for the 2.5 series of patches for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition. We recognize 2 years is a long time. We’ll continue fixing bugs and start releasing smaller updates.
  • Android users, we’re hearing your voices about a fuzzy picture on certain Android devices. This was a fix for those devices that previously couldn’t handle the games’ performance on certain resolutions. We’re looking at ways we can fix the issue.
  • During the production of Baldur’s Gate: Siege of Dragonspear we used an internal tool which helped with the process of creating BAMs (it made creature animation conversion from 3D to the 2D BAM format easier). We’re working on updating this tool and plan to release it to the community. With this tool modders will be able to create new mods for our Infinity Engine games easier.
  • Improving the Translation Tool for our games is on our to-do list.
  • If we ever do any new content for Infinity Engine games, it’ll take a while. Our main focus is fixing bugs and making modding easier.
  • We’re interested in improving UI for Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition. We want players to be happy with our games, and want to incorporate their feedback. We’re studying the current feedback on UI and trying to find the best solution.

“I’m focused on giving love to the modding community!” ~ Luke
  • We’re still working on bringing Neverwinter Nights: Enhanced Edition to GOG. Our NWN:EE developers are fully dedicated to making a GOG build, so there’s no new Development Build this week.
  • Neverwinter Nights: Enhanced Edition on mobile is looking good internally, most of the game functionality is already in, but UI still needs some love. A lot of work we’re doing for NWN:EE on mobile will also be useful for the PC version, and many improvements on the tablet version will be reflected in NWN:EE for PC.
  • Removing the 256 limit on classes in Neverwinter Nights: Enhanced Edition is something we can look into, but we have to be careful about not breaking other things by this change.
Excited for what’s next? During the Friday stream next week Luke and Kristin Warren, our QA lead on Infinity Engine games, will provide an in-depth look into the engine. On September, 1, tune in for the special PAX West stream!
 

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Hahahahahaha they're copying Obsidian's Critical Role thing. They're adding a group of tabletop roleplaying streamers to their games. Portrait and voice set DLCs.
 
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vonAchdorf

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Copying a failed strategy?

In Germany, you can hardly buy a mainstream game anymore, which doesn't have VO / German dubs by the country's biggest Let's player.
 

Roguey

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Beamdog following the same path as HBS, huh. RPGs are too hard, let's just make lousy strat games instead.

And while there may be less writing, it certainly won't be any better (see Battletech).
 

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What, they didn't even announce new premium modules or Infinity Engine console ports?

i_wasnt_expecting_anything_and_im_still_disappointed.jpg
 

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In the Q&A, Trent says they have a 5th Edition D&D "world simulator" prototype. I imagine what they started working on when Gaider was at the company.
 

Cael

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In the Q&A, Trent says they have a 5th Edition D&D "world simulator" prototype. I imagine what they started working on when Gaider was at the company.
So, cuckdog is trying to copy the Kingmaker guys, then?

office-heckling-hecklers-heckles-seminars-hostile_audiences-bwhn1972_low.jpg
 

LESS T_T

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i_wasnt_expecting_anything_and_im_still_disappointed.jpg

Even their community is super disappointed: https://forums.beamdog.com/discussion/comment/1006677/#Comment_1006677

Beamdog, why you've become so lame?

Very underwhelming news, when most everyone in this thread was building up hopes for a new game to join the EE family.

Beamdog really should have announced this in a weekly live stream. Made a big deal about something so... small (to be polite).

The lack of management skills in BD's staff never ceases to amaze me.

All my hype is going down - I've been waiting for PAX for so long and for... THIS ? Voicesets? I play PL version of the game ! Portraits? Yeah there is 2403840293852 on the vault already.. - don't get me wrong more is always welcome but Im losing it Beamdog. The streams without Phil are boring - there is no reason to be hyped for NWN anymore. Im really disappointed - get people hyped again with at least something

Yeah I feel like the problem isn't the DLC itself, more like that they made such a huge freaking deal over something so small.
Goddamnit BG, I really love you guys, but get it together...
 

Jinn

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Fucking pathetic. Come on, Beamdog.
 
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Bocian

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Could it be...? Could it be that the scam is running dry? Get on Chris Roberts' level or go home.
 

thesheeep

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Could it be...? Could it be that the scam is running dry? Get on Chris Roberts' level or go home.
Such a high level can only be achieved by a long grind.
Expect at least a dozen more voice sets before they level up.

Actually, that wasn't their big announcement, though.
That got delayed, as they said in the beginning of the stream ( https://forums.beamdog.com/discussion/72238/beamdogs-pax-panel/p4 ), but they still had the panel and had to do *something*, so they used that for the voice pack. Oh, dear :lol:
 

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