I think the Content Browser does indeed download everything into parallel SQL DBs, it doesn't use hakpacks. I'm not sure though, never used it myself.Does it download everything as loose files and not haks or what??? I just tried it and it starts at 150k files for me too...
I guess it counts every sql entry a separate file or something, it doesn't download the same things as a manual install.
Party controls aren't so deep that it ruins the balance. Unless you consider fighting with the henchmen AI a part of the experience.do you guys play with party control enabled or not? I'm assuming modules arent really designed with it in mind since its a hidden option, but its also really fucking gay that I cant actually get my retard rogue to scout ahead instead of just following me like a dog.
The main difference balance-wise is that RK set up the Bugle to consume your Action whereas the EE party controls are free and instantaneous. It is a distinction but it doesn't make a huge impact mid-combat because either implementation's effectiveness is diminished at that point and the AI will quickly go back to its old tricks after your orders are processed. Other than that, the EE controls are just more comfy to use since you can quickly select/marquee party subselections to order about.I've not yet bothered with enabling party controls. Honestly, I've never had that much of a frustrating time with the default henchmen AI. Sure, it's fucking retarded at times and the options present are pretty barebones and clumsy in execution, but I've grown used to them and it's entirely possible to strategize and position your henchmen if need be, even though it's indeed cumbersome. Playing Swordflight Chapter III and I'm yet to use the bungle of command which replicates the 'party control' present in EE in its own way. Don't think it'd make my experience drastically different - be it using the in-game item or enabling the EE party control functionality.
The main difference balance-wise is that RK set up the Bugle to consume your Action whereas the EE party controls are free and instantaneous...
Right, my bad, the BMC functions were introduced in Ch.4. It's been a while.The other main difference is that you do not get access to the full range of minion control options from the bugle until the later chapters. In the earlier chapters all it does is force a henchman to attack the nearest enemy, in case they have bugged out and refuse to do anything (as occasionally happens, especially to invisible henchmen). This more gradual increase in control capabilities is supposed to represent Zarala getting somewhat less stupid as she becomes more experienced.
I've similar build as yours but rogue/fighter. But I abandoned it because low carry weight.Just finished Chapter Three of Swordflight and I must say that people are really sleeping on it, at least in comparison to the more widely acclaimed first two installments.
It retains all the things that make the series great, all the while upgrading on some aspects. I really liked the dungeon/area design and variety in this one and there are tons of memorable locales, some of which could easily be deemed as one of the highlights of the entire series in my book. Cania, the evil aligned rogue stone quest, Obgron's quest, the Yuan-Ti complex, the Malar cave etc. - all were great. Have a pretty hard time myself to pick a favourite dungeon or quest, though one that pops into mind is the very first one with the minotaurs and the lich. It is quite the ride and a very strong introduction to the module - challenging encounters, some important choices to make that could influence your experience of it, and potentially that has you team up with yet another crazy cool and unique henchman which Swordflight has knack of throwing at you.
Zazesspur was a nice quest-hub and struck a good balance between linearity and open-endedness. Even if smaller in size, my enjoyment in exploring it was similar to the one I felt as I played Chapter Two and traversed Calimport. Some might say that it is a shame that Zazesspur isn't as massive as Calimport is, but in some ways I actually liked the tighter focus on the main quest in this chapter and as I've already pointed out - I think it's a well executed between the two philosophies of a more focused experience and a freeroam one, not to mention that it makes sense from a plot perspective that you and Zarala don't have the time to fuck around the entire city. As for the main quest, it was quite fun, at least speaking from a Human toon perspective. Perhaps the last dungeon should've been longer, but the journey beforehand makes up for it well enough. I do not doubt that the other race paths/dungeons are great as well. The Gnome journey in particular, at least according to my persusal of the walkthrough, appears to be quite strong for example. Bonus points for the paladins that tormented my toon en route to the Wealdath forest and on the way back. It's always great when the game recognizes your character is a fuckwad.
The encounter design was excellent and I feel that it was better than some of the parts of Chapter Two. There were some moments of grinding and absurd packs of mobs, but nothing too egregious to dampen my overall impression of the encounters present. Tons of newly introduced monsters with an incredibly varied catalogue of celestial beings, rust monsters, yuan-ti, displacer beasts, alhoons and more.
Had a fairly chill time in regards to the overall difficulty of the module, though it may be due to my toon finally starting to kick some ass, as well as my own skills as a player having improved a bit ever since I started playing Swordflight. Can not think of major road blocks for my build - hardest fight for myself was either the one with the angel (can't remember the exact name of the mob) on the last floor of the Celestial Plane tower, or the one with the the five paladins. Funnily enough, said two battles would've been entirely avoided if my toon was not evil.
Will be starting with Chapter Four soon. I'm under the impression that it is definitely the most divisive one, but even if the focus on hack and slash is upped to the next level I don't think that I'll really mind that enough for me to drop the module completely, as I've seen other people talk about. Hopefully my toon is well equipped for the dangers that the Underdark poses, so far I've followed the build tips people were kind enough to share with me in this thread. Felt pretty damn powerful at the end of Chapter Three, fully buffed I could probably go into mid-60s territory in terms of AC and with the meditations book (bought four of those before leazing Zazesspur, alongside the two I already have from Chapter Two lmao - all are mostly untouched) my AB is not too shabby either. Damage is an issue, especially when it comes to sneak immune enemies but I can live with it. Here's what we're looking at unbuffed, prior to Chapter Four.
Will a wizard fare alright?
People say it's doable, but having played it as a martial, I have to assume it would be fucking rough. Resting isn't simply "limited" in Swordflight, it's nigh impossible. To the point where I would call the basic martial/caster split a kind of soft difficulty selection: hard, or hardest.I've read about swordflight and though about giving it a whirl. I am concerned about how people note how combat heavy it is. Will a wizard fare alright?
I’ve never played but the systems seem cool. I’ll give it a try today.Any of you fellas play on the Three Towns server (NWN:EE)? It's multiplayer and requires no downloads, thus it's discussion may technically not belong in this thread, but fuck it. Best way to play NWN (for over 20 years now...)
I've read about swordflight and though about giving it a whirl. I am concerned about how people note how combat heavy it is. Will a wizard fare alright?
(Talking about SF Ch. 1): It is combat heavy, but not mandatory. It lends itself very well to playing a rogue, I must have skipped at least half of the combat scenarios. I figure if you use some type of stealthy mage, you could do the same. The annoying part is the babysitting simulator aspects from the retarded mandatory companion, you need to pull some tricks to keep it from running head on into the middle of your infiltration missions.I've read about swordflight and though about giving it a whirl. I am concerned about how people note how combat heavy it is. Will a wizard fare alright?