Demnogonis Saastuttaja
Magister
racofer said:The only mod you need is a whole new game engine.
Keep thoughts like that to yourself. I don't want the next D&D game to be NWN2 : New Edition Cut.
racofer said:The only mod you need is a whole new game engine.
FeelTheRads said:I suppose it's more a thing of not worshiping the gods, rather than not believing in their existence. Even so, I fail to see what would the benefits be for one who doesn't worship them, especially if he knows about the wall. Like, "Wut? Fuck gods, I'll just go in that fucking wall! lol". Rebellious, but stupid.
FeelTheRads said:Well, faithlessness seems like a bit of a counterfactual argument in a universe where gods demonstrably and tangibly exist.
I suppose it's more a thing of not worshiping the gods, rather than not believing in their existence. Even so, I fail to see what would the benefits be for one who doesn't worship them, especially if he knows about the wall. Like, "Wut? Fuck gods, I'll just go in that fucking wall! lol". Rebellious, but stupid.
Stupid maybe, but it's not a good reason to put them on the wall. It requires a convincing explanation if the plot is going to be the least intelligent. Perhaps in FR people do not need to explicitly worship a god to be considered not a Faithless? It seems reasonable that as long as you share some ideologies with the gods then you're not a faithless.
Remember in PS:T Dak'kon said belief is power and even gods can sway under the power of mortal if his belief is strong enough. So if we go along this line, we can explain Faithless as someone who is hedonistic (what strikes your cord at the moment, different from happiness seeking) and apathy to everything else. The chaotic nature of their beliefs gives power to the Entropy and thus threatened the multi-verse which is supposed to be a balance of laws and chaos. It's not a perfect explaination if you go really technical I believe you can still find holes but at least it sounds convincing.
FeelTheRads said:Well, those gods should make their existence (and terms) known to everybody if they want to be worshiped, no?
Kinda like this god everybody keeps yapping about should.
Jasede said:But they did. They walked Faerun just ~30 years ago during the Time of Troubles, and priests get spells and perform miracles all the time.
Not believing in gods in Faerun is like not believing stones exist.
Lichdom just keeps on becoming a better prospect.FeelTheRads said:Well, faithlessness seems like a bit of a counterfactual argument in a universe where gods demonstrably and tangibly exist.
I suppose it's more a thing of not worshiping the gods, rather than not believing in their existence. Even so, I fail to see what would the benefits be for one who doesn't worship them, especially if he knows about the wall. Like, "Wut? Fuck gods, I'll just go in that fucking wall! lol". Rebellious, but stupid.
Dark Individual said:snip
hal900x said:The reason I loved and still love NWN is the lone wolf + sidekick model. Hands down, my favorite grouping model and something that is so fun for me, I'll overlook a lot of faults. Especially if the sidekick has good AI, which the henchmen mod pulled off well enough.
The reason I dropped NWN2, about 4/5 through the original campaign, is because I didn't like micro-managing a realtime combat party. Especially since, as a PnP veteran, I insisted on playing on "D&D Hardcore" mode, and the AOE spells cast by retarded party AI were causing me much suffering. Party AI is shite in this game.
Of late, I have heard high praise for some of the later compaigns, especially the first followup official campaign. I would only give this game another try if there was some way to replicate my NWN 1 party experience. Given the high number of mods, both MODifications and MODules, available these days...maybe I can obtain that experience?
hal900x said:The reason I loved and still love NWN is the lone wolf + sidekick model. Hands down, my favorite grouping model and something that is so fun for me, I'll overlook a lot of faults. Especially if the sidekick has good AI, which the henchmen mod pulled off well enough.
The reason I dropped NWN2, about 4/5 through the original campaign, is because I didn't like micro-managing a realtime combat party. Especially since, as a PnP veteran, I insisted on playing on "D&D Hardcore" mode, and the AOE spells cast by retarded party AI were causing me much suffering. Party AI is shite in this game.
Of late, I have heard high praise for some of the later compaigns, especially the first followup official campaign. I would only give this game another try if there was some way to replicate my NWN 1 party experience. Given the high number of mods, both MODifications and MODules, available these days...maybe I can obtain that experience?
Unless there's a mod that totally redoes every single texture, all the graphics and upgrades polygon counts, NWN2 is still shit. And that's just for starters. No Mod in the world is going to make it playable.MetalCraze said:Wasn't warlock a yet another DnD3.5 stupidity aka casual class developed specially for games?
Anyway - unless there is a mod that totally rewrites all NWN2 story, characters and quests NWN2 is still shit.
felicity said:A dance with rogues? That's a NWN1 module, unless there is a NWN2 module that features rape that I don't know of. ADwR is a good module, fun gameplay and there are LOL porns when you're bored.
hal900x said:The reason I loved and still love NWN is the lone wolf + sidekick model. Hands down, my favorite grouping model and something that is so fun for me, I'll overlook a lot of faults. Especially if the sidekick has good AI, which the henchmen mod pulled off well enough.
The reason I dropped NWN2, about 4/5 through the original campaign, is because I didn't like micro-managing a realtime combat party. Especially since, as a PnP veteran, I insisted on playing on "D&D Hardcore" mode, and the AOE spells cast by retarded party AI were causing me much suffering. Party AI is shite in this game.
Of late, I have heard high praise for some of the later compaigns, especially the first followup official campaign. I would only give this game another try if there was some way to replicate my NWN 1 party experience. Given the high number of mods, both MODifications and MODules, available these days...maybe I can obtain that experience?
hal900x said:Sure, but gimping my chars isn't my favorite solution. I am more interested in a module that allows me to solo or solo +1, to simplify the party management. When I get around to it, I'm gonna look for some solo modules. I will try the AI mods out there for sure.
Devadatta said:Have they fixed the disappearing party members bug yet?
It should be noted that this particular bug has been fixed with the release of Patch 1.12 on March 19, 2008.
VentilatorOfDoom said:hal900x said:Sure, but gimping my chars isn't my favorite solution. I am more interested in a module that allows me to solo or solo +1, to simplify the party management. When I get around to it, I'm gonna look for some solo modules. I will try the AI mods out there for sure.
What gimping? Newsflash: Fireball isn't the best spell ever. There are plenty of party-friendly spells that deal a lot of damage. Firebrand for instance.