Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
and trust me, i extensively worked with every toolset and know what i am talking about here.
Please link to the fruits of your endeavors.
i mostly mod for friends and myself, never really finishing anything for the public.
So in all those years, nothing worth releasing to the public.
also i am hardly satisfied with my work - your own worst critic, you name it.
Perfectionists are such boring, useless people.
over the years i worked with and built levels for the build engine, the doom engine, numerous versions of gtkradiant (id tech 2-4), the hammer editor (goldsrc, source 1/2), source filmmaker, aurora/electron toolsets, terrain builder/buldozer/eden editor for arma 3 (vr engine 4), creation kit and g.e.c.k. editors for gamebryo, dromed (dark engine), gta1-2 editor, unrealed (ue 1-3), maxed (max-fx 1-2), vampire redemption sdk (nod engine), the aow3 mod/editor (creation engine), the map editors for wc1-3 and sc1-2, the dragon age toolset, the divinity engine 1-2, and a few dcc apps like gimp, blender, gmax, krita, silo, etc. even at my 9 to 5 job i have to use dozens of tools and editors.
Anyone could type up a list like this. Again, all that dabbling and not a single thing to show for it.
i know my way around them, and i think that i have a pretty good grasp of what i am talking about here.
You keep saying that, don't you. But Lhynn seems to know more on what the toolsets are about, and he's not even claiming to be a modder.