Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,677
Was I the only one who was screaming at masked soldiers that they should shoot feral elf-thing?
This has been the case for as long as there have been RPGs on computers. Check out Temple of Apshai, the first CRPG. It's pretty much Dungeons and Dragons, and we're talking 1979 here. D&D was barely out of the gate when that game was written with the first release of the D&D rules being 1974. Now, having said that, look at when the Gold Box games were in their height of popularity. You also had CRPGs like Star Command, Wasteland, StarQuest, Galactic Adventures, the Buck Rogers games, AutoDuel, StarFlight, and a whole host of things that weren't straight up fantasy settings that were also released by commercial publishers. Of course, the vast majority of releases at this time were fantasy settings, but many of them also toyed with fantasy settings with sci-fi surprises later in the game.We need crpgs to move out of the Forgotten Realms ghetto that they’re currently stuck in. Even baby steps like inserting Steampunk into Not!Faerun could pay off hugely in the future.
That was perhaps original intention which was from early material more nuanced. Final product will be 1000% TURBO WOKE contemporary Europe/US metaphore and about oppresed Orc Trannies, benevolent Gnomish Orc funders and EBIL white men. GirlBossing will reach ridiculous levels. Game masses will review bombard game mainly for bad optimization and million bugs. Gameplay will be dullThe story isn't modelled after the Industrial Revolution, but rather by the huge immigration wave the East Coast experienced during the late 1800s. They aren't even a bit subtle about it, the city you arrive in is called New Arc (aka. Newark, New Jersey)
you are swallowing too much female poles propagandaIt's ironic this game is being made in Ukraine since the first people to line up to flee Ukraine when Russia invaded were their "diversity is our strength" refugees. But please, do go on about how refugees are the good, sympathetic types and the countries that take them in are the evil ones.
Wait do we get stretchgoals every time x amount of ukrainian dies irl???500.000 Ukranians died and 500.000 more will die so you can play as nigger psycho elf little girl that makes Not-Nazi SteamPunk soldiers explode just like Ukranian soldiers do under Russian artillery. Play the game, or all Russian shells were wasted for nothing. Ukranian WOKE Nazis and their Jew Lord in charge are something else, truly. Shizo is understatement
Game seems somewhat competently made, that is unless all programmers get dragged into van and sent to front 2 days before game release
i think you are out of touch infi. This was created by people much younger than movies/books you are quoting and they got no time to catch up.It's the unusual choice to go in a The Thing-like body horror direction in a game that we thought was merely an Arcanum homage. That shit was horrific.
there is nothing Arcanum about this game
People so mad about politics
Was hoping for a spiritual successor to Arcanum
This looks and sounds fucking awful. Why are they forcing a family on us that we're supposed to care about? Even if we ignore the diversity crap like nigger elves, there is nothing Arcanum about this game except it being fantasy steampunk. Nothing shown so far indicates that technology and magic are fundamentally incompatible. There doesn't appear to be any tension between the fantasy races (which was one of the coolest things about Arcanum), but rather a black-and-white conflict between the cruel technologically-advancedcolonistslocals and the noble magically-orientedsavagesimmigrants. The story isn't modelled after the Industrial Revolution, but rather by the huge immigration wave the East Coast experienced during the late 1800s. They aren't even a bit subtle about it, the city you arrive in is called New Arc (aka. Newark, New Jersey)
Modern writing is cringe shit cynically attempting to program your brain. They don't care if you enjoy it, they only view it as a vehicle for The Message. This has been obvious for some time even while certain persons stubbornly tell you to ignore your lying eyes.This a common leitmotif among misguided post-modern gamedevs, who are not thinking as artists anymore at all. Nor are they making something they personally enjoy. They are thinking like crack dealers, and are only making something they think others would enjoy, which is idiotic when you think about it.
One must imagine (((Morgoth))) happy.How unsubtle. Was hoping for a spiritual successor to Arcanum, got fucking Wakanda versus London instead.
Modern writing is cringe shit cynically attempting to program your brain. They don't care if you enjoy it, they only view it as a vehicle for The Message. This has been obvious for some time even while certain persons stubbornly tell you to ignore your lying eyes.This a common leitmotif among misguided post-modern gamedevs, who are not thinking as artists anymore at all. Nor are they making something they personally enjoy. They are thinking like crack dealers, and are only making something they think others would enjoy, which is idiotic when you think about it.
They’re a niche then, and still now. That’s the problem.This has been the case for as long as there have been RPGs on computers. Check out Temple of Apshai, the first CRPG. It's pretty much Dungeons and Dragons, and we're talking 1979 here. D&D was barely out of the gate when that game was written with the first release of the D&D rules being 1974. Now, having said that, look at when the Gold Box games were in their height of popularity. You also had CRPGs like Star Command, Wasteland, StarQuest, Galactic Adventures, the Buck Rogers games, AutoDuel, StarFlight, and a whole host of things that weren't straight up fantasy settings that were also released by commercial publishers. Of course, the vast majority of releases at this time were fantasy settings, but many of them also toyed with fantasy settings with sci-fi surprises later in the game.We need crpgs to move out of the Forgotten Realms ghetto that they’re currently stuck in. Even baby steps like inserting Steampunk into Not!Faerun could pay off hugely in the future.
Agreed, but it feels different now than it did then. Back then, it was almost like anyone that developed something because there were so few developers and publishers, it got "published". There really wasn't a AAA studio/publisher versus indie. There were bugs and such, but nothing like Cyberpunk 2077's release. The quality back then seemed more uniform.They’re a niche then, and still now. That’s the problem.