Amurada
Educated
- Joined
- Jul 26, 2020
- Messages
- 77
Bros, can Valtoro fly over pits?
I just got to the 80s. I've been slowly making my way floor by floor, not bothering to jump ahead with G Descension or anything. I fell into a pit with no tile beneath it, now I'm trying to find all my wanderers.
I gave up on the math puzzles after number 7 or so. The decimals of pi was... uhh... I could possibly be reasonably expected to figure that out I guess (I didn't). But periodic table substitution? The square root of 2? Superbowl scores?! Movie references?!
No. Since number 10 or so my policy is, find the riddle and look up the answer immediately. I'm still doing Map riddles the old-fashioned way though.
Still having fun, just toodling along. I'll probably beat it in a day or two.
Never tried, but I doubt it. This game is very spartan about what mechanics are implemented where. Most of the game design's dynamics center around two primary themes, exploration of the labyrinth via Traversal Skills, and the particulars of ranged values in relation to battle damages and properties. The game balances to scale from what you experience in the first 10 floors of the game. Anything related to character specific capabilities is simply delegated to a few exclusive equips doled out mostly through puzzles, and the distribution of Proficiency Points (encumbrance), that is usually frontloaded in such a way, that you can equip an assortment of items three 'ranks' currently 'above your weight class' in regards to an assumed linear progression of the labyrinth at any given point of time. And while I would love an expanded upon traversal system in the next title - if we're blessed with one - having something so narrow that can bar progress pretty severely, with the sole funnel being one specific character that happens to be found in a single designated spot would hamper the exploration this game offers; and if we want exploration on a much more complex scale to be implemented into the next entry, it would be a mistake to implement such a mechanic.