The line between 007 and a crazy lunatic is really thin. But it is meaningful. They fucked it up from ME2 and ME3 which is why those games ruined the franchise.No, the line between Spectre and Commander Shepard with a gun is really thin.
The line between 007 and a crazy lunatic is really thin. But it is meaningful. They fucked it up from ME2 and ME3 which is why those games ruined the franchise.No, the line between Spectre and Commander Shepard with a gun is really thin.
Disagree because it was totally optional. It was just there if you wanted to do it and you didn't even have to commit to all of it. It is a chore if you don't like it and are a completionist I suppose, but I found the exploration real fun and interesting. Loved to see it back in MEA.I would probably also cut out planetary "exploration" in their place after ME1, unless I would get some super great idea on how to make it better and not just "drive clockwise around the map" busywork interrupted by some very annoying steep mountains. It was plain shit, I fully replayed ME1 I think at least 5 times and endured the "exploration" somehow, and I loathe the "exploration" utterly. There's no navigational challenge, you can't find hidden shit accidentally, it's just busywork to mark off minerals/insignia/writings on a checklist.
A teaser:
They made the character look like Daft Punk and they still won’t go back to the synth score of the first game.
I agree, the Reaper threat should have been put on ice. There's a whole galaxy to explore. Hundreds of inactive gates. So many opportunities and perhaps the Reaper plot could have been subtly woven into the background for a re-introduction some five or six sequels down the road. If ever. But the ME series shouldn't be about the Reapers. That's so much wasted potential.I agree, but i think the Reaper threat should have ended with ME1. ME2's storyline is fine as it is, but instead of the Collectors doing the kidnapping they could have made it the Batarians, Cerberus, or one of the Terminus Systems factions. ME3 could have focused on preventing a galactic war from breaking out the the Terminus Systems.Yeah, stakes were lower, but I would say not everything needs to be the "save the universe" type of deal and I thought that the initial mystery of whole colonies getting kidnapped for unknown reasons was p. well done and contributed to the atmosphere nicely.
It's to make Shepard/the player feel indebted to Cerberus. Also provides a good excuse for splitting the party.ME2 was juvenile from the go. To kill and resurrect Shepard just for the sake of a metaphor about how the sequel's made by different people than the original, and as a weird ritual to assert ownership of the series going forward, set the tone for the retarded shit to come.
When your characters are just subversions of other characters, the outcome is guaranteed.I agree with that observation, however it is not *only* because they're bland and uninteresting, thought that's a contributing factor to many of them. The devs are trying to give these characters a long character arc and introduction. Contrast that to the original ME characters/sidekicks.Being woke was the least of Andromeda's problems.After the success of Baldur's Gate 3 I'm sure no effort will be spared to top its depravity. I also recall nobody in mainstream media dared complain about wokeness in Andromeda, just about its bugs and poor writing.Even Bioware's idiot management knows they are very close to losing their jobs. Of course there will be a lot of woke stuff, but even they are not stupid enough to deliberately shit on previous games. If they overdo it, they can be sure that EA will kill the studio, unless it does so after the failure of Dreadwolf.It's time to wake up Commander Shepherd, a new crew of diverse and inclusive newbies are ready to scold you and piss on everything you sacrificed for previously.
That aside I'm sure they want to make a good game, but that doesn't mean they'll be able to. Those that once were good may have left the company, or lost their inspiration, and those that are idiots certainly won't fire themselves.
Andromeda's biggest problem was that the party members were so forgettable. The companions are a core part of a Mass Effect experience, and they just weren't particularly memorable.
I have attempted 2 Andromeda playthroughs (one I was probably about 90% complete and burned out, and the other I burned out around 50-60% of the way through) over the years and even now I am having trouble even providing a critique about what specifically was wrong with the companions because they made so little of an impression on me I barely remember them.
So in the original ME the characters had surprisingly little depth, they had archetypes. You didn't have to get to know them to know them, after their introduction you knew them. In MEA it is not like that, but that doesn't mean that their attempt at depth is interesting or successful. It's a mixed bag.
Characters like Peebee are actually quite deep and well thought out. The Krogan is a really nice character, he's an old veteran who has seen some shit that would turn you white. I like him. Granted the Angara character is just not good and the Turian is so smart and cool but she is never shown to be smart and cool. They just keep telling us she is. A mixed bag indeed.
It needed to hit it out of the park, instead it was a mixed bag. The writing in MEA is mostly serviceable with rather dramatic peaks and valleys, but the gameplay and game design is excellent. I still cannot explain the hatred it got, because everything it was criticized for and I mean everything should have been said about DAI — a singularity of shit. MEA was fine. Best sequel the original ever got.
I too want to see where they're going with this, but I'm fairly certain they won't be catering to Bioware's strengths.I liked the premise they were going with Andromeda (lets go back when humanity is populating the stars). And then well.... that was that. I still have a teeny tiny bit of interest in where they are going with this.
Some MEA characters seem like archetypes as well. PeeBee seems like a good example of an archetypical "modern woman" in American entertainment (and as such completely unlikeable).So in the original ME the characters had surprisingly little depth, they had archetypes. You didn't have to get to know them to know them, after their introduction you knew them. In MEA it is not like that, but that doesn't mean that their attempt at depth is interesting or successful. It's a mixed bag.
Characters like Peebee are actually quite deep and well thought out.
I though he was boring and just looked silly with those bone trophies. At least he didn't speak with an effeminate voice like some of the other male(?) Krogans in MEA.The Krogan is a really nice character, he's an old veteran who has seen some shit that would turn you white. I like him.
That too sounds like an archetypical "strong woman" in modern American entertainment.the Turian is so smart and cool but she is never shown to be smart and cool.
The same could be said about the Krogan's history (or maybe I just forgot all about it). I recall he mostly discussed his grandchildren during the endless car rides.They just keep telling us she is.
Shooting mechanics were OK. Weapon upgrades allowed for some real experimentation in rare cases, like starting with a pistol design and modding it into a decent submachine gun (some untapped potential there, perhaps).The writing in MEA is mostly serviceable with rather dramatic peaks and valleys, but the gameplay and game design is excellent.
The writing in MEA is mostly serviceable with rather dramatic peaks and valleys, but the gameplay and game design is excellent.
Modern woman sure, but not the archetype. I don't think modern writers are capable of writing something they don't know, but Beebee is not an archetype. That's just a meme. The Turian is an archetype modern stronk wimmen. That's a great example of one. Once again, the haters latched on Beebee as if she was going to be another Sera from DAI.Some MEA characters seem like archetypes as well. PeeBee seems like a good example of an archetypical "modern woman" in American entertainment (and as such completely unlikeable).
They all do look boring and that's a problem, I agree. It doesn't mean they are boring if you give them time to present their character. While the original ME characters were all archetypes and you knew exactly what they were from the moment they were introduced. That just is not the case with all MEA characters.I though he was boring and just looked silly with those bone trophies.
That's how the game makes the world seem larger than it is. It's a trope you either accept and lean into or you hate it and there's no cure except whatever ADD drug you need. Mass Effect is a slow-paced game. You walk to your spaceship. You need to cross a hall to do it. Enter an elevator. Wait until elevator arrives. Go through another hall and into your ship.But space travel required too many boring loading screens (with associated cutscenes), which was not a good combination with boring trips across the galaxy just so the female merc could show her new rose garden, and similar silly quests.
It's better than the original ME, but I'm not going to defend it. It's just a straight upgrade from what we had before in the Original ME.Exploration was awful/nonexistent. Boring driving on mostly empty planets to the next quest marker, with little to see or do (as usual when driving ground vehicles in games) except listening to the boring NPC conversations.
How long would have to play to get a companion that doesnt want to make me blow my brains out with their quips.Did you mean to say insufferable?Andromeda's biggest problem was that the party members were so forgettable.
I made it 30 minutes into andromeda before I uninstalled it. The dialogue is so terrible I couldnt justify continuing.
Ironically, closer to the end, the dialogue, characters, and plot get a little better. But they weren't worth playing through the entire game.
The ol' reliable "it gets good 50 hours in".Ironically, closer to the end, the dialogue, characters, and plot get a little better. But they weren't worth playing through the entire game.
The ol' reliable "it gets good 50 hours in".Ironically, closer to the end, the dialogue, characters, and plot get a little better. But they weren't worth playing through the entire game.
Here is a hot take : Mass Effect is shit from beginning to end.The ol' reliable "it gets good 50 hours in".Ironically, closer to the end, the dialogue, characters, and plot get a little better. But they weren't worth playing through the entire game.
I didn't write that the game was getting good. I only wrote that the end is better than the beginning.
Here is a hot take : Mass Effect is shit from beginning to end.The ol' reliable "it gets good 50 hours in".Ironically, closer to the end, the dialogue, characters, and plot get a little better. But they weren't worth playing through the entire game.
I didn't write that the game was getting good. I only wrote that the end is better than the beginning.
Yeah, I remember reading they brought in some director guy who looked at that shitshow, said fuck it, pulled all the available resources and made them finish the game, culminating in the final mission and ending (which is a pretty good final mission and ending btw, certainly better than ME3s) where all your choices during the game get at least a mention, and some even change it slightly.Did you mean to say insufferable?Andromeda's biggest problem was that the party members were so forgettable.
I made it 30 minutes into andromeda before I uninstalled it. The dialogue is so terrible I couldnt justify continuing.
Ironically, closer to the end, the dialogue, characters, and plot get a little better. But they weren't worth playing through the entire game.
Yeah, I remember reading they brought in some director guy who looked at that shitshow, said fuck it, pulled all the available resources and made them finish the game, culminating in the final mission and ending (which is a pretty good final mission and ending btw, certainly better than ME3s) where all your choices during the game get at least a mention, and some even change it slightly.Did you mean to say insufferable?Andromeda's biggest problem was that the party members were so forgettable.
I made it 30 minutes into andromeda before I uninstalled it. The dialogue is so terrible I couldnt justify continuing.
Ironically, closer to the end, the dialogue, characters, and plot get a little better. But they weren't worth playing through the entire game.
I never thought I'd see the day someone on the Codex would unironically claim that Mass Effect is the only space opera in gaming. It's shameful that someone whose been around this long hasn't heard of Wing Commander or Star Control.Lots of edgy shit posting about the ME trilogy... But it's still the only space opera we have in gaming, there's nothing like it.
I would have thought the sub genre would be a gold mine for RPGs and action adventure games, but sadly scifi is has long taken a back seat to fantasy.
One of the biggest problems I had with Andromeda was that it looked like the most interesting events had already happened and you are just cleaning the mess. Or that you were exploring a new world but it was already settled by natives or filled with colonists from the milky way (you usually ended up shooting them anyway). I didnt feel like a 'pathfinder', I felt like a glorified janitor. Not to mention only two new species, both humanoid, and half of the ones from the old games were absent.I liked the premise they were going with Andromeda (lets go back when humanity is populating the stars). And then well.... that was that. I still have a teeny tiny bit of interest in where they are going with this.
Exactly, gamers were so deluded with the andromeda hate train itch, they forgot howthe overall vision is so insanely mediocre its infuriating.
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True. If you take the best parts from each ME game you have enough to make a single great game.Mass Effect is the best space opera of gaming because it is the only one. There is simply no comparison.