What they really should do, is an ARPG (a for adventure) that plays essentially like this but with 1000 fold weightier story, C&C and RPG mechanics. Of course they won't, but they should.
It probably would suck with ISO approach, however, Imagine the game I linked with current day artistic values awesome 2D art, large city to explore, interactivity and reactivity up the wazoo, abstracted combat and an amazing player driven noir style scifi storyline.What they really should do, is an ARPG (a for adventure) that plays essentially like this but with 1000 fold weightier story, C&C and RPG mechanics. Of course they won't, but they should.
Adventure sucks. At least it will in shit isometric graphics.
Adventure games should be AAA values only.
Have you played Legacy? I'm not sure about C&Cs but it's a very solid horror-themed RPG/Adventure otherwise.I'd like to see a Quest for Glory-like with more C&C in a wierd horror setting.
Me too. But not from Obsidian.A crpg in a wierd horror setting would be fine too of course.
“There’s something we’re talking about that I think would be really cool, but it’s not an original property,” he says. “It’s a licensed property. But it’s not Alpha Protocol! It’s something we can still do a ton of creative stuff with, though. And then the other thing is an original property. Also, there’s a third thing that somebody approached us with, but I really don’t think that’s going to work out.”
Hmm...“What I’m trying to figure out is, how could we make something that is more like a Skyrim for PC – forget console for now – with the engine we made in Unity for Eternity? Where we are with our conversation, quest, data editors, and all of that. If we were careful about scope and let Chris Avellone go wild with creating a new world, more of an open world, what could we do?”
Josh says Aliens is the one canceled game he'd like to finish the most, Sega might be agreeable as long as they don't have to pay any money themselves.I just hope it isn't fantasy. They already have PE to take care of that.
Please don't be fantasy.“What I’m trying to figure out is, how could we make something that is more like a Skyrim for PC – forget console for now – with the engine we made in Unity for Eternity? Where we are with our conversation, quest, data editors, and all of that. If we were careful about scope and let Chris Avellone go wild with creating a new world, more of an open world, what could we do?”
Well, at least Skyrim is mentioned in the interview. Why RPS decided to throw in a Planescape reference is more baffling, since that doesn't seem to have been mentioned anywhere.
urgggggggggggggggggh“We have other ideas too,” he enthuses. “Like Eternity has a big party size, but what happens if we render in close and have a smaller party? Make it more about the characters and less about the tactics?
An isometric hiking simulator?What I’m trying to figure out is, how could we make something that is more like a Skyrim for PC – forget console for now – with the engine we made in Unity for Eternity? Where we are with our conversation, quest, data editors, and all of that. If we were careful about scope and let Chris Avellone go wild with creating a new world, more of an open world, what could we do?
That's all folks.I’m happy to make Eternity, and the hope is to come up with another Kickstarter that people would be interested in. My hope is that by March or April of next year, we’ll have something we can kind of start talking to people about.
Well, at least Skyrim is mentioned in the interview. Why RPS decided to throw in a Planescape reference is more baffling, since that doesn't seem to have been mentioned anywhere.urgggggggggggggggggh“We have other ideas too,” he enthuses. “Like Eternity has a big party size, but what happens if we render in close and have a smaller party? Make it more about the characters and less about the tactics?