''B-But he AI has some flaws in every games... T-That means it's acceptable if it's completely broken here.''
Haven't played much Total War since that Nappy game. My main gripe with bad music and a warhammer fantasy game like this is that Dark Omen and Shadow of the Horned Rat had an excellent composer that they could have easily enlisted to do the music for them. That way they'd have fitting tunes for what's happening on the screen instead of the generic bullcrap you're stuck with now.
Ah well, at least it's not a game that has good music and shitty gameplay. That's even worse.
Yeah, I'm sure AIDS just happened to experience the exact same flaws he was bitching about long before the game released during a single hour of play, including one I have yet to experience in 2,873 hours of playing the game.
Also in Dark Omen and SotHR you could also take out entire stacks of units with no losses simply by kiting them with ranged units and wizards.
You outed yourself as a liar beyond any possibility of doubt. You watched the same part of the hour-long Let's Play we all watched, saw the same glitch the rest of us saw, and then, since you haven't actually played the game and have no genuine experiential criticisms to share
Goofy Blaine caught making baseless assumptions. Sad.
Once again if your in a siege battle and the enemy outnumbers you simply deploying in the center of your base in the town square is your best bet, leave ranged units on walls to inflict what casualties they can then retreat them back as the wall falls, in the center you have max 3 entries that you can block off and your in the city center so all your units will be unbreakable and fight till the death, it also lets you use catapult and archers smash the enemy as they bunch up to attack.
I never get any siege battles, the AI never assault me, the few times they even start a siege...
What difficulty you on? I am on VH its the only way to play Total war games and the only difficulty the AI does anything worthwhile on the campaign map even if it is stupid aggression.
i played some turns on normal first, was to easy. Then I only played one hard and rest on very hard. My longest being an empire on very hard and the AI just siege until I decide to break it. i actually waited several turns longer just so I could see them do an assault, but have to end that before supplies run out.
I'm going to have too agree with Blaine here, I've literally not seen the AI sit there and let me shoot them down with arrows. The main reason I take artillery with every army is it's a guaranteed way to get the AI to come to me.
I'm going to have too agree with Blaine here, I've literally not seen the AI sit there and let me shoot them down with arrows. The main reason I take artillery with every army is it's a guaranteed way to get the AI to come to me.
It appears to be scripted to react to siege weapons only. In the multiplayer game me and Phoenix had, I made the mistake using small units. (Thought it would speed up battles). The result was that spellcasters could chunk the enemy with AoE. Fireball was particularly good with its range. You could merrily plink away with just your wizard moved forward for as long as you liked. Even with 3/4 of its units dead from fireballs, the ai wouldn't move out. Ranged cavalry in skirmish stance is also mostly ignored except the ai will turn archers to face it.
These are for battles where the ai is defending and has a decent hill to sit on. On the offensive or makes a token effort to fight. But I've yet to see it react to a wide flanking manoeuvre by cavalry. It will cheerfully leave its ranged units undefended and send it's spearmen into the infantry moshpit. Even when the cavalry is plainly visible to it. If you skip siege, you too can enjoy 0 casualties through the wonders of GRUNKERing the system.
Likewise, during castle sieges, the ai had never pulled units off the walls. Even when the door is broken down and I have units sitting in the town square.
I think this is pretty traditional in Total War AI, really. In all previous games, the AI has frequently been quite happy, when, designated as a "Defender", to patiently let me unload each and every last round of ammo I have, and is happy to never, ever, leave the walls, even when I completely go around his entire defending force and scale the walls on the other side of the map.These are for battles where the ai is defending and has a decent hill to sit on. On the offensive or makes a token effort to fight. But I've yet to see it react to a wide flanking manoeuvre by cavalry. It will cheerfully leave its ranged units undefended and send it's spearmen into the infantry moshpit. Even when the cavalry is plainly visible to it. If you skip siege, you too can enjoy 0 casualties through the wonders of GRUNKERing the system.
Likewise, during castle sieges, the ai had never pulled units off the walls. Even when the door is broken down and I have units sitting in the town square.
When ATTACKING a city, he gets even more confused, and will not abort the assault even when I have destroyed all his siege units, leaving him with no ability to enter the castle, repeatedly chasing random units that sally forth to bait him back into range of the turrets until nearly all his men are dead. Occasionally, for reasons utterly unknown to me, entire units will simply sit within range of the towers until every man has been shot dead.
This has happened in every single Total War game since the beginning, and I see that, apparently, nothing has changed.
Honestly I am more in the position that the Ai is massing too many archers letting me tie up their melee units then smash the archers with a couple of squads. This is playing as the dwarfs as well he slowest fucks to ever exist.
Then again I always use siege units and the Ai as soon as its in range of them rushed toward.
Oh is anyone else really fucking butthurt at doom diver accuracy? 4 grudge throwers vs one and I swear it wins, in field battles it fucking cripples entire squads with sniper like accuracy.
These are for battles where the ai is defending and has a decent hill to sit on. On the offensive or makes a token effort to fight. But I've yet to see it react to a wide flanking manoeuvre by cavalry. It will cheerfully leave its ranged units undefended and send it's spearmen into the infantry moshpit. Even when the cavalry is plainly visible to it.
So let me get this straight: You bitch and whine about the game for weeks prior to its release, stating that it's going to suck, and then you buy it. On day one.