hiver
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yeah, you have a "mod" for that in the fucking options of the game.
Genma:TheDestroyer said:http://www.newvegasnexus.com/downloads/file.php?id=35240
It 'De-Nerfs' Energy Weapons, I'll leave it up to you whether it's needed or not. At least he didn't just up the damage on everything.
In Fallout: New Vegas, a high Repair skill is no longer needed to repair weapons and armor to 100%. However, repairs still become much more efficient with higher Repair skill. Additionally, higher Repair skill allows the player to craft different types of ammunition and other gear at reloading benches and workbenches. Most notably the Weapon repair kit with 50 skill (40 with a skill magazine, 30 with Comprehension and a magazine).
Lord Rocket said:I found that at the start as well (when every fucker's got a varmint rifle or 9mm handgun. It's not much better when they get 10mm pistols or cowboy repeaters instead either).
I've played for about 12 hours now and I can safely say that once your enemies start diversifying their arsenals, you'll find things a little harder to keep in tip-top shape (not much though). I suspect things will go back to 'normal' fairly soon though, thanks to the tiered weapon progression.
Overweight Manatee said:Dunno why they took out the limited repair ceiling depending on skill.
Felix said:http://newvegasnexus.com/downloads/file.php?id=34831
For anyone who like it a bit more colorful.
And I think it's the only way to repair That Gun (which every Codexer should have in their inventory for Guns characters), aside from paying and using Weapon Repair Kits.DalekFlay said:I'd at least get repair high enough to get Jury Rigging, as that makes keeping your favorite gun and armor in top condition a lot easier.
quarry. you can either go north then east from goodsprings (east of vault 19), or north-ish from novac to reach it.Dragula said:I never met a deathclaw, where can I find deathclaws?
nearly spat my drink out when i found that one (in a closet, no less).Vaarna_Aarne said:And I think it's the only way to repair That Gun (which every Codexer should have in their inventory for Guns characters), aside from paying and using Weapon Repair Kits.
JrK said:Felix said:http://newvegasnexus.com/downloads/file.php?id=34831
For anyone who like it a bit more colorful.
http://www.newvegasnexus.com/downloads/ ... p?id=35226
I'm using this one and it is way more atmospheric with the dark nights where you can actually see the lighted NV tower from far away. Check the screenshots.
DalekFlay said:I'd at least get repair high enough to get Jury Rigging, as that makes keeping your favorite gun and armor in top condition a lot easier.
Lyric Suite said:JrK said:Felix said:http://newvegasnexus.com/downloads/file.php?id=34831
For anyone who like it a bit more colorful.
http://www.newvegasnexus.com/downloads/ ... p?id=35226
I'm using this one and it is way more atmospheric with the dark nights where you can actually see the lighted NV tower from far away. Check the screenshots.
I always liked that mod in Morrowind, but are there enough sources of illumination in this game?
Lyric Suite said:JrK said:http://www.newvegasnexus.com/downloads/file.php?id=35226
I'm using this one and it is way more atmospheric with the dark nights where you can actually see the lighted NV tower from far away. Check the screenshots.
I always liked that mod in Morrowind, but are there enough sources of illumination in this game?
RK47 said:How viable is a melee character ?
I rolled one at the tutorial and found I did same damage as bullets..since bullet VATS can aim for head shots, I don't think there's much advantage in melee weapons.