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New Vegas mods

d1r

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Reminds me of the Big World Project installer for the Baldur's Gate games. Very interesting.
 

Yosharian

Arcane
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May 28, 2018
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Grand Chien
I'm saying just install VNV using Wabbajack, which takes 2 minutes, and be done with it
Intriguing. I didn't know there an app to instantly install mods from modlist. However, it seems Qolore didn't support it atm, so I'm not risking it.

Now that I think about it, I haven't done the INI tweaks as recommended by VNV, which is different from that of F&L, so I'm going to check those out, and also TTW Performance Guide https://taleoftwowastelands.com/viewtopic.php?t=6050
It works flawlessly, but the choice is yours.
 

Black Angel

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Wonderland
I'm saying just install VNV using Wabbajack, which takes 2 minutes, and be done with it
Intriguing. I didn't know there an app to instantly install mods from modlist. However, it seems Qolore didn't support it atm, so I'm not risking it.

Now that I think about it, I haven't done the INI tweaks as recommended by VNV, which is different from that of F&L, so I'm going to check those out, and also TTW Performance Guide https://taleoftwowastelands.com/viewtopic.php?t=6050
It works flawlessly, but the choice is yours.
Thank you for your recommendation. Will consider doing it in the future if I'm too lazy to properly mod the game.

Anyway, despite following VNV's INI tweaks, the game would still freezes upon entering the loading screen to Goodsprings Saloon. Hell, I even found that the game would also freeze when entering Doc Mitchell's house. I finally resorted to manually creating merged patch by way of FNVEdit (creating an empty, merged patch plugin, upon which I 'Deep Copy Override into' with the records I wanted to merge patch), and created a merged patch for VNV's Gameplay and Content Conflict Resolution patches, and also another one for Brave New World patches. It helped, kinda, since I could finally enter Doc Mitchell's house normally, and also finally able to enter Goodsprings Saloon. And yet the game stuttered very, VERY badly despite playing on my brother's brand new PC, and I also encountered black objects in the saloon. Even worse, when exiting the saloon to start Sunny Smiles tutorial, the game would stutter even worse than before, whereas entering and exiting the General Store worked just fine.

Who knows why, maybe I did the merge patch wrong, or perhaps even with Mod Limit Fix the PC's doomed to be unable to play beyond 135 plugin count. And so, that's it, folks. I'm now at my wit's end, and I think the only way to fix this is to nuke the entire thing, re-install New Vegas from scratch, then proceed to mod using Viva New Vegas's proper. May those who read this learned a lesson from my foul endeavor. Cheers
icon_drunk.gif
 

d1r

Single handedly funding SMTVI
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I'm saying just install VNV using Wabbajack, which takes 2 minutes, and be done with it
Intriguing. I didn't know there an app to instantly install mods from modlist. However, it seems Qolore didn't support it atm, so I'm not risking it.

Now that I think about it, I haven't done the INI tweaks as recommended by VNV, which is different from that of F&L, so I'm going to check those out, and also TTW Performance Guide https://taleoftwowastelands.com/viewtopic.php?t=6050
It works flawlessly, but the choice is yours.
Thank you for your recommendation. Will consider doing it in the future if I'm too lazy to properly mod the game.

Anyway, despite following VNV's INI tweaks, the game would still freezes upon entering the loading screen to Goodsprings Saloon. Hell, I even found that the game would also freeze when entering Doc Mitchell's house. I finally resorted to manually creating merged patch by way of FNVEdit (creating an empty, merged patch plugin, upon which I 'Deep Copy Override into' with the records I wanted to merge patch), and created a merged patch for VNV's Gameplay and Content Conflict Resolution patches, and also another one for Brave New World patches. It helped, kinda, since I could finally enter Doc Mitchell's house normally, and also finally able to enter Goodsprings Saloon. And yet the game stuttered very, VERY badly despite playing on my brother's brand new PC, and I also encountered black objects in the saloon. Even worse, when exiting the saloon to start Sunny Smiles tutorial, the game would stutter even worse than before, whereas entering and exiting the General Store worked just fine.

Who knows why, maybe I did the merge patch wrong, or perhaps even with Mod Limit Fix the PC's doomed to be unable to play beyond 135 plugin count. And so, that's it, folks. I'm now at my wit's end, and I think the only way to fix this is to nuke the entire thing, re-install New Vegas from scratch, then proceed to mod using Viva New Vegas's proper. May those who read this learned a lesson from my foul endeavor. Cheers
icon_drunk.gif

135 mod count has been fixed.

https://www.nexusmods.com/newvegas/mods/68714

Try New Vegas Heap Replacer in combination with New Vegas TickFix, and the 4GB LAA patch.

https://www.nexusmods.com/newvegas/mods/69779?tab=posts&BH=2

https://www.nexusmods.com/newvegas/mods/66537
 

Black Angel

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Jun 23, 2016
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Wonderland
135 mod count has been fixed.

https://www.nexusmods.com/newvegas/mods/68714

Try New Vegas Heap Replacer in combination with New Vegas TickFix, and the 4GB LAA patch.

https://www.nexusmods.com/newvegas/mods/69779?tab=posts&BH=2

https://www.nexusmods.com/newvegas/mods/66537
I already used all that, fine sir. Like I said, I used Viva New Vegas's Core Module, and even before that I consulted Risewild and he gave exactly all those mods.

Maybe the way I installed them were wrong? And it's obvious the mistake here is trying to bruteforce the obsolete Mod Organizer 1. Anyway, I shall nuke the game this morning and start from scratch. I already have all the archived mods downloaded, so the only thing that would take a while would be setting up Mod Organizer 2 itself.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,054
So I've only ever done one run of New Vegas, and that was just the vanilla base game. I decided to start another playthrough, this time with mods, and here's where I ended up on mod selection.

g4WjZgW.png
This is based on following the Viva New Vegas guide, with only a select few mods left out (mostly just those involving followers, which I don't like using, plus additional quests made by modders since those are usually shit). I have tested up until the end of the tutorial and everything appears to be functioning as intended.

This will be my first time playing with the JE Sawyer Ultimate mod and others intended to make the game more difficult. Can anyone recommend a good build? I'd like to play the game in a somewhat realistic fashion, which to me means only carrying one main weapon + a sidearm or two + a realistic amount of ammunition and supplies. I guess best described as a ranger / sniper? But open to other suggestions if you have some other type of character that is cool. I should also add that I don't really love the gameplay of nu-Fallouts that much, so mainly playing this for the story.

Cheers gents. :salute:
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
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Wonderland
With the latest update to Brave New World, which included a compatibility patch with Character Expansions Revised, BNW is now well and truly compatible with Viva New Vegas guide, discounting the fact that it still has minor incompatibility with I Fought the Law - NCR Start which is an optional Content mod by the guide. I'd estimate BNW can be plugged into the Audio tab of the Content installation part of the guide, the Revoice Only version that is, and from there you can include all the patches for all the mods you used.

On side note, I'm having a problem with some NPCs being duplicated, more specifically the cut Wasteland Adventurer NPC, which is seemingly restored by both Character Expansion Revised and JSawyer Ultimate Edition. A compatibility patch has been made by VNV author, but as it turns out the duplication problem is caused by New Vegas Uncut #5: A Wilder Wasteland, which restored said NPC. How did the mod did it, I have no idea, since I checked it on FNVEdit, and it doesn't edit the records related to the cut NPC in the ways CER and JSUE did. So now I most likely have to ditch Uncut #5 and lose the extra encounter with Benny.

Still, any idea how Uncut #5 restored the cut NPC without actually altering any of the records related to it as can be identified by FNVEdit? Or maybe I should try opening the mod in GECK.... Paging Risewild to enlighten me on this conundrum.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Just think, you could be playing New Vegas right now instead of messing with mod files

I've seen modheads that say that spending 8-24 hours to a week downloading, installing, configuring and patching mods is 90% of the fun. Once they get their patchwork running perfectly they play an hour then move on to the next project. We shouldn't judge these "voyagers" (as the mad psychiatrist played by Donald Pleasance in Alone in the Dark called them) who are very deeply into their own space.

jnGlZCW.gif
 

Black Angel

Arcane
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Jun 23, 2016
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Wonderland
Right... about that, I've actually finished modding the game via VNV guide on my brother's PC. Even got to plug in BNW in there, which is why I posted that update.

The only problem now is time. *sigh* real-life sucks balls.
 

Eastwood

Educated
Joined
Jun 21, 2020
Messages
78
Just think, you could be playing New Vegas right now instead of messing with mod files

I've seen modheads that say that spending 8-24 hours to a week downloading, installing, configuring and patching mods is 90% of the fun. Once they get their patchwork running perfectly they play an hour then move on to the next project. We shouldn't judge these "voyagers" (as the mad psychiatrist played by Donald Pleasance in Alone in the Dark called them) who are very deeply into their own space.
Y-yeah right, h-haha. Bunch of weirdos. I would never do something like that...
:despair:
 

d1r

Single handedly funding SMTVI
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With the latest update to Brave New World, which included a compatibility patch with Character Expansions Revised, BNW is now well and truly compatible with Viva New Vegas guide, discounting the fact that it still has minor incompatibility with I Fought the Law - NCR Start which is an optional Content mod by the guide. I'd estimate BNW can be plugged into the Audio tab of the Content installation part of the guide, the Revoice Only version that is, and from there you can include all the patches for all the mods you used.

On side note, I'm having a problem with some NPCs being duplicated, more specifically the cut Wasteland Adventurer NPC, which is seemingly restored by both Character Expansion Revised and JSawyer Ultimate Edition. A compatibility patch has been made by VNV author, but as it turns out the duplication problem is caused by New Vegas Uncut #5: A Wilder Wasteland, which restored said NPC. How did the mod did it, I have no idea, since I checked it on FNVEdit, and it doesn't edit the records related to the cut NPC in the ways CER and JSUE did. So now I most likely have to ditch Uncut #5 and lose the extra encounter with Benny.

Still, any idea how Uncut #5 restored the cut NPC without actually altering any of the records related to it as can be identified by FNVEdit? Or maybe I should try opening the mod in GECK.... Paging Risewild to enlighten me on this conundrum.

You can use FNVEdit to disable the Uncut Wasteland spawn though.

First check your load order and look up on what position Uncut Wasteland #5 is (1Bxxxxx for example), then go ingame, and search for the Wasteland Adventurer that has been added by Uncut Wasteland by opening up the console and clicking on the NPC (NPC should have the 1B as its first two numbers).

Write down the reference number, start FNVEdit, put the number in the search field, search for it, and you should get the NPC Ref that you can disable.

 

Black Angel

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Jun 23, 2016
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Wonderland
You can use FNVEdit to disable the Uncut Wasteland spawn though.

First check your load order and look up on what position Uncut Wasteland #5 is (1Bxxxxx for example), then go ingame, and search for the Wasteland Adventurer that has been added by Uncut Wasteland by opening up the console and clicking on the NPC (NPC should have the 1B as its first two numbers).

Write down the reference number, start FNVEdit, put the number in the search field, search for it, and you should get the NPC Ref that you can disable.

The aforementioned uncut mod isn't the Uncut Wasteland by sandbox6, but part of the New Vegas Uncut series by moburma80, in this case the 5th of the series as I linked in my post.

Neither Uncut Wasteland.esp nor Uncut Extra Collection.esp (both the only files recommended by VNV) actually meddled with the cut Wasteland Adventurer NPC, as I could remember from taking a glance at FNVEdit. Instead, it was both Character Expansion Revised and JSawyer Ultimate Edition, as can be seen from the FNVEdit. And as the mod itself says on its description page, New Vegas Uncut #5: A Wilder Wasteland. And yet, taking a good look at the .esp on FNVEdit, revealed that the mod doesn't meddle with the cut NPC in any way at all. So how it restored the cut NPC, I have no idea, hence the duplication.
 

Risewild

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Joined
Mar 23, 2018
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506
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Australia
The aforementioned uncut mod isn't the Uncut Wasteland by sandbox6, but part of the New Vegas Uncut series by moburma80, in this case the 5th of the series as I linked in my post.

Neither Uncut Wasteland.esp nor Uncut Extra Collection.esp (both the only files recommended by VNV) actually meddled with the cut Wasteland Adventurer NPC, as I could remember from taking a glance at FNVEdit. Instead, it was both Character Expansion Revised and JSawyer Ultimate Edition, as can be seen from the FNVEdit. And as the mod itself says on its description page, New Vegas Uncut #5: A Wilder Wasteland. And yet, taking a good look at the .esp on FNVEdit, revealed that the mod doesn't meddle with the cut NPC in any way at all. So how it restored the cut NPC, I have no idea, hence the duplication.
  • Open the awilderwasteland.esp in xEDIT
  • Open the Worldspace
  • Open the first option under Worldspace (something like 00DA726)
  • Open the first option under that 00xxxxx (something like 000846EA)
  • Open the Persistent
  • Last option should be the Wasteland Adventurer
 

Invictus

Arcane
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Nov 3, 2013
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Mexico
Divinity: Original Sin 2
You guys need to see this:

If you don't really care about graphics, and don't really mind the gameplay, then the least you could do to get super silky smooth stable experience of playing New Vegas is to follow this guide to the letter. Other than the usual 4GB patcher, NVSE, NVAC, Vorbis, NVSR, JIP, and .ini tweaks you would found in TTW optimization guide that also works for vanilla New Vegas, this guide also shows you an extra step of .ini tweaks where you change two lines under [Audio] section, and then point you to this wonderful little mod called FNV BSA Decompressor.

What I do is basically apply those two extra optimization procedure (audio tweaks and installing BSA decompressor), and good Lord my heavily modded game with bunch of graphical mods and shit loads of gameplay mods somehow able to run like fucking dream, on my old ass ancient laptop. Well... not exactly 60 fps silky smooth 100% of the time, but still within preferred range of playable. Imagine using this optimization procedure on less modded or pure vanilla game :bounce:. One thing to note, however, is that installing and applying the BSA Decompressor would add several GBs into your hard drive, so watch out how many free space is left in yours before using it.

Having said that, it seems installing the BSA Decompressor would almost always trigger some huge red exclamation marks appearing in your game, and since I'm using Mod Organizer I was able to simply tick the new Meshes .bsa and solve my problem. Risewild do you know if there's any way for non mod manager user to fix the exclamation mark problem if they install the BSA Decompressor? Also, please send my regards to zilav and RoyBatterian, and perhaps the rest of the team who contributed to the BSA Decompressor. With it, I might consider trying the newest TTW since it seemed TTW has an in-built BSA Decompressor, which means an almost guaranteed super silky smooth stable gaming experience.

That Gamerspoet guy is my guru for tweaking and fixing; that New Vegas guide allows me to play flawlessly at a medium/high settings on my laptop and other than the random FPS drops on big effect battles or crowded environments it stays perfectly stable and with little suttering
 

Risewild

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Mar 23, 2018
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But why would you want to play TTW?
Maybe, sometimes, a player gets tired of playing a real RPG and just wants to go and shoots everything in their face, deal with cartoony evil stuff and talk to "basic" NPCs.

You know, sometimes it's good to turn off your brain and just play something more basic, then after you're tired of that, you just take your character back to the Mojave Wasteland and play a real RPG again.
 

d1r

Single handedly funding SMTVI
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Fallout 3 can be a nice survival shooter if you seriously ramp up the difficulty via mods, so that DC city can't be traversed without making serious preparations and being lvl 7+. I am using TTW myself, and it's fun (as long as you ignore the whole main quest line).
 

user

Savant
Joined
Jan 22, 2019
Messages
866
Just think, you could be playing New Vegas right now instead of messing with mod files

I've seen modheads that say that spending 8-24 hours to a week downloading, installing, configuring and patching mods is 90% of the fun. Once they get their patchwork running perfectly they play an hour then move on to the next project. We shouldn't judge these "voyagers" (as the mad psychiatrist played by Donald Pleasance in Alone in the Dark called them) who are very deeply into their own space.

jnGlZCW.gif

Imagine repeating this process from time to time too. Ha ha ha who would do such a thing ha ha
 

Butter

Arcane
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Oct 1, 2018
Messages
8,576
I was thinking about using MoreMojave next time I play NV. Looks interesting.
 

Valdetiosi

Scholar
Joined
Apr 18, 2016
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215
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Finland
Nice to hear. It is playable but lacks polish and quality checking, which I wish to do for next few versions.
 

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