Higher Animal
Arcane
- Joined
- Aug 11, 2012
- Messages
- 1,854
Would you elaborate on this a little? Videogames are getting more and more successfull and widespread. In fifty years it won't have 1% share of digital entertainment, it will take it over entirely.
It's interesting that you've said that videogames are getting more and more successful, because even though that might be true, the cost of making them (specifically hardware and labor) is very expensive. Lots of money has to be spent to make lots of money. Comparing 2016 to 2003 is very illuminating, because the difference between those years is that tons of proprietary hardware, software, and related business has failed. What's left in 2016 are either small indie developers releasing titles through special backing websites or a handful of large corporations releasing iterative stock.
The cooling of the mainstream videogame market is also coming in the wake of new digital entertainment distractions like social media and gopro. Videogames were able to combine technology with social play to create new experiences for consumers that they otherwise couldn't get. Now it's possible to use technology in creative ways outside of video games, and since everything is connected the "shiny" factor of having a piece of technology can be simulated by watches, refrigerators, and phones.
Another problem is the deluge of digital entertainment available for all people at all times. There are so many options for games and other distractions on technology that individual consoles and new game franchises will have difficulty standing apart from the noise that this created around them. This noise has centralized sales with a handful of publishers (Steam, Microsoft, N, Sony) and game franchises, because standing apart from the deluge requires name recognition.
There are also structural changes and technology related distortions. The destruction of the middle class and aging of the population. The fact that technology is responsible for the death of related business fields like game journalism. Videogames that have unlimited shelf lives destroying any competitors (anything originating from or by Blizzard Entertainment).
When I say video games will be destroyed, I mean to say the industry as we know it will cease to exist in fifty years. There will always be "games" like gaming pachinkos or Fruit Ninja clones. There will also be Augmented Reality "gamification" involved in technology, and things like edutainment. But the existence of "core" games, either Indie or AAA, will become niche. Profitable for some people, but mostly a hobby for dedicated coders and their culture.
I should also point out that videogames have reached their maximum potential as far as innovation is concerned. The new frontier of tech is AI, which will mostly have applications outside of the industry.
Finally, think about the fact that in our corner of the video game world we have already experienced the height of incline promised by the digital download revolution. There will never be a better year for rpgs than what we had last year. Games of high quality require talented, skilled staff working for not so much money for not such a big audience. If a AAA game releases and misses a certain sales bar it can tank the whole company due to the massive cost. Games are dying.