Suicidal
Arcane
- Joined
- Apr 29, 2007
- Messages
- 2,317
There's a 3 hour long gameplay stream of the first 2 missions on twitch.
Watched it at work, some thoughts/observations:
-It's a lot like the 1st game, maybe too much, which can be a determent to some people. Personally I'm glad that it's still Nioh and they didn't try to turn it into Sekiro 1.5 or someshit.
-Graphics are very similar but areas look nicer with better lighting and everything has a bit more detail to it. Still think it could look better.
-Area design is very similar to the 1st game so far - half of the first level is an outdoor village/fortification and the second half is a burning village where you run around on roofs dropping down water buckets on open fires; the 2nd level is a cave dungeon. However, they look nicer - the outdoor village area is in full daylight as opposed to nighttime when 90% of the outdoor Nioh 1 levels take place, and the cave has a lot of interesting structures like shrines, idols and other cool looking things that make parts of it look distinct.
-A lot of reused enemies from the 1st game (human soldiers, red horned demons, skeletons, zombies, slimes) but also a lot of new ones - really fast and agile human dual axe wielders, big one legged hammer demons, snake demons, little goblin things that become big if they take a bite out of you with their grab attack or eat another enemy's corpse, weird giant slugs with human faces. Some of the old mobs also got new moves. Enemy attacks are quite varied and numerous like in the first game (the hammer demons jump all over the place and do multiple attack combos and grabs, snakes have 3 different ranged attacks, one of which paralyzes you, several melee strikes and a grab). A normal demon enemy seems about as complex as an average Sekiro miniboss.
-Game is still mission based, which is good. Let Dark Souls/Sekiro have their big open world. I like the mission structure in Nioh, it works well for the game and lets me replay cool missions and bosses whenever I like.
-All the loot/stat fuckery is still here, with some new modifiers like corruption weapons and possibly more.
-New status effects but I have no idea what they do
-LESS WEAPON TYPES, which is decline. Axe is gone, dual swords are gone, chain scythe is gone, tonfas are gone. They added dual axes, which are new, work similar to dual swords and can be thrown at enemies in different ways. People in chat were saying that the alpha of the original Nioh also had like 3 weapon types so let's hope they add the rest later.
-Skill trees look like mini-PoE trees now. Not sure if they have more stuff in them but it seems so.
-Both missions had different ambience music, regular combat music and boss music. Not sure if these tracks will just end up being copypasted through the rest of the game but I hope not.
-!!!NEW MECHANICS!!!-
-Instead of spirit weapon you now have demon form, which isn't important since it basically does the same shit. What is important is that all non-human enemies (including bosses) can drop soul orbs when killed. These orbs can then be purified at the shrine and equipped to your guardian spirit to grant you demon skills. For example, the first boss in the game is basically the chain ogre from the first Nioh but with fire magic and teleportation and one of his attacks turns him into a giant flame tornado that flies around the arena. Equipping his soul orb lets you become the fire tornado, which makes you untargettable and damages and stunlocks enemies you ram into. Each soul orb costs a certain number of points to equip and each guardian spirit has a different number of those points available.
-Sometimes during a level you enter corrupted zones. These make everything dark and spooky, turn off your minimap and lower your stamina regen like the corruption pools and persist until you find the demon causing them and kill him. The two bosses I saw also could do this during the fight and while everything is corrupted their moveset changed.
That's about it. I think the game is gonna be fun and watching the stream made my peepee hard.
Watched it at work, some thoughts/observations:
-It's a lot like the 1st game, maybe too much, which can be a determent to some people. Personally I'm glad that it's still Nioh and they didn't try to turn it into Sekiro 1.5 or someshit.
-Graphics are very similar but areas look nicer with better lighting and everything has a bit more detail to it. Still think it could look better.
-Area design is very similar to the 1st game so far - half of the first level is an outdoor village/fortification and the second half is a burning village where you run around on roofs dropping down water buckets on open fires; the 2nd level is a cave dungeon. However, they look nicer - the outdoor village area is in full daylight as opposed to nighttime when 90% of the outdoor Nioh 1 levels take place, and the cave has a lot of interesting structures like shrines, idols and other cool looking things that make parts of it look distinct.
-A lot of reused enemies from the 1st game (human soldiers, red horned demons, skeletons, zombies, slimes) but also a lot of new ones - really fast and agile human dual axe wielders, big one legged hammer demons, snake demons, little goblin things that become big if they take a bite out of you with their grab attack or eat another enemy's corpse, weird giant slugs with human faces. Some of the old mobs also got new moves. Enemy attacks are quite varied and numerous like in the first game (the hammer demons jump all over the place and do multiple attack combos and grabs, snakes have 3 different ranged attacks, one of which paralyzes you, several melee strikes and a grab). A normal demon enemy seems about as complex as an average Sekiro miniboss.
-Game is still mission based, which is good. Let Dark Souls/Sekiro have their big open world. I like the mission structure in Nioh, it works well for the game and lets me replay cool missions and bosses whenever I like.
-All the loot/stat fuckery is still here, with some new modifiers like corruption weapons and possibly more.
-New status effects but I have no idea what they do
-LESS WEAPON TYPES, which is decline. Axe is gone, dual swords are gone, chain scythe is gone, tonfas are gone. They added dual axes, which are new, work similar to dual swords and can be thrown at enemies in different ways. People in chat were saying that the alpha of the original Nioh also had like 3 weapon types so let's hope they add the rest later.
-Skill trees look like mini-PoE trees now. Not sure if they have more stuff in them but it seems so.
-Both missions had different ambience music, regular combat music and boss music. Not sure if these tracks will just end up being copypasted through the rest of the game but I hope not.
-!!!NEW MECHANICS!!!-
-Instead of spirit weapon you now have demon form, which isn't important since it basically does the same shit. What is important is that all non-human enemies (including bosses) can drop soul orbs when killed. These orbs can then be purified at the shrine and equipped to your guardian spirit to grant you demon skills. For example, the first boss in the game is basically the chain ogre from the first Nioh but with fire magic and teleportation and one of his attacks turns him into a giant flame tornado that flies around the arena. Equipping his soul orb lets you become the fire tornado, which makes you untargettable and damages and stunlocks enemies you ram into. Each soul orb costs a certain number of points to equip and each guardian spirit has a different number of those points available.
-Sometimes during a level you enter corrupted zones. These make everything dark and spooky, turn off your minimap and lower your stamina regen like the corruption pools and persist until you find the demon causing them and kill him. The two bosses I saw also could do this during the fight and while everything is corrupted their moveset changed.
That's about it. I think the game is gonna be fun and watching the stream made my peepee hard.