I'm still playing - shorter and longer sessions. Don't get me wrong, it's a crap game, but I'm OCD-ing about maxing ship inventory and maybe exosuit too. I'm up to a 35 slot ship. Lemme tell ya, is it frustrating.
I bought a 22 slot ship at some point and started working my way up from that with crashed ships, the 22 cost me 1.5 mil or so. Easiest way to make money is to mine Emeril btw. Also, you can run around space and hope pirates jump you - they usually have nothing but pricy materials in their cargo. But it's grindy doing pirate -> space station.
Anyway, frustration. Some genius thought it would be fun to have ships only upgrade 1 slot up or down. So if you have a 35 slot ship you can only get 34, 35 or 36 slots. Upgrading takes a while eh. To add to this, not every wreck actually has a ship... I also have a 42 (?) slot exosuit, I thought it maxed at 20 but it's apparently 48 like the ships. Does the bigger inventory make inventory management any better? Not at all. Of course you can skip several slots by buying ships. If you have shitloadamoney. A 35 slot ship would cost me about 15 mil. Fuck that.
I think they thought no one's retarded enough to stick to one or two systems, grinding, and would just follow the thismakesnosense story instead. Maybe the boredom takes longer to sink in if you do the story, whatever that is, and then pick up shit as you go. But on the other hand, why add stupid shit like - get cash bonus if you analyze all the animals on planet X?
Also, I maxed upgrades long ago so every crashed 'satellite' and upgrade station I use just says - LOL U ALRADY HAVE DAT. Some of the laziest-ass design I've seen there. It's like 3-4 upgrades and just 3 or so tiers. Well you can combo the upgrades a certain way, but there's really little point other than going with -cooldown and moar powah. They're really not interesting in the first place. And, you can upgrade your suit to give added protection vs fire/water/toxico etc, really all the same, except that protection runs on batteries. Uh. What a dumb design. Well, seeing as how it gives you an extra 15-20 secs without taking damage, it's really stupid.
Alsooo, I'm up to 250 words learned or so. I get about 50-75% words deciphered per 'conversation'. Considering what kind of words there are to be found, I'm guessing the count is more likely in the thousands and not hundreds like I assumed at first. I'm guessing again that this is supposed to keep the interest going for new game+. You don't need that to lose interest though, as seen in just about every review so far.
What else, hmm. Well I haven't died once. Why market it as a survival game when dying requires you to idle on some toxic planet? If that's even possible either. Also I saw a water planet, well, mostly water. It was completely hospitable but had 0 fauna. Meanwhile, a planet that is too cold and another one with acid rain or something have shitloads of fauna. Acid planet - well calling it acid is giving the devs too much credit. It's just a planet and sometimes it says WARNING TOXIC LOL. Anyway acid planet has these pandas. With wings for arms. It's too bad THEY DON'T DO A FUCKING THING. They just walk around aimlessly. Also why is the maximum number of NPC's per location exactly 1? Well, that I've seen so far. And of course they don't do shit either, except blurb out stupid rng lines with the personality of a blank piece of paper.