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No Man's Sky

balmorar

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Queued Possibly Retarded The Real Fanboy Edgy
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Jan 24, 2014
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Topic shouldn't be in the simulator category though. Game will be a mix of arcade simulator, first-person shooter, minecraft, action, adventure.
 

balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
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Topic should be locked so you can't keep spamming it with PR bullshit.
This is basically the dream game for people who likes sci-fi in general, not for space simulator fans. You won't get your proper "press 67 keys just to start the engines" fun.
 

praetor

Arcane
Joined
Apr 27, 2009
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Vhoorl
This is basically the dream game for people who likes sci-fi in general, not for space simulator fans.

you misspelled "space fantasy vapourware" there. spasims are "for people who likes sci-fi in general", not "skyrim in space... but with procedurally generated plants and animals that still all look roughly the same". that's for casuals and peasants

You won't get your proper "press 67 keys just to start the engines" fun.

hint: pretty much no spasim is like this. we aren't talking about milsims like Falcon 4.0 here. but carry on, keep pretending NMS is somehow superior to ED just because it is more colourful and has "more varied" (lol!) plant/animal life with significantly shallower mechanics
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
This game has "dissapointment" all over it for me. I really hope i'm wrong.
 

Major_Blackhart

Codexia Lord Sodom
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18,433
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Jersey for now
I have a feeling this game will unfortunately be shit. Anyone remember the original Stalker? Lots of ideas, promise, but they fell far short of their stated goal.
 

bonescraper

Guest
They really don't have a lot of ideas though. It's just a big space game about nothing at all, it's going to be as deep as The Vanishing of Ethan Carter.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
I'd be happy if it were like Stalker, which, for all its flaws, was still very impressive, ambitious, and really good in a lot of ways. What I'm expecting though, is Spore 2.0 - lots of features seemingly implemented, but most of them shallow and unfulfilling. Like I said earlier in this thread, developers with years of experience in designing complex systems (like trading should be in a game like this, or faction mechanics) still fuck it up on a regular basis, so I have little faith in a bunch of dudes whose resumes contain nothing but console-centric mediocrity.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
Big numbers impress at first until you realize the smokescreen. Case in point Star Control 2. Wow, so much stars, until you realize you are doing the same shit over and over again, searching for tiny drops of content under a sea of filler.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Big numbers impress at first until you realize the smokescreen. Case in point Star Control 2. Wow, so much stars, until you realize you are doing the same shit over and over again, searching for tiny drops of content under a sea of filler.
eh, the writing still makes it worthwhile.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
Big numbers impress at first until you realize the smokescreen. Case in point Star Control 2. Wow, so much stars, until you realize you are doing the same shit over and over again, searching for tiny drops of content under a sea of filler.

Could be worse. Could be SC3.
 

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