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No Man's Sky

Makabb

Arcane
Shitposter Bethestard
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Sep 19, 2014
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Even if this game is good, I don't know if I really want to aimlessly explore 18,446,744,073,709,551,616 random planets. Maybe as a zen thing... I haven't followed this game at all, have they announced any concrete player goals or is it all still "x thing is procedurally generated" announcements?


The story/goal is to reach the center of the galaxy
 

sbb

Learned
Joined
Jun 21, 2014
Messages
541
Even if this game is good, I don't know if I really want to aimlessly explore 18,446,744,073,709,551,616 random planets. Maybe as a zen thing... I haven't followed this game at all, have they announced any concrete player goals or is it all still "x thing is procedurally generated" announcements?


The story/goal is to reach the center of the galaxy
boring
 

Makabb

Arcane
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Leaked E3 trailer? Seems to be real, haven't seen this one before.

This is some interstellar level stuff, shyyt.






 
Self-Ejected

theSavant

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Oct 3, 2012
Messages
2,009
I wonder where they put the limits in procedura generation. What level of detail are they gonna implement on planets? We have seen plants and wildlife for now, but not advanced civilizations. I believe at one point they said they won't put in entire Towns, Streets, Vehicles. That's a pity, but understandable (though they maybe changed their mind). The level of detail required would be massive. However it would be funny to encounter a planet/civilization which is on the decline, destroying itself... like mankind :eek: The icing on the cake.
 
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Makabb

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no%20man%27s%20sky%207.gif




no%20man%27s%20sky%202.gif
 

Makabb

Arcane
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The ships in space and graphics remind of homeworld, must be because of the trails of the ships.
 

praetor

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i see it still has doctored "gameplay trailers", abysmal space aesthetics, and crap pop-in at like 25m
 

Makabb

Arcane
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E3, first gameplay










Yep it confirmed my expectations, they created Space Engine the game before Space engine, this is gonna be great for us exploration fags.
 

Makabb

Arcane
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Preview and screens


no-mans-sky.jpg



ResourceLab_1434425163.png



NightDrone_1434425152.png



RedSpace_1434425155.png



BlueSpace_1434425150.png






You'll be given a simple ship, weapon and suit, complete with jetpack. As soon as you start exploring, you'll begin collecting resources and discovering new land and the species that inhabit it.

If you're the first one to uncover a new genus, they'll be recorded in your personal journal, much like a Pokédex, so you can keep tabs on what you've found.

Your ship holds inventory slots that you can fill with resources that will aid you later on. Your suit is also customisable and will define what planets you'll be able to visit, and which ones might seem too dangerous for the type of protection equipped; some planets might be more radioactive than others, or others might make it very difficult to walk on.

Each planet is also randomly given a Latin name, but as its discoverer, you'll be able to change this and other info by finding a central beacon. Hello Games says they won't moderate the planet naming and I imagine some will be a little rude.

At some point you're going to want to upgrade what you already have for further exploration. It's here where the game implements teachings on having to destroy to create.



To gain resources from a planet, you'll need to disrupt the balance of life by either hunting or gathering supplies. This will allow you to build certain objects, like the hyper-drive that's a critical necessity if you plan to visit any planet outside your solar system.

The second you attack something on most planets, a group of sentinel robots will attack you; these guys are self-replicating, and put there to protect the planet from any harm or disruption.

The more consecutive destruction you bring, the more of a 'wanted level' you'll generate in the top right-hand corner. If it's at a low level, you can usually shake it by just chilling, or flying off. Higher levels will carry with you, not just into your own solar systems, but also others, so players must be careful on how they go about collecting what is needed.

The course between travelling from planets to space and vice-versa is seamless and absolutely beautiful. In space, you'll have access to a Space Station, which serves as an upgrade hub where you can build new technology and advance different elements of the game. Occasionally, weapons will also be available to buy.

The beauty of No Man's Sky is that there isn't any wrong or right way of playing it.

One of the many goals is to reach the center of the universe.


Everyone starts at the edge, and I'm not sure if it's even possible to reach the center, but the point of the game is kind of irrelevant. It's the process that gets you there that makes No Man's Sky such an enthralling experience.

No matter what type of play style you choose, you'll run into problems like AI combat. There are constant dangers on the planets, in their caves and on their exposed landscapes.

If you die on land and haven't uploaded your discoveries or resources, they'll be lost. In space, you're at risk from pirates warping in and out, stealing your hard-earned loot, as well as dogfights between planets or other solar systems.

If you die out in space, it's a little rougher; it's the one thing in the game you want to avoid at all costs. You'll lose your ship, even if you've upgraded it, and your space station will be completely reset.

Whatever you do, do not die in space.

Day and night systems also exist on every planet. If you enter the world with the space station directly above you, and leave into orbit again in a few moments, you'll notice that the station would've slightly moved, as the actual planet is rotating.

Small ideas like this really make you appreciate the level of detail that's been invested into making a believable universe.



ooking closer at No Man's Sky, the universe and player choices seem endless; every victory and defeat will have lasting consequences. Paving your path of exploration could be monotonous, or ever-changing, which does pose the risk of being overwhelming, but its clutterless HUD layout and friendly inventory system makes everything feel clean and easy to get around.

The game looks amazing.




http://www.3news.co.nz/entertainment/no-mans-sky-e3-2015-preview-2015062215
 

Makabb

Arcane
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Given the scope of the game, the sub-par graphics are understandable, the game sounds realy good, the art style is also good, i dig the spaceships and space stations, gives a homeworld with space odyssey vibe.



ion beams confirmed.
:yeah:
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
The second you attack something on most planets, a group of sentinel robots will attack you; these guys are self-replicating, and put there to protect the planet from any harm or disruption.

I like the universe exploration idea...but... /\ This is the lame part. I understand they cannot have unique life on every planet, so after you've found all 30 (or 40 or 50) character/life models...it boils down to you vs. sentinel robots it seems as far as planet exploration goes.

So Spore+FPS Popamole+Battle Cruiser=No Man's Sky?

I want to play it, but it seems that it's actually going to be a big let down in the long run.

Zep--
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
So goal is to reach center of the galaxy, so much fun... Gathering resources sounds boring as shit, fighting is worse than an FPS, and exploring (the main strenght of the game) as far as i saw, seems kind of repetitive (and it probably will be, since its procedurally generated).
They made a good procedural engine, can't find the 'game' part of yet.
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
I was really hyped about this game at one point but now I'm mostly bored. There's only so much rainbow-colored weird shit that can get you excited and I feel like we're seeing the same shit again and again and again and again.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Fuck the haters, i for one will enjoy my Space Engine the game. People who 'play' Space Engine, just fire it up and fly to different planets just to look at them. This will be with 10 times more content and gameplay.

If you don't like what this game offer, it's simply not for you, but for what it provides it will be great.
 

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