Makabb
Arcane
- Joined
- Sep 19, 2014
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- 11,753
new info
http://www.gamesradar.com/no-mans-sky-sheds-light-just-what-youll-do-its-vast-universe/
we’ve only just landed on a new world and already we’ve misplaced our ship. “It’s a ballache; I like that,” says Hello Games managing director Sean Murray
Murray reluctantly executes a bipedal leporidae-like – “I hate doing this, because I’m a hippy” – to demonstrate the consequences. A floating drone floats into view and attacks, and as Murray continues to slaughter the local fauna, the number of bots increases. A wanted level fills as the situation worsens, and eventually the game summons towering walking drones to the fray. Destroying any drone makes you money, so if your equipment’s good and you aren’t ecologically minded, you can rampage your way across galaxies without bothering to contribute to the collective encyclopedia. Murray’s rage isn’t sufficient, however, and he succumbs to a barrage of lasers.
Your multi tool can be upgraded by adding alien technologies (which you’ll discover and combine throughout your travels) to a grid menu that represents the tool’s innards, and placing similar techs next to each other offers further performance boosts. Your scanner, for example, starts out as a short-range directed beam, but with the right tech can become a wide-reaching pulse that emanates out from you. The improved scanner can also detect resources buried beneath the surface or in rocks, and you can then use your laser to mine them.
your ship can be upgraded in a similar manner to your multitoo
If you’d prefer to put down roots, you could theoretically spend all of your time exploring, mining and trading from just a single planet (every example being “planet-sized”, Murray stresses
Another aspect that hasn’t been discussed in detail before are the various day/night cycles that you’ll encounter on each strange new world. Seeing the night make its way across the surface of a sphere as you descend into its atmosphere for the first time is a stirring sight. We head into the dark to land, and Murray apologises in advance – it’s Sod’s law, he says, that this unexplored planet will “look ugly” when we touch down. He couldn’t be more wrong.
The darkness encourages new creatures onto the blue-tinged savannah and the grass sways in the soft light of a sky-filling moon.
http://www.gamesradar.com/no-mans-sky-sheds-light-just-what-youll-do-its-vast-universe/