A linear game meant to be finished, without bloat, grind or sidequests.
Unheard of!
A linear game meant to be finished, without bloat, grind or sidequests.
That early to mid portion of the game is godlike. Greenslit, rather than the village, serves as a hub between various areas, you have clever interconnectedness, lots of verticality, Metroid-like introduction of new equipment that allows you access to new areas. I'm not sure what I'd compare it with. A bit of Hexen, of Unreal, of Turok, all packed in this wild, oneiric vision.Been playing this now for a while (just picked up the bottled note in the Nokkpond depths) and need to take a break.
The default and only (horizontal) field of view of 120 is very high. A lot of games on PC default around 75, but I usually push it to 85 - 90 before the distortion becomes a problem.
I gave it a try on a typical 16:9 display. Just try standing next to an object and move the camera around. It's so extreme it can appear a few feet away in the center, while right next to you at the edges and completely warped and stretched. Just moving the camera left and right quickly should make it obvious.
The game looks very promising, but they need to give the option to adjust the fov. That's not too much to ask.
The default and only (horizontal) field of view of 120 is very high. A lot of games on PC default around 75, but I usually push it to 85 - 90 before the distortion becomes a problem.
I gave it a try on a typical 16:9 display. Just try standing next to an object and move the camera around. It's so extreme it can appear a few feet away in the center, while right next to you at the edges and completely warped and stretched. Just moving the camera left and right quickly should make it obvious.
The game looks very promising, but they need to give the option to adjust the fov. That's not too much to ask.
How on good god's earth did you calculate that it's 120 when there's no slider? Do you have access to the UE4 console and get it from there? How did you get the 120 degrees figure?
But seldom I have seen a game where the only mention of a place makes me walk back uncomfortably :
It was as enjoyable as it looked. This game gets horror right.