Disco Elysium is the game of our year 2019.
It's absolutely an RPG.
Let's review:
- It has unique skills, and complex skill-system deeply intertwinted into the dialogue and actions - It is essentially a list of NPCs that activate depending what you check off at char-gen.
- It has fucking DICE-ROLLS, the game even VISUALLY displays said dice-roll in terms of skillchecks and rolls - Dice-rolls doesn't magically make it an RPG.
- It has items and item management - Has do many other sorts of games.
- You play a defined role as a washed up dead-beat cop - Many games have a defined role.
- It has numerous skillchecks and unique options in dialogue that is novel to any rpg - Unique options in dialog or a skill-check system do not make it into an RPG.
- It has a chargen, number crunching and such ofc level/skill ups - Has do many other sorts of games.
- It has C&C, maybe not alot, but it's there and noticeable - Has do many other sorts of games.
- It has a rich story, with excellent writing and worldbuilding - has nothing to do with anything
- Has one very well-made and unique combat situation, instead of filled with trash - the one single gimmicky combat scene does not make up for a combat-less game
Most newer "rpg's" released in the past 10 years can't even check 2-3 of the above mentioned criteria
That should settle that dispute right then and there.
Let's move on, fellas.