Observations so far: Everyone is level 5, trying to do the cave near the pirates. I feel underleveled.
Hybridization seems like a horrible idea, I wanted to split one tank off to do some magic, but the level intervals become so far between and magic is tiered to int so she quickly fell behind the actual mages and low level spells don't damage higher level targets. I'll probably end up replacing her for another archer or mage.
Melee falls by the wayside very quickly, I'm not that far into the game, but my tanks are already next to useless, as the game throws more and more ranged and casters at you it quickly becomes a game of "first round everyone down" because they will almost always target your mages and nuke them into oblivion on the first turn, I'm getting some serious Augury flashbacks here. If enemy melee's live long enough to engage, then sure, slug it out, but so far they get cut down by my rouge and archer more often than not, provided I haven't already backed out for losing both of my mages. Furthermore, you don't want to engage any enemy rogue class in melee because they will almost always crit you, killing your characters instantly, it's like dealing with ninjas.