Hirukai
Barely Literate
- Joined
- Jan 5, 2021
- Messages
- 2
Here are my thoughts after about 20 hours. Overall, I really like it and anyone who is interested based on the screenshots should give it a try.
Positives:
+Great open overworld and underworld. Lots of fun to explore. I also enjoy that the maps you're given have basically no detail so it's exciting when you even find a new town.
+Story is compelling and well-done so far.
+UI is great, removes a lot of the rough edges that games from the late-80s had (although needing to quit the game to reload is annoying).
+Graphics and atmosphere are perfect.
+Economy seems well-balanced so far.
Neutral:
=the character-leveling doesn't seem to offer many possibilities. In some ways this is fine because it makes optimal builds easy to identify and there isn't a need to restart the game multiple times. However, I can't imagine replaying the game.
Negatives:
-Melee just seems so weak because you can only move one square per turn. I almost want to replace my two remaining melee fighters with ranged fighters.
-What makes melee even worse is that ranged weapons are very strong.
-Critical hits are too impactful. In close fights it feels like all my physical damage comes from crits.
-Overall, I don't find combat to be fun because of the above three points.
-I don't understand why magic is used in quick combat. These are suppose to be walk over fights, why would I want to waste MP?
-I also don't understand why there are no SKILLS for magic use. Everything else has one.
Maybe some of my complaints about combat will change in the late game and I'll reconsider my take on melee fighters. However, based on the weapons chart provided with the game, I don't see it.
Positives:
+Great open overworld and underworld. Lots of fun to explore. I also enjoy that the maps you're given have basically no detail so it's exciting when you even find a new town.
+Story is compelling and well-done so far.
+UI is great, removes a lot of the rough edges that games from the late-80s had (although needing to quit the game to reload is annoying).
+Graphics and atmosphere are perfect.
+Economy seems well-balanced so far.
Neutral:
=the character-leveling doesn't seem to offer many possibilities. In some ways this is fine because it makes optimal builds easy to identify and there isn't a need to restart the game multiple times. However, I can't imagine replaying the game.
Negatives:
-Melee just seems so weak because you can only move one square per turn. I almost want to replace my two remaining melee fighters with ranged fighters.
-What makes melee even worse is that ranged weapons are very strong.
-Critical hits are too impactful. In close fights it feels like all my physical damage comes from crits.
-Overall, I don't find combat to be fun because of the above three points.
-I don't understand why magic is used in quick combat. These are suppose to be walk over fights, why would I want to waste MP?
-I also don't understand why there are no SKILLS for magic use. Everything else has one.
Maybe some of my complaints about combat will change in the late game and I'll reconsider my take on melee fighters. However, based on the weapons chart provided with the game, I don't see it.