GhanBuriGhan
Erudite
- Joined
- Aug 8, 2005
- Messages
- 1,170
tanjo said:GhanBuriGhan said:I think there are plenty examples.
Thief?
Total War series?
Civilization?
Both are immediately appealing, but also contain a lot of gameplay depth but you can leave a lot to automated "advisors" if you want a simpler experience.
Even Morrowind fits the bill (for me) - the lore alone goes far beyond the casual joe appeal, as do several other aspects (custom classes, spellmaking, alchemy). Yet you can happily play it just running around with a big sword, too.
Those are not RPG's.
Morrowind is, but Morrowind 1) didn't have features as friendly to the casual gamer as the features in Oblivion appear to be, and 2) doesn't exactly have satisfying RPG elements to make a really great *RPG.*
Not that I didn't enjoy it for what it was: an opened ended RPG in which it was fun to explore and screw with the NPCs. But it had boring dialog, characters, storyline, combat system, and it lacked all kinds of interesting things that could confuse X-box 360 owners.
The statement I replied to was not limited to RPG's. As to the LOTR comment: if they actually weaved that story into the game, than it would. TES' lore is in teh game, LOTR game's is not.
As to MW: Of course it did. It had a simple little intro that took you through character creation, prefab classes, a nice shiny 3D world, with familar FPS movement.
AS to RPG - while it was missing some, most importantly "roleplayable" dialogue, it had many others, quests, guilds, different viable charcter types. Detailed character system with skill progression. The fact that you don't like it does not mean its not an RPG.
VD: No, but maybe you would need to aquire a more flexible view of how a RPG should play out. I for one found more depth in it than in most others i played. but what is "depth"anyway? You probably find it in dialogue and whatever fits your hazy definition of "gameplay" features. I found it in the detail of the presented world, the accomodation of my "exploration" cravings, the magic and alchemy system, the huge number of items to use or collect, and a system that is fexible enough to support my character choice.
And plenty of surprising situations. An example:
I once searched a tomb near seyda neen. I fought and killed a bonewalker, but he had drained almost all my strength, so the only way to continue was to strip naked and leave all my equipment behind. I walked to Seyda Neen and was greated by the ironic comments of the inhabitants "oooh, put that away!". They had no healing potions, so I had to walk all the way to balmora to find a shop that did. Had no money for clothes left, tried to steal some and got arrested. Discharged, still naked, I made my way back to the tomb and got my equipment back. Snatched it right before another bonewalker came around the corner, and just ran out as fast as I could! I had such a laugh!