Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Oblivion - a game for Casual Joe

truekaiser

Scholar
Joined
Sep 18, 2005
Messages
116
LlamaGod said:
From the way the 'casual appealing' games play and are designed and such, i'm guessing the casual gamer is something like this:

so true.
make the game for the lowest common iq.
personaly i find better rpg's on irc chatrooms then comercail games.
 

Tintin

Arbiter
Joined
Jun 28, 2005
Messages
1,480
truekaiser said:
LlamaGod said:
From the way the 'casual appealing' games play and are designed and such, i'm guessing the casual gamer is something like this:

so true.
make the game for the lowest common iq.
personaly i find better rpg's on irc chatrooms then comercail games.

There's a solution. It's called, don't buy Oblivion, don't waste your life bitching about it. Seriously, constructive criticism is one thing, but you are just lamely going around bitching about something you obviously will never enjoy anyways. At least some people, like Twinfalls, have a balance.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
There's a solution - stop making fun of children with Down's Syndrome. That kid is probably more interesting to talk to than any of the fucking stupid twits who've just been giggling at her photo.
 

vazquez595654

Erudite
Joined
Jul 21, 2005
Messages
1,093
Location
Malta
I don't feel ashamed. Although I didn't laugh in the first place because I didn't find it funny. But making fun of people who are different is what jokes are made of. Loosen up Twinfalls. And I am sure the kid IS more interesting to talk to then most people on this forum, but that is not funny. Shame on you.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,040
Location
Behind you.
Twinfalls said:
There's a solution - stop making fun of children with Down's Syndrome. That kid is probably more interesting to talk to than any of the fucking stupid twits who've just been giggling at her photo.

I giggled and I'm damn interesting, you bitch!
 

tanjo

Novice
Joined
Sep 11, 2005
Messages
42
MrSmileyFaceDude said:
a game that is more approachable to a casual gamer, yet still maintains depth and complexity that a more "hardcore" (for lack of a better term) expects and appreciates

Can you name a few RPG's that you think succeed at this strategy?
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
MrSmileyFaceDude said:
Is there a difference between a game that is more approachable to a casual gamer, yet still maintains depth and complexity that a more "hardcore" (for lack of a better term) expects and appreciates -- and a game that is, from beginning to end, tailor-made for a casual gamer with no depth or complexity, nothing more than meets the eye?

Morrowind didn't have much depth or complexity AND it had a shit shit shit interface. Even if you maintained the complexity of morrowind it would still suck but by all accounts that is not the case, unless you can point to some specific examples of where you have allegedly gotten closer to how daggerfall was and explain what you mean by that. So far nothing I have seen in the reviews or marketing points towards this, or to a game I would want to play.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Tintin said:
truekaiser said:
LlamaGod said:
From the way the 'casual appealing' games play and are designed and such, i'm guessing the casual gamer is something like this:

so true.
make the game for the lowest common iq.
personaly i find better rpg's on irc chatrooms then comercail games.

There's a solution. It's called, don't buy Oblivion, don't waste your life bitching about it. Seriously, constructive criticism is one thing, but you are just lamely going around bitching about something you obviously will never enjoy anyways. At least some people, like Twinfalls, have a balance.

The same could be said about you bitching about his bitching.

The reason the codex posts these news stories is that this is all the 'rpg' news that there is - things are really that bad; and, of course, the same applies to us commenting...there is nothing else new to really discuss.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
vazquez595654 said:
But making fun of people who are different is what jokes are made of. Loosen up Twinfalls.... Shame on you.

Shame on ME!?!? This, coming from the ding-dong who pretends he's been banned from the TES forum to look cool?? Shut up and die.

And no, it's not what jokes are made of. Jokes are made of observation and wit. NOT 'look at the spaz snigger snigger I am beavis and butthead combined'.

As for you, Saint, you wont be giggling when i strap-on pound your sorry immature ass til you sport an expression a damn sight goofier than that girl's. Great, now the inner Roqua is coming out.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
MrSmileyFaceDude said:
Is there a difference between a game that is more approachable to a casual gamer, yet still maintains depth and complexity that a more "hardcore" (for lack of a better term) expects and appreciates -- and a game that is, from beginning to end, tailor-made for a casual gamer with no depth or complexity, nothing more than meets the eye?

Yes, one exists and the other dont ... there is no game "approachable to the casual gamer" that maintains "depth and complexity" of a game of its gender
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
I think there are plenty examples.
Thief?

Total War series?
Civilization?
Both are immediately appealing, but also contain a lot of gameplay depth but you can leave a lot to automated "advisors" if you want a simpler experience.
Even Morrowind fits the bill (for me) - the lore alone goes far beyond the casual joe appeal, as do several other aspects (custom classes, spellmaking, alchemy). Yet you can happily play it just running around with a big sword, too.
 

tanjo

Novice
Joined
Sep 11, 2005
Messages
42
GhanBuriGhan said:
I think there are plenty examples.
Thief?

Total War series?
Civilization?
Both are immediately appealing, but also contain a lot of gameplay depth but you can leave a lot to automated "advisors" if you want a simpler experience.
Even Morrowind fits the bill (for me) - the lore alone goes far beyond the casual joe appeal, as do several other aspects (custom classes, spellmaking, alchemy). Yet you can happily play it just running around with a big sword, too.

Those are not RPG's.

Morrowind is, but Morrowind 1) didn't have features as friendly to the casual gamer as the features in Oblivion appear to be, and 2) doesn't exactly have satisfying RPG elements to make a really great *RPG.*

Not that I didn't enjoy it for what it was: an opened ended RPG in which it was fun to explore and screw with the NPCs. But it had boring dialog, characters, storyline, combat system, and it lacked all kinds of interesting things that could confuse X-box 360 owners.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
GhanBuriGhan said:
Even Morrowind fits the bill (for me) - the lore alone goes far beyond the casual joe appeal, as do several other aspects (custom classes, spellmaking, alchemy). Yet you can happily play it just running around with a big sword, too.

I agree with that.

Morrowind was a game that, by all present thinking, could never have 'succeeded' on a console, yet it did. And I bet it would have done just as well, even if it had more skills, a non-linear MQ, and good faction mechanics and quests. And it could have been made even *more* accessible with some of the interface and tutorial directions they seem to be taking with Oblivion.

It can be done, and quite easily, too. And for people to deny that Morrowind had a *lot* of depth in comparison with everything else on consoles, is just foolishly dogmatic.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Twinfalls said:
vazquez595654 said:
But making fun of people who are different is what jokes are made of. Loosen up Twinfalls.... Shame on you.

Shame on ME!?!? This, coming from the ding-dong who pretends he's been banned from the TES forum to look cool?? Shut up and die.

And no, it's not what jokes are made of. Jokes are made of observation and wit. NOT 'look at the spaz snigger snigger I am beavis and butthead combined'.

As for you, Saint, you wont be giggling when i strap-on pound your sorry immature ass til you sport an expression a damn sight goofier than that girl's. Great, now the inner Roqua is coming out.

This reaction makes the loss of human dignity that picture represents so worth it :lol:
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Twinfalls said:
As for you, Saint, you wont be giggling when i strap-on pound your sorry immature ass til you sport an expression a damn sight goofier than that girl's. Great, now the inner Roqua is coming out.
Real men don't use strap-ons! :lol:
 

tanjo

Novice
Joined
Sep 11, 2005
Messages
42
If having good stories behind your game means it has depth, then every LOTR game in the world has more depth than any Baldur's Gate, Fallout, or Elder Scroll's game could ever have. But that's not what gives a game depth.

The "chosen one" was shallow. The dialog was shallow. The NPC's were boring and shallow. The quests were boring and shallow. Shallowness is not a characteristic of depth.

And I'm comparing it to my idea of a good RPG, not "everything else on consoles."
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
GhanBuriGhan said:
I think there are plenty examples.
Thief?

Total War series?
Civilization?
Both are immediately appealing, but also contain a lot of gameplay depth but you can leave a lot to automated "advisors" if you want a simpler experience.
Even Morrowind fits the bill (for me) - the lore alone goes far beyond the casual joe appeal, as do several other aspects (custom classes, spellmaking, alchemy). Yet you can happily play it just running around with a big sword, too.

I don't think it's impossible, but what oblivion does isn't simplify, but add more features. It is like how microsoft put the autoformat features into word 4-5 versions back - they are making the software easier to use for the bottom 20% of users but for everyone else it is an annoyance.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
tanjo said:
The "chosen one" was shallow. The dialog was shallow. The NPC's were boring and shallow. The quests were boring and shallow. Shallowness is not a characteristic of depth.

And I'm comparing it to my idea of a good RPG, not "everything else on consoles."

The point is that it can be done. I maintain Morrowind is a game with depth. But - even if it is not by your criteria, then it would STILL have sold even if the changes you seem to mandate as showing 'depth' were put in place.

If the MQ was different with more 'depth', if the dialogue was not wiki but tree-with-depth, if the quests were not 'boring' (how does this negate 'depth'??) but 'fun' and had depth, basically if the damn thing had depth bursting out of its ass in a raging torrent, it would STILL have sold. How do I know this? Because as it was, it sold on the Box. And this was NOT due to a lack of 'depth'. This was due to a pent-up demand for that kind of game which hitherto had never been met.

And the fact that it sold on the Box tells us that it is a game which is 'accessible', which can appeal to the 'casual gamer' because, well, hell, surely everyone agrees here that the majority of people who would choose to play an RPG on a console MUST be casual gamers......
 

tanjo

Novice
Joined
Sep 11, 2005
Messages
42
Yeah it was a complete success except all the people complaining to Bethesda that they got lost and they didn't feel like reading directions, etc, etc, etc, etc.


If it was more complex, they'd have gotten even more phone calls, and we'd still be stuck with Oblivion.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
Vault Dweller said:
Twinfalls said:
I maintain Morrowind is a game with depth.
Awesome! How do I unlock it? Do I have to beat the game first?

Yeah Z-fucking-ING.

It has sufficient depth for the purposes of this discussion, which is to illustrate that 'it can be done'. Added depth in the form of content changes to skills, factions, quests, decisions would not have hurt its sales on the console - which means you can have depth and 'accessibility'.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Twinfalls said:
Yeah ZING.

It has sufficient depth for the purposes of this discussion, which is to illustrate that 'it can be done'.
Maybe, maybe not, but this is the Codex, so stataments like "it has sufficient depth" simply won't do. If you can support your position with facts, examples, and arguments, please do so, otherwise...
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
Vault Dweller said:
Maybe, maybe not, but this is the Codex, so stataments like "it has sufficient depth" simply won't do. If you can support your position with facts, examples, and arguments, please do so, otherwise...

Why don't you tell my why it lacked depth? Then, why don't you answer this:

Suppose Morrowind featured a far less linear MQ, perhaps something akin to Daggerfall. Suppose faction quest lines featured real inter-faction mechanics. Suppose a few more skills were present - say climbing, swimming, backstab. Suppose decision-making was more enforced, like, for example, Daggerfall and Oblivion's enchanting-as-guild-perk-only feature?

Suppose combat featured more depth in the form of blocking and dodging animations, but still stayed true to its TES roots, ie real-time action-style?

Would you then concede that it had 'depth'?

If Morrowind had been released in that state, with everything else the same do you suppose it would have failed to sell in the numbers that it did, on the Xbox? What reasons would you give for that?

If it WOULD sell as well, on a console, (it had greater sales on the Box than on the PC) how would this not demonstrate that a game can be made with depth, yet remain approachable to a casual gamer?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom