MrSmileyFaceDude
Bethesda Game Studios
- Joined
- Sep 24, 2004
- Messages
- 716
'cause he speaks of the pompitous of love.
Vault Dweller said:That's one of them urban myths you are talking about, pardnerMrSmileyFaceDude said:... a game that is more approachable to a casual gamer, yet still maintains depth and complexity that a more "hardcore" (for lack of a better term) expects and appreciates
Sure as hell sounds like Oblivion to me, at least based on what we've been told about the game so far. I know, I know, it's loaded with good stuff but you can't tell us because otherwise they will have to kill you. Well, I suppose we shall find out soon enough.a game that is, from beginning to end, tailor-made for a casual gamer with no depth or complexity, nothing more than meets the eye?
* Graph paper vs automaps
* clicking one item at a time to move stuff around in your inventory vs autosort
* RTS related - Micromanagement vs pathfinding
* spending a scroll of identify on each unidentified item or identifying one item at a time vs paying X amount of money to identify all unidentified items
* A shitload of hotkeys vs automation
* Micromanaging each NPC vs having AI routines
* RTS related - a bunch of different movement options (attack, attack move, move, defend, guard, etc) vs situational AI
* Talking to every NPC in town to find out where the quests are vs having a few interesting looking characters (BG, Prince of Qin, KOTOR, NWN, etc)
* Joysticks only (Wing Commander) vs mouse and keyboard (Freespace, Freespace 2, Freelancer)
Yeah, and each of those measures I listed were regarded as 'dumbing down' by the elitist PC gaming crowd.All of which are time/effort saving measures for actions that have very little impact on the game.
That would depend on how well the developer implements it. TA implemented AI routines fairly well, by allowing your units to act autonomously by patrolling and searching for enemy units. As a commander, you shouldn't be charged with squad leader duty. Warcraft 3-style micromanagement is tedious as hell.Which completely alter the dynamic of the game. I remember the first time I played Dark Reign, and my reaction was "Er, all I'm really doing is setting build queues, and the AI is doing the rest. Luckily, Total Annihilation was released in the same week.
As a commander, you shouldn't be charged with squad leader duty.
Yeah, and each of those measures I listed were regarded as 'dumbing down' by the elitist PC gaming crowd.
crufty said:The classic example of deep gameplay:
Nethack: You're a starving mage, you can't #pray. What to do? You have a scroll, maybe it is a map or detect food spell. You read it --its a scroll of cursing, a ball and chain appears and is attached to your leg. Oh well. You pass out. Waking up and wandering into the next room, you see a lizard. You need an instant kill. You drop your +0 dagger and wield the ball. The lizard presses the attack. You smash the lizard, and proceed to devour its corpse....
The classic example of non-deep gameplay:
NWN: You and the half-orc barbarian lay waste to a host of fire giants. Use the stone of recall, heal. Let the orc-barbarian go, hire on the thief. Pay some gold, return to the fire giant lair. Thief disarms a trap here, unlocks a chest there. Get phat loot. Use stone of recall. Drop thief off, pick up half-orc Pay some gold, return to the fire giant lair. Repeat.
MrSmileyFaceDude said:Connery: "I'll take 'The Rapist' for 500, Alex"
Trebek: "That's THERAPIST, Mr. Connery. Therapist."
Connery: "Then how about 'Anal Bum Cover' for 300?"
Trebek: "An Album Cover. An Album Cover."
I am an average gamer. I know plenty of gamers who have PCs as or even less powerful than mine.tanjo said:I wasn't talking about you. I don't know anything about you. I said average PC gamer.
I guess I meant average gamers who plan on playing games, like Oblivion, released in 2005.
Greatatlantic said:As long as thread has brought us to RTS, I'd like to say I think squads being the base unit (a la DoW) is the future for RTS. There are a lot of ways in which Dawn of War could be improved, but not having to highlight just the right amount of footsoldiers to bind to a hotkey to create a squad is a welcome relief. Now I'm not sugesting this just to make the gameplay easier on noggin, i.e. dumbed down. I think controling units automatically on the squad level can be a stepping stone (my current buzzword) to more strategic and tactical options. In DoW we already see things like moral and "cover". However, there isn't anything like suppressive fire. Dawn of War would be a lot more interesting if a unit in cover could shoot at a unit in the open and greatly reduce its speed, accuracy, and morale. That would make unit transport vehicles actually worth something other than a campaign gimmick. One of these days after I get my millions of dollars of funding, I'll create this RTS... right after I create Hamburger: the RPG.
Claw said:I am an average gamer. I know plenty of gamers who have PCs as or even less powerful than mine.tanjo said:I wasn't talking about you. I don't know anything about you. I said average PC gamer.
I guess I meant average gamers who plan on playing games, like Oblivion, released in 2005.
I play games released in 2005, although not Oblivion obviously. The first game that gave me trouble due to technical inadequacy was F.E.A.R. which I shall resolve with a new video card soon, and I'll still be a far cry from spending alot of money every year. The whole idea is delusional.
Greatatlantic said:As long as thread has brought us to RTS, I'd like to say I think squads being the base unit (a la DoW) is the future for RTS. There are a lot of ways in which Dawn of War could be improved, but not having to highlight just the right amount of footsoldiers to bind to a hotkey to create a squad is a welcome relief. Now I'm not sugesting this just to make the gameplay easier on noggin, i.e. dumbed down. I think controling units automatically on the squad level can be a stepping stone (my current buzzword) to more strategic and tactical options. In DoW we already see things like moral and "cover". However, there isn't anything like suppressive fire. Dawn of War would be a lot more interesting if a unit in cover could shoot at a unit in the open and greatly reduce its speed, accuracy, and morale. That would make unit transport vehicles actually worth something other than a campaign gimmick. One of these days after I get my millions of dollars of funding, I'll create this RTS... right after I create Hamburger: the RPG.