voodoo1man
Liturgist
MrSmileyFaceDude said:A tool in the TESCS lets you generate the landscape, raise & lower areas, and specify how much erosion has taken place, so areas can be naturally smooth or jagged.
http://bryce.daz3d.com/55index.php
![Stick Out Tongue :P :P](/forums/smiles/icon_razz.gif)
MrSmileyFaceDude said:In addition, there's a region editor that lets you define areas that have probabilities set up for various types of trees, shrubs, rocks, etc., and you press the "generate" button and the areas are generated. Artists can go through and refine the areas by hand as required, but time is saved by them not having to place every single tree, rock, shrub or fallen log by hand.
I'm surprised you guys didn't have this for Morrowind (but considering that most of the maps were as barren as a desert I shouldn't be). Anyway, thanks for cribbing the tree-planting idea from SimCity, I'm sure the maps will be a lot more fun this time around.