Tintin said:
You didn't like the first game.....so now they're trying to fix the main problems for the second ones....
By "first" you mean the third, right?
But on one side of this forum, I see people going "Morrowind went like this walk walk walk walk" and then on the other side there's people saying Morrowind is dumbing it down.
Which two sides? What IS the "walk walk walk walk" side anyway? Sounds pretty dumb to me, so how is the "dumbing down" side different?
boring, static NPCs = Radiant AI and NPC movement
boring landscapes = realistic landscape generation
click combat = more complex combat
too much walking = travel options for places you've already visited
crappy dialogue = fully voiced, unscripted dialogue
boring NPCs: Maybe Rad AI makes NPCs more interesting, but it really wasn't necessary. I know at least five games with more interesting NPCs that still used "boring" scripts.
boring landscapes: The towns were worse, as far as aesthetics go. And also, I know two games with more interesting landscape, without fancy lanscape generation. It's a matter of design, not realism.
click combat: Hell, this needs to be improved just to be bad! At least any change is bound to make it better.
too much walking: since that was based on the ridiculous scaling of the gameworld, there should be fast travel within towns. Or even better, they should fix the scale.
crappy dialogue: A pity the problem was neither the lack of voice (although I do consider that a quality) nor the fact that it was scripted. What kind of dialogue are you talking about anyway?
In case you wonder what my point is: I am questioning whether they are fixing the things that actually need it.
Except in the case of combat, but even in that case one might question whether they are fixing the problem or just changing it. I don't complain, though.