Spears were invented in a time before man became smart. Then he created the sword. After that, he became smarter and created the gun. Then the nuke. (off subject - Now man is about to go into nuclear war. What an idiot.)
But i realise why they took spears out for Oblivion.
I can see it now - running at someone and using a charging power attack with your mace - oh wait, you just ran into a really long pointy stick that killed you before you could even swing your own weapon. Crap.
Well, thanks for your replies, I miss having to think and change strategies to fight different threats...it´s not happening in this game...I´m not powerplaying either...even with a level scaling system...I think it should challenge players more...
Poll:
Who do you trust for your information?
Unpopular and inexperienced rouge game reviewing websites 11
Popular and experienced game reviewing websites with professional reviewers 29
....
One of the replies: Popular and experienced game reviewing websites with professional reviewers they know what there talking about. And they play a lot of games so it's easier to compare.
Name one RPG that does AI better.
Yeah I thought so...
These guys shoud learn how to program and then come back and bitch. People have no idea how hard it is to make a non-exploitable reasonably intelligent AI system that, at the same time, doesn't hog system resources.
And yes.. it is a f*cking game. If I want realistic AI I will go out with the guys for a beer or go to a party of *gasp* play a MMORPG.
Once again, the perfect example of a sentence I used as a joke before the game was released...Frankie said:In any case, when you get the key you promplty drop it and continue on your way. No problem.
Subject: Skeleton Key
.. The key needs to be nerfed. It is stupidly powerful.
Solution from Frankie - Who cares how overpowered it is. Don't get the Skeleton Key and you don't have to worry about it.
Simple solution to an EXTREMELY simple problem.
Blame the developers who openly lie without any fuckinh shame, not me for pointing that out. Besides, even after Todd's comment about 100 pages dedicated to magic, I said that all improvements are positive, especially the fight-n-cast feature that I citicized before the release.VasikkA said:Using developer quotes as the basis for a review is certainly an interesting approach, but makes the review feel a bit loaded, because you know the response is going to be negative.
I don't do "mandatory", otherwise I would have trashed the game completely for amusement and controversy (as you can see, many people have expected a much harsher review).It feels as if the dungeon hack part was the mandatory upside in order to balance the review.
As did I. I meant that the 'loadedness' couldn't be avoided, given the design of the review. I see the point in bashing developers for their empty promises(or lies, if you prefer), but this perspective cannot but to affect the overall atmosphere of the review. It felt like a comparison between the promised Oblivion and the real Oblivion. That's not necessarily a bad thing, but an atypical basis for a review, nonetheless. As for the actual content, I do not find any notable complaints.Vault Dweller said:many people have expected a much harsher review
Todd Howard in 'Making Of' documentary said:Oblivion is a sword-and-sorcery-epic-role-playing-game, you know, the thing you see in Lord of the Rings or stuff like that and at it's heart, you know it is... this run through dungeons and kill things game... and all these features and it's all kind of ... there're so many things you'll get attach to... but at it's heart it's run through dungeons and kill creatures and take good stuff and buy bigger weapons and kill bigger creatures, and thats kind of layered in on top of this, wow look at these flowers, can i pick that? you know, it's almost two things sitting on top of each other, here's that game and then here's the virtual world.
Right... Let's have a duel then kiddo; you get the sword, I'll take the spear. Then we'll see who's smarter...Spears were invented in a time before man became smart. Then he created the sword.
Why?CorrodedCoder said:I should mention that I'm a big fan of turn-based games
Jed said:Right... Let's have a duel then kiddo; you get the sword, I'll take the spear. Then we'll see who's smarter...Spears were invented in a time before man became smart. Then he created the sword.
Spazmo said:Weren't spears most effective against enemies on horseback?
Excrément said:Spazmo said:Weren't spears most effective against enemies on horseback?
= mel gibson bs.
Jed said:Granted, as long as you're in an open space and it's one-on-one... you may hack the spear in half, but it will be sticking out of your chest while the spear-wielder is safely out of range.
Naginata are greal *polearms*, but not spears. The favorite trick of the naginata-wielder is to hack the feet off of an approaching swordsman.
LlamaGod said:Goddamn I hope these people never ever manage to get work in making RPGs.
Spears were invented in a time before man became smart. Then he created the sword. After that, he became smarter and created the gun. Then the nuke. (off subject - Now man is about to go into nuclear war. What an idiot.)
I just don't know what to say anymore.
sheek said:Spears can be pretty deadly but I think if you got a swordsman with a shield and armor one-on-one he'd have the advantage. Spears of course are better in grouped combat/formations.
Lol. Those weren't even spears. If you want to see some spear combat and are a media-addicted DVD kiddy check out the combat in Troy (Brad Pitt) - especially the Achilles vs Hector scenes (I think - the one where Hector dies).
Some Chucklenut on Evil Avatar said:Name one RPG that does AI better.
Yeah I thought so...
These guys shoud learn how to program and then come back and bitch. People have no idea how hard it is to make a non-exploitable reasonably intelligent AI system that, at the same time, doesn't hog system resources.
Could you elaborate? I'm curious.The Chinese disagree.
Ooh, no. Bronze swords were actually quite effective (it was the iron ones that sucked), and the gladius was not brittle, and it was short for a reason. It was a stabbing weapon meant to be used en masse with soldiers using their massive shields to get up close. When you are fighting in close ranks like the Romans did you don't want a big long sword, which would be pretty awkward to use in close ranks and with those massive shields.Spears (in some form or another) remained a very important part of warfare up until the invention of the bayonet. Where they especially shined was in group formations. Swords didn't really become effective until steel, while the Roman Gladius was plenty deadly it was also brittle and short.