baby arm said:"especially the Achilles vs Hector scenes (I think - the one where Hector dies)."
OMG SPOILERS!
yeah he ruined my movie.
that's why I never watched Titanic.
baby arm said:"especially the Achilles vs Hector scenes (I think - the one where Hector dies)."
OMG SPOILERS!
Vault Dweller said:rouge game reviewing websites
Thanks!Vault Dweller said:Welcome to the forums, CC. Always glad to have a good conversation.
Yes - I've kindof followed thier changes over the years. I know Tedders still lurks in the ES forums (albeit doesn't work for Bethesda now), but I wonder what La Fey went off to do?Vault Dweller said:So was mine. However, Bethesda that made Arena & Daggerfall and Bethesda that made MW and OB are two different companies with very different design philosophies. I hope you realize that.CorrodedCoder said:My world was certainly rocked by DF anyway.
I'm always up for game recommendations. Could you list a handful for me to seek out? Even if they only excel in that area.Vault Dweller said:Yet there are games that did a great job there, so why settle for less?I have to say I've not found many games do really address that, and I've always assumed it to be for pragmatic reasons.
See now - I've always considered myself a hardcore gamer. I've played almost any game that's ever mentioned RPG in the title (I think). Again, I suppose it's a little bit of a voyage of self discovery as to whether it's the RPG aspects which keep me hooked. Certainly of all the people I know, I'm one of the most into RPG kindof games (maybe I just don't know the right people!).Vault Dweller said:Different people, different tastes, preferences, and expectations. Obviously, a casual gamer would have different gaming needs than a hardcore gamer.If it's about immersion, then I guess games don't quite effect me like they do others.
Maybe it's worth another try!Vault Dweller said:Shame about Arcanum - one of the best role-playing games ever.Strangely, I really couldn't get on with a few of the games in your top-ten, <snip>
I'm afraid it's still very much in my mind right now - I've spent a lot of time considering and thinking about what I want to do, and I've concluded that I just need to start coding! I'm actually more into creating the framework for others to design the world around them (a little like the WorldForge project, but single-player). I'd like to allow a fusion of technology/magic (like Arcanum did I suppose). I find graphical dev work pretty boring, so it'll probably start out looking likeVault Dweller said:I didn't do it just for entertainment's sake alone. I think that developers' promises shouldn't be forgotten the moment the game hits the stores. People make purchasing decisions based on what developers told them, and if Gavin reassured people that becoming the top guy in a guild is totally awesome now, I think he should be reminded of that. Fallout 3 season is around the corner. Maybe now people would put less trust in what developers say.My only real complaint on your review is that I'd rather you hadn't setup PR quotes and then knocked them down, although for entertainments sake I understand why you did.
And I did that. I went over different aspects of the game, discussing them and making some references to what's been said in the past. I believe I described the gameplay and my description may give people a good idea of what to expect and what the game is like.I would have preferred your personal assessment on the game as it is - as you certainly have a different view to mine.
I hope I've explained what I meant now a little better in my previous post. I certainly respect your right to do things your own way.
Vault Dweller said:Well done games make great games for other people. Making a game that you would want to play would get you there. So, do tell us about your project.As a dev who still has plans to turf out his own CRPG'ish game (my definition of one I'm afraid ;o) ) I find it useful to discover what makes a great game for other people.
Claw said:CorrodedCoder said:I should mention that I'm a big fan of turn-based games
Why?
Well, at least there was something wickedly cool in the game, compared to the rest of the game. I visited about 20 dungeons, and frankly, I wasn't dying to visit more.suibhne said:As for the review, VD, I still don't get what you like about the dungeons. I've found a few that were wicked cool, but that's only a few out of maybe 40 I've explored.
No arguing here.We obviously just differ on this, but the dungeons strike me as basically being like everything else: really great for the first hour or two, and increasingly dehumanizing thereafter.
Based on your list, here are some games, old and new, to consider: Darklands, Wizardry 7 & 8, Ultima 4, 5 & 7, Ultima Underworld, Realms of Arkania 1 & 2, Fallout 1 & 2, Arcanum, Planescape: Torment, Gothic & Bloodlines (too much focus on action, but still good), ToEE (the best turn-based game in years), plus some indies: Geneforge, Prelude to Darkness, Avernum 3.CorrodedCoder said:I'm always up for game recommendations. Could you list a handful for me to seek out? Even if they only excel in that area.
That's the best way to go about it.I'm afraid it's still very much in my mind right now - I've spent a lot of time considering and thinking about what I want to do, and I've concluded that I just need to start coding!
Vault Dweller said:Based on your list, here are some games, old and new, to consider: Darklands, Wizardry 7 & 8, Ultima 4, 5 & 7, Ultima Underworld, Realms of Arkania 1 & 2, Fallout 1 & 2, Arcanum, Planescape: Torment, Gothic & Bloodlines (too much focus on action, but still good), ToEE (the best turn-based game in years), plus some indies: Geneforge, Prelude to Darkness, Avernum 3.
That's the best way to go about it.I'm afraid it's still very much in my mind right now - I've spent a lot of time considering and thinking about what I want to do, and I've concluded that I just need to start coding!
CorrodedCoder said:Thanks that's a useful list for me - I missed out Avernum and Gothic II on my list. Any codex hopes for Gothic III?
HoodRich said:It's good to include stuff against what the guys in suits said they would deliver against what they actually delivered, but it shouldn't be the entire focus. Marketing is marketing.
yesCorrodedCoder said:Any codex hopes for Gothic III?
Vault Dweller said:Have anyone fail at something in this game?
Well, thanks for your replies, I miss having to think and change strategies to fight different threats...it´s not happening in this game...I´m not powerplaying either...even with a level scaling system...I think it should challenge players more...
Real reviews or personal vendettas?
Poll:
Who do you trust for your information?
Unpopular and inexperienced rouge game reviewing websites 11
Popular and experienced game reviewing websites with professional reviewers 29
....
One of the replies: Popular and experienced game reviewing websites with professional reviewers they know what there talking about. And they play a lot of games so it's easier to compare.
Discussion at Evil Avatar
Name one RPG that does AI better.
Yeah I thought so...
These guys shoud learn how to program and then come back and bitch. People have no idea how hard it is to make a non-exploitable reasonably intelligent AI system that, at the same time, doesn't hog system resources.
And yes.. it is a f*cking game. If I want realistic AI I will go out with the guys for a beer or go to a party of *gasp* play a MMORPG.
HardCode said:You're a fucking asshole. I am going to give you my name and mailing address so that for $59.99 you will get a game that will keep you entertained for hours on end, totally open-formed, and with unlimited possibilites. Then, I'll mail you one of those wooden paddles with the rubber ball attached. It's children like you that should be seen and not heard.
Iron deforms more easily than bronze, is what I meant, so it's harder to keep a sharp edge on your stuff. Steel, on the other hand, is better than both. In the Roman army, the rank and file used iron swords while the important people got bronze ones, and it wasn't ceremonial they actually were better weapons. Iron has always been available, it's just not as good as bronze.Iron is brittle but it is still very durable. Bronze is durable, but he is thinking of the difference between bronze and tin or something, I think.
HardCode said:HoodRich said:It's good to include stuff against what the guys in suits said they would deliver against what they actually delivered, but it shouldn't be the entire focus. Marketing is marketing.
You're a fucking asshole. I am going to give you my name and mailing address so that for $59.99 you will get a game that will keep you entertained for hours on end, totally open-formed, and with unlimited possibilites. Then, I'll mail you one of those wooden paddles with the rubber ball attached. It's children like you that should be seen and not heard.
bryce777 said:Well, yeah, I know all about programming in general though I am not an AI master (which is meaningless anyhow, because in cases like this it's all semantics that matters)and could do much better than that and would expect much better from any student in a class I've taught. The sims has similar stye but much better done AI.
SO there. Take it from an expert, or as close as someone can be for programming.
Well, if you gather all Oblivion NPCs together and give them spears, it may have a resemblance of a forest.fizzelopeguss said:Not to mention a forest of glittering spears is awesome to look at in games and movies.
sheek said:Saint said something about the officers using spears and swords being left to the peasantry... Problem is swords are much more expensive to make than a spear. There's a lot more metal and a lot more craftsmanship going into it. It doesn't make any sense to produce them at all.
I think the answer is several things:
1/ the prestige of having a sword. Looks better, more expensive etc.
2/ it's a more convenient weapon for everyday life (you're not going to carry a spear around the town)
3/ and as I said originally, a sword on its own might suck against a spear but a sword & shield combo completely changes the situation. In group combats spears still win but one-on-one I think the spearman loses.
Rosenphelia Godot said:Frank123 said:Oh really? I am very impressed you can create a game equal to Oblivion with notepad... Please post a link so we can stop playing this awful game
Rosencrantz:
Sure.
http://img296.imageshack.us/img296/7527/notepad4pz.jpg
Here's a game where I roleplayed a mage. As you can see, the game offers me total freedom. I can do anything I want to do. I can roleplay anything I want to roleplay, and don't tell me it's got bad graphics or whatnot because IT'S THE PLAYER'S JOB TO ROLEPLAY LOLZ!
Edit:
Another game where I roleplayed a KNIGHT!
http://img296.imageshack.us/img296/6248/note26vb.jpg
Godot: ...
Drain said:I guess that spears were cut due to limited animation budget.