Whipping Post
Educated
- Joined
- Feb 16, 2016
- Messages
- 52
Because it's 2 br00tal.I wonder why Unreal World is overlooked even among roguelike fans. Not enough fantasy or is it just those goofy LARP pictures?
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Because it's 2 br00tal.I wonder why Unreal World is overlooked even among roguelike fans. Not enough fantasy or is it just those goofy LARP pictures?
Funny thing: the dev remade all of the game's graphics - except for those larping photos.
I wonder why Unreal World is overlooked even among roguelike fans. Not enough fantasy or is it just those goofy LARP pictures?
I believe it will be, sometime this spring.The photos are great. Why isn't this on Steam?! Every month or so I get a craving to play it again and then don't, because I can't be arsed to download the newest update.
I believe it will be, sometime this spring.
Yeah, that's probably the best course of action. Done.It's a good list, though, that more people should check, so pointing anyone towards it couldn't hurt.
I don't think such purism is a good idea, it's not like the list is super long as it is. If it ever grows too long, I can split it into "pure RPGs" and "hybrids", and then maybe to more defined categories. But so far I think the descriptions give enough information to determine what you're getting.Added Mr. Robot and Datajack to the OP, will wait for a couple more opinions on Lisa - there doesn't seem to be a consensus on that one.
Lisa is a hipster game like Binding of Isaac and Undertail. They don't need publicity and it will make this thread lose credibility. It seems people would like your rules/guidelines for inclusion to the list to be more defined. I would also like clarification myself. I'll repost the way I see it below-
In my opinion since this is in the rpg forum it should only contain proper or mostly proper rpgs (games that are more proper rpgs than any other genre). I would remove Templar Battleforce and replace it with Heroes of Steel since that is close enough to a proper rpg and Templar BF isn't (made by the same guys). I would definitely exclude Legends of Eisenwald and Telepath Tactics. Maybe replace Telepath Tactics with Telepath RPG (which is a good rpg game that needs more exposure)? SitSL is doing well in the poll and frankly if you consider yourself a rpg fan and haven't heard of that you aren't. I can see the console idiots skipping it due to graphics but they must know about it. This is more stuff that the console fans who post news will never post about.
Every hipster knows about Lisa and Undertail and Binding of Isaac and games like that. This isn't about hipster games, but indies rpgs that are pretty good and people who like crpgs may of never heard about due to the bourgeoisie that control the news of this and other gaming sites try to keep everyone focused on console games and hipster shit.
We could definitely start a new post like this in Strategy for games like Templar BF, Legends of Eisenwald, and Telepath Tactics, may as well put Red Solstice in that one too.
We could also start a new hipster post in general gaming for games the hipsters somehow missed because they were too busy playing Dark Souls and Undertail maybe?
And one for Space games with heavy rpg elements would be nice (for games like Star Nomad 2, Void Expanse, Starpoint Gemini, Space Wolves 1-3, all the ones with small scale squads or single character with ship upgrades and character upgrades). I think everyone knows about Drox and Space Rangers unless they are retarded or console fans (to be redundant).
I'll second this recommendation. I had more than enough fun with Heroes of A Broken Land to make it worth it's price tag. This and MMX taught me to appreciate and have fun with blobbers. Codex thread is 4 pages: http://www.rpgcodex.net/forums/index.php?threads/heroes-of-a-broken-land.87026/I think Heroes Of A Broken Land doesn't quite get the attention it deserves. It is a blobber in M&MIII style with procedurally generated worlds and a light city sim/management element. You explore the world in isometric view, dungeon crawling takes place in classical 3d and you can send multiple parties on adventures. The trade-off: while it covers a wide range of gameplay elements, most of them stay rather shallow.
Get it here: http://store.steampowered.com/app/314470/
For me HorBL's achilles heel is procedural generations - generated dungeons just aren't engaging enough. But I'll add it, it's certainly an interesting experiment.I'll second this recommendation. I had more than enough fun with Heroes of A Broken Land to make it worth it's price tag. This and MMX taught me to appreciate and have fun with blobbers. Codex thread is 4 pages: http://www.rpgcodex.net/forums/index.php?threads/heroes-of-a-broken-land.87026/I think Heroes Of A Broken Land doesn't quite get the attention it deserves. It is a blobber in M&MIII style with procedurally generated worlds and a light city sim/management element. You explore the world in isometric view, dungeon crawling takes place in classical 3d and you can send multiple parties on adventures. The trade-off: while it covers a wide range of gameplay elements, most of them stay rather shallow.
Get it here: http://store.steampowered.com/app/314470/
Cataclysm is covered in the roguelikes thread, I decided to just link to it instead of doubling entries.http://en.cataclysmdda.com/
Cataclysm DDA
It has character creation, progression (skill increase by doing/reading book, no level), barter with NPC, crafting, etc. You can mutate or install bionics too.
Theme is hybrid zombie apocalypse where there are fungus & plant monster, extradimensional thingies, giant insects, etc.
As many roguelikes, it has procedural world generation.
I like the idea of procedurally generated dungeons but to make it work to an extend that it feels satisfying requires a greater effort than Winged Pixel put into Heroes of A Broken Land. It would have been nice if he had also included a "handcrafted" campaign with unique dungeons, characters and et cetera.For me HorBL's achilles heel is procedural generations - generated dungeons just aren't engaging enough. But I'll add it, it's certainly an interesting experiment.
For me HorBL's achilles heel is procedural generations - generated dungeons just aren't engaging enough..
Has anyone played The Occult Chronicles. It's not really a RPG but it has character creation, a lot of stats, skill checks/combats (via a minigame) and choices about which skills you will use to solve issues (for example attack, discuss, exorcise).
Unfotunately I have only played the demo, several times because I enjoy it a lot.
KoTC and Natuk (I havent played Nahlakh but it probably qualifies) deserve more attention, even if they are relatively well known inside the codex.
I have, it's much worse, unfortunately. It's one of those bad hybrids where puzzle-solving and role-playing are completely separate from each other - i.e. your stats and skills only affect your combat performance. And combat itself isn't great to begin with, much less so that there's too much of it. Plus some puzzles are QTE-ish, which doesn't improve things either.There was a sequel, which looked more like a point and click adventure. Haven't played it, so I can't comment on its quality.
http://games.tiscali.cz/recenze/brany-skeldalu-2-recenze-49432
Not just for mobile, they plan on realeasing PC version eventually. There's a thread on it here, and the dev posts there occasionally.