I thought there was a higher rate of psychopathy among CEOs.
Here's a detailed list of what she did in Deadfire and a less detailed list of Tyranny: http://www.fictivate.com/game-design.html
tbh good for Obsidian and Inxile (if). MS wont know what to do with them and fail miserably, while the previous owners will retire.
So you think that Sawyer made the creative team design a deliberately bad story, setting and sidequests... out of arrogance?
- Incredibly enough, Deadfire's plot is worse than PoE1.
It reminds me of a very bland version of Planescape's Dead Gods adventure, but not in a good way.
I absolutely felt no motivation nor emotional connection to the story or characters.
The theatre scenes when you talk with other gods take the reward for the dullest godhood scenes ever.
- Uninspired world - finally they're doing their own IP and can take it in any fantastical direction they want to.
But no... they choose to mix together Hawaii, Japan and Caribbean pirates and hope it will be an unforgettable experience for players.
- Sidequests design - Darth Roxor nicely described how sidequests are the same or perhaps worse than in PoE1 here https://rpgcodex.net/content.php?id=10984
So you think that Sawyer made the creative team design a deliberately bad story, setting and sidequests... out of arrogance?
- Incredibly enough, Deadfire's plot is worse than PoE1.
It reminds me of a very bland version of Planescape's Dead Gods adventure, but not in a good way.
I absolutely felt no motivation nor emotional connection to the story or characters.
The theatre scenes when you talk with other gods take the reward for the dullest godhood scenes ever.
- Uninspired world - finally they're doing their own IP and can take it in any fantastical direction they want to.
But no... they choose to mix together Hawaii, Japan and Caribbean pirates and hope it will be an unforgettable experience for players.
- Sidequests design - Darth Roxor nicely described how sidequests are the same or perhaps worse than in PoE1 here https://rpgcodex.net/content.php?id=10984
So you think that Sawyer made the creative team design a deliberately bad story, setting and sidequests... out of arrogance?
Here's a detailed list of what she did in Deadfire and a less detailed list of Tyranny: http://www.fictivate.com/game-design.html
Huh, she actually wrote the most enjoyable parts of Deadfire :D Tho did she design it/that principi stuff also?
Because Pillars is an incredibly text-heavy game, Salgado also had to work closely with the writers when designing the quest. “Once I created the bare bones of the quest and worked out how everything flows, I passed it over to a writer,” he says. “In this case it was Megan Starks, who was the writer for this area, and she did a great job. She gave the pirates of Fort Deadlight a lot of personality, and she had suggestions about the characters that would inspire me to develop different kinds of gameplay.”
I ask Salgado if he was expecting this kind of reaction when he was designing it. “I did,” he says. “I’m not going to be falsely humble, because I’m really proud of it! But I also have to thank Megan, who gave voice and nuance to the characters
The difference between her best writing and her worst writing is really... stark.
Here's a detailed list of what she did in Deadfire and a less detailed list of Tyranny: http://www.fictivate.com/game-design.html
Sawyer seems far too extrovert and media-happy to be on the spectrum.
Does he feel comfortable with stalkers around him?Anyway, Josh isn't much of an extrovert. He hates parties and looks extremely uncomfortable around large groups of loud people, as that Kickstarter livestream demonstrated.
Sawyer did not hype up POE as any such thing. And do you really think the game bombed because he didn't use RPGcodex specifically as a guide? Since we're bringing up psychology and all, I have to ask... are you sure all this talk of arrogant people losing touch with reality isn't projection?Arrogance leads to ignorance because an arrogant person loses contact with reality.
Such people then overestimate their competence, accomplishments, capabilities...
Exactly that happened here.
Sawyer hyped PoE as if it was the second coming ofJesusGolden Era of RPGs, everyone boarded the nostalgia train and Obsidian sold a million copies.
We criticized his work, he arrogantly ignored us and PoE2 bombed while utilizing an "improved" PoE1 template.
According to Sawyer, it shouldn't have bombed (Obsidian planned on selling at least 580,000 copies https://www.dsogaming.com/news/pill...d-110k-copies-worldwide-until-september-2018/ ) but according to reality it did (it sold 110,000 copies).
Which leads us back at the start of this post .. an arrogant person loses contact with reality.
This isn't something I pulled out of my ass, it's an accepted theory in psychology.
https://academic.oup.com/brain/article/132/5/1396/354862
There are extroverted spergs. They're incredibly annoying.
Sawyer did not hype up POE as any such thing.
Since we're bringing up psychology and all, I have to ask... are you sure all this talk of arrogant people losing touch with reality isn't projection?
Let me refresh your memory.
PoE KS video starts with "brought to you by creative minds behind" Fallout 1/2, FNV, IWD I/II, Arcanum, TOEE, SW KOTOR II, and PST.
After that the screen shows "featuring the talents of legendary game designers" MCA, Josh Sawyer, Tim Cain.
Here's the link https://www.kickstarter.com/projects/obsidian/project-eternity
This is a sales pitch. Did Josh Sawyer write it? In the video he talks about what he thought people liked about the IE games, and seems fairly matter of fact. Some comments from him close to the game's release:Let me refresh your memory.
PoE KS video starts with "brought to you by creative minds behind" Fallout 1/2, FNV, IWD I/II, Arcanum, TOEE, SW KOTOR II, and PST.
After that the screen shows "featuring the talents of legendary game designers" MCA, Josh Sawyer, Tim Cain.
Here's the link https://www.kickstarter.com/projects/obsidian/project-eternity
I see a ton of things we could improve about the game/systems, but it's a lot of fun as-is. I'm about 65 hours in on a Hard play through. I'm not doing a complete run but I've done a good amount of the side content. The crit path stuff eventually becomes relatively easy when you're over-leveled and over-geared, but that's pretty much what we expected.
We've already released two pretty low-bug games (Dungeon Siege III and South Park) but it typically takes a brand/company's reputation about a decade to recover. Right now I'd say PoE has more bugs than DS3 and SP, but far fewer than any of the other titles OEI has worked on. PoE is also a much more complex/variable game than DS3 and SP in a lot of ways, so some of that is to be expected.
There's not much point in me speculating on when the patch will go live. The fixes are in and it's being tested. If someone finds a major problem either with the fix or something else, we're not going to release the patch until it's been dealt with.
40? What did you guys do to the other 20??? No wait. On second thoughts, I don't wanna know...A sheep willingly offering itself to New Zealand... Poos! Where are you? :DI'd go there eventually, anyway.*sends thesheeep to New Zealand* Now you know what being a masochist really means, bud.No brain damage.90% of the time, when I read a new post on this forum it feels like a rehash of older posts. I think I might have brain damage. Please help.
I'm afraid it is a psychological condition: You are a masochist. Like the rest of us.
Wanna see the nature and eat all the nommos! What? My life goal is "eat all the things".
we are very particular about our sheep
seeing as there are like 40 zillion of them we can be a little bit choosy when it comes to selecting a perfect mate
i dont want any old, daggy-arsed mutton, i demand quality
This is an illness that afflicts many former fans of crpgs. You see it even here, on the codex, many people just blindly worship the oldies and shout "decline" to anything new. While we do live in the age of decline in general, there are still good games to play today. It is just that they don't enjoy playing crpgs anymore, not really.
So what they have are the nostalgia and memories of the games they used to play, in contrast to the new games that they attempt to get into today but are unable. They don't enjoy them anymore... Being an oldfag sucks.
There is a reason supposed "masterpieces" like Planescape Torment never got many sales, even in the niche that actually plays CRPGs... The game was a slog. Many people would call it a visual novel rather than a crpg. They are exaggerating of course, but there is some validity to that claim. Yes PS:T had great story and C&C, but people want to play games... If they wanted to read a book, they would buy the PS:T novel…
Your defense is worse than my criticism. So he always acted like he was God’s gift to cRPG players? How is that is supposed to make him look any better?Sawyer was very vocal with his opinions even when he was a nobody.
What is absurd is your assumption that someone can be passionate about a subject he doesn’t understand. It’s a performative contradiction. If he is passionate about X, he will learn enough to become proficient in X. Therefore, if he is not proficient in X, he is not passionate about X.The idea that he doesn’t care about CRPGs is absurd. He just has some bad ideas and he lacks the imagination to understand why they’re bad.
What is absurd is your assumption that someone can be passionate about a subject he doesn’t understand. It’s a performative contradiction. If he is passionate about X, he will learn enough to become proficient in X. Therefore, if he is not proficient in X, he is not passionate about X.The idea that he doesn’t care about CRPGs is absurd. He just has some bad ideas and he lacks the imagination to understand why they’re bad.