The whole kickstarter thing was them banking on continued interest in fantasy CRPGs all the while being utterly unable to muster the slightest bit of enthusiasm for what they perceived as a mere phase one overcomes by the age of 16 at the latest. Believing their target audience, primarily made up of specimens from the same generation, would feel the same, they incorporated their (literally) atheistic approach to CRPGs in the narrative arc itself, which only worked the first time around insofar as most gamers were all too happy to briefly relive the feel of discovering the Infinity Engine, without paying too much attention to the details (Codex notwithstanding, unsurprisingly). Indeed, their ruse – the mise en abyme of disappointment, as if to say 'yes, we are aware that the magic is gone, obviously; how old are you, anyway?' – proved too clever by half, since barely anyone made it to that point in the story and many of those who did couldn't care less for the grand anti-revelation to begin with. Contrast this with Owlcat's more orthodox approach (in keeping with their Russianness), which assumes – much like the 'Dexian hive mind itself – that the faith is still there despite decades of wear and tear and that hyper-critical discourse is but the necessarily flip side of a lingering, loving adoration. Those who have given up on the creed completely aren't here, nor do they give these matters any heed. Or, of course, they're paid to keep up the pretence, like the skeptic hierophant that is J.E. Sawyer (please help).