Hmm, his actions speak louder than words.
If he thought he created 3 average games in a row, why did he continue making more of the same?
He has no shame.
I think most of us can agree that from his credits list below, only FNV is an above-average game.
- Icewind Dale (2000), designer
- Icewind Dale: Heart of Winter (2001), designer
- Icewind Dale II (2002), lead designer
- Neverwinter Nights 2 (2006), lead designer
- Alpha Protocol (2010), designer
- Fallout: New Vegas (2010), director, lead designer
- Pillars of Eternity (2015), director, lead designer, writer
- Pillars of Eternity II: Deadfire (2018), director, narrative designer
Out of this list, only Alpha Protocol is SHIT. And that is for gameplay/controls/QA reasons, they were on to something but they fucked it up because that is what Obsidian does. Fucking good ideas up with poor execution. That's their MO.
The rest of the list is made from very good games. Icewind fucking Dale is the best IE game. Best story, best art, best atmosphere, best combat, best gameplay. Icewind Dale II was good too but it was rushed and 2D at a time when NWN was released and everyone wanted 3D. Plus it was fucking hard 9 years before the Dark Souls/roguelike hysteria, if it had been released today everyone and their dog would hype it to kingdom come!
NWN2 was a really good game, bad at launch but now with powerful PCs we can enjoy the great treasure of content it contains with its expansions and fanmade campaigns... You can play fucking BG on the thing, and Pool of Radiance!
Fallout New Vegas was an excellent Fallout 3 sequel. One of the best games of the PS3 generation.
And the 2 POE games are really good spiritual successors to IE games.
If you don't like those games, what the fuck are you doing in RPGcodex? Those are great examples of CRPGs. Come on, admit it, you are a covert popamoler. The fact that you think only New Vegas is good (because it has First Person Shooter elements you enjoy) exposes you dude...