- Joined
- Jan 28, 2011
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Feargus Urquhart
Chief Executive Officer
Obsidian Entertainment
Re-inventing the Publisher and Developer Relationship
With digital distribution, crowdfunding, boutique publishers, and new forms of funding, the developer and publisher relationship has seen both huge changes and stagnation over the last decade. In 2016, how should publishers and developers work together in ways that benefit both, and also leads to the growth of great game franchises - helping out the industry as a whole?
Fallout when it came out
I'd like to know that too. Tweet at him and ask!I wonder what sparked this.
With Chris Avellone and David Gaider.Now watch as Josh Sawyer leaves Obsidian to start an indie studio focused on making short C&C-focused RPG's.
Well, to be honest he said that it's not "even hard if you make it a priority", on PoE it probably wasn't a major one (first they had to build the framework, evoke the feeling of the IE games, etc). On the other hand, he had the same role on New Vegas and there is a lot of reactivity there.Finally one case where I strongly agree with Sawyer. "Choices in games are always illusions" is one of the most punchable arguments out there.
The irony is that PoE is filled with Biowarian illusions of choice.
The irony is that PoE is filled with Biowarian illusions of choice.
Same role, different involvement. He wrote most of PoE's lore and the 1st pass on the main quest, for example.Well, to be honest he said that it's not "even hard if you make it a priority", on PoE it probably wasn't a major one (first they had to build the framework, evoke the feeling of the IE games, etc). On the other hand, he had the same role on New Vegas and there is a lot of reactivity there.Finally one case where I strongly agree with Sawyer. "Choices in games are always illusions" is one of the most punchable arguments out there.
The irony is that PoE is filled with Biowarian illusions of choice.
Josh has never said he wrote the main quest of PoE, you're confusing it with New Vegas.Same role, different involvement. He wrote most of PoE's lore and the 1st pass on the main quest, for example.
I agree that it wasn't a priority, but they did promise a lot of reactivity back in the Kickstarter campaign.
I wonder what sparked this.
BTW, Fairfax keeps saying this even though there's literally no evidence supporting it (and it's not the first time that he is pointed at that!).Josh has never said he wrote the main quest of PoE, you're confusing it with New Vegas.Same role, different involvement. He wrote most of PoE's lore and the 1st pass on the main quest, for example.
I agree that it wasn't a priority, but they did promise a lot of reactivity back in the Kickstarter campaign.
I'm pretty sure there's an interview linked somewhere in this Obsidian forum where it's said that he wrote the first pass on the critical path. Maybe he just outlined it, but it was him.Josh has never said he wrote the main quest of PoE, you're confusing it with New Vegas.Same role, different involvement. He wrote most of PoE's lore and the 1st pass on the main quest, for example.
I agree that it wasn't a priority, but they did promise a lot of reactivity back in the Kickstarter campaign.
From the very link you posted (well, imo not directly, but its mentioned)It's true that it's not FO:NV either: http://www.rpgcodex.net/forums/inde...reciation-station.101693/page-25#post-4282790
So I don't know where this first pass critical path thing came from at all
The high-level design of the companions and areas in F:NV (outside of the Strip) was entirely mine,
Poor John Gonzalez,